Wednesday, June 4, 2014

Book Review: THE COMPLETE DICK TRACY, VOLUME 16: 1954-56 by Chester Gould (IDW/Library of American Comics, 2014)

After a brief fallow period, Chester Gould snaps back to top form here, bringing back two classic villains (well, since Flattop Jr. is Flattop's son, perhaps I should say "one-and-a-half"), birthing another (the corpulent hitman Oodles), and introducing Lizz the Policewoman, whose role in the strip would only grow with time.  The TRACY material reprinted in Harvey Comics' DICK TRACY MONTHLY petered out at about this time, but a portion of this era has seen the light of post-newsprint day before, with the entire run from 1956 having been reprinted in a 1991 volume.

** SPOILERS **

Our cover boy, Rughead, isn't the most compelling of foes, though the manner of his final demise is imaginative.  Things really begin to pop when the long-thought-dead Mumbles unexpectedly returns as the calypso-singing (?!?) tutor to the wild children of healthy-living fanatic George Ozone.  Actually, while Mumbles is in good, muttering, murderous form, Ozone is the most memorable figure in the ensuing adventure, though he doesn't hang around for very long.  He's a classic "tweener," claiming that his exercise regimen and "ozone pellets" will help save mankind from a sedentary fate, while at the same time attempting to dodge the taxman by burying his boys Neki and Hokey's inheritance in an out-of-the-way place.  I wonder whether Chester Gould got the idea for Ozone from George Herriman's short-lived strip MAJOR OZONE'S FRESH AIR CRUSADE.

Oodles, of course, would later enjoy the singular honor of being included in the rotating rogue's gallery on UPA's Dick Tracy Show, voiced by Howard Morris, no less.  Thankfully, the animated series presented the character in his original, mop-haired form.  When the on-the-run oaf tries to throw off the coppers by losing weight and shaving his head, the end result is NOT a pretty sight.

You seem entirely too... eager there, Dick.

Is that Oodles' hair or a deflated souffle?

Lizz enters the picture after her sister falls victim to the vaguely Brando-esque hood Joe Period, who might be described as Gould's first concerted effort to fully come to grips with a pop-culture archetype of the 1950s.  After what would seem to be an unrealistically short period of training, Lizz is on the case, attempting to bring Joe to justice.  Thankfully, Gould doesn't fall victim to the temptation to make her a completely competent cop from the off; her early efforts include more than a few bungles.  Clearly, however, Gould realized that he had a winner in this character, and he will bring her along nicely in the coming years, though she won't really come into her own until the 60s and 70s.  

As the volume ends, Joe Period and Flattop Jr. are allied and attempting to evade the fuzz in Flattop's impressively high-tech car.  The two-teen dynamic is one that Gould had never tried before, and he carries it off well, though he makes no serious attempt to mimic the slang that teens were speaking during this era.  (Well, Joe Period does use the occasional "baby," which I suppose counts for something.)

Reproduction of daily strips continues to be a bit of a problem, as it has been in a number of the most recent volumes.  A lot of the fine detail in the dailies, particularly those from '55, simply isn't visible.  I greatly respect IDW's production quality and certainly hope that their creative team isn't slacking off as the number of volumes grows.

DUCKTALES RETROSPECTIVE: Episode 82, "Blue Collar Scrooge"

"Blue Collar Scrooge" is perhaps best classified as a "guilty pleasure" -- an episode in which the lapses in storytelling logic are buck-naked and blatantly obvious, but an episode which still manages to entertain.  OK, so Greg is right, it's no "The Old Man and the Sea Duck"; it's much more of a workmanlike, garden-variety amnesia story than a fanciful quasi-fable with spiritual overtones.  But its low-key sentiment -- and a surprisingly non-trivial amount of character development -- make it a pleasant enough viewing experience.

David Weimers, who co-wrote this episode with veteran sitcom scrivener Sam Locke, was, of course, partially responsible for a somewhat similar treatment of "Scrooge the ruthless businessman" in "Down and Out in Duckburg."  The question naturally arises as to whether the portrayal of Scrooge here is more negative than that one was.  I'm inclined to say no, not just because we are invited to feel sorry for the old miser after he loses his memory, but also because the idea of Scrooge's "bad behavior" is based on presumptions that are never formally justified.  The most important of these is the assumption that Scrooge's sale of his skateboard factory to the Overseas Competition Company will result in the factory workers losing their jobs.  Everyone from Fenton (whose performance here is criminally underrated) to the workers themselves take this outcome as a given; our own GeoX does the same in his review.  And yet... nowhere does Scrooge, OCC boss Mr. Trumpcard, or anyone else say that this is what is going to happen.  Sure, I can understand the characters jumping to that conclusion, but assuming that it inevitably "must" take place is simply not the same as Scrooge walking around Duckburg and insouciantly stiff-arming a trio of unfortunates in full view of the audience.

The "shitty" (to quote GeoX) conditions at Scrooge's factory are also more ambiguously depicted than they might seem at first glance.  Minimum-wage "cheap laborers" these folks might be, but let's not forget that they work for the same duck who pays his own relatives the fabled "thirty cents an hour" to assist him with treasure hunts.  Under the circs, the workers seem reasonably content, not becoming really militant until they think (again, with no real justification) they are going to be pink-slipped.  Perhaps this is merely a fatalistic acceptance of a world in which Scrooge-themed fast-food joints, cafes, and pizza parlors reflect the degree to which the McDuck empire dominates the local entrepreneurial scene, but you must admit that Scrooge's "exploitation" of his workers could have been portrayed in a far harsher manner than it actually was.  This takes some of the edge off of what could have been a far cruder exercise in capitalist-bashing (and probably would have been were this show being made today!).  Make no mistake, Scrooge is definitely walking on the "shady side of the street" here, but he came across much, much worse in "Down and Out."

The opening scenes, far from showing a completely antagonistic relationship between Scrooge and his employees, depict them as existing in amusingly synergistic relationship, with the skateboard workers knowing Scrooge's habits (of making surprise inspections, in this case) better than he himself does.  (I gather that Mrs. Featherby and Henryetta, her friend and contact at the plant, must be regular correspondents.)  Since Scrooge is a character who is, in many respects, "set in his ways," for the workers to be hip to Scrooge's quirks isn't so hard to believe.  Scrooge, in fact, is so convinced that his workers can't possibly be in the know that he blows off Fenton's direct report of manager Egert Beaver's confession.

In the first big logical "WTF" of the story, Scrooge appears to forget his previously announced desire to "lick" the overseas competition -- an attitude that surely jibes with his proud contention in "The Uncrashable Hindentanic" that he can mine success out of ANY business venture -- when he informs the shocked Fenton that he plans to sell the factory.  Fenton's immediate plea of concern for the factory workers is a watershed moment, the first time that he has ever expressed true empathy for someone who is not his own kin, and shouldn't be overlooked simply because Scrooge's lesson-learning consumes so much of the ep's oxygen.  The ensuing conflict between Fenton's feelings of solidarity with the workers and his loyalty to "Mr. McDuck," muddled though it may be by the ep's loosey-goosey logic, is probably the most slighted aspect of the story as a whole.

Scrooge's loss of memory comes about in the most contrived manner possible, but isn't it usually thus with most amnesia stories?  Scrooge's involuntary skateboard ride troubles me far less than the fact that the plunge into the water causes Scrooge to magically lose his glasses, hat, cane, AND spats at the same time.  Since the dunking apparently leaves him penniless as well, one has to assume that his wallet and/or money belt was also "spirited away."  It still seems somewhat unlikely that no one would recognize him -- that broadcloth coat, drenched and mottled though it might be, is still pretty distinctive -- but, in all other particulars, Scrooge couldn't have been more effectively "anonymized" if a computer glitch had swallowed his identity.

While his family tries ineffectively to search for him, the memoryless Scrooge (now speaking in Alan Young's natural, unaccented voice) wanders his way into an unlikely, yet endearing, quasi-relationship with Mrs. Crackshell, who, like her son, also displays some welcome personal growth here.  To be sure, Mrs. C. may have an ulterior motive in getting involved with "Pops"; her second and third questions to him make it crystal clear that, for all of her outward crustiness, she's been hoping to snag another man.  It's also hard to forget that her first reaction to Scrooge's "return to consciousness" is to bewail "what could have been" in a material sense.  But let's give her due credit; the woman who can barely tear herself away from her soaps to acknowledge her own son's presence is willing to open her metallic home to someone she believes to be a perfect stranger.  Can you imagine the rebarbative "M'Ma" of "Super DuckTales" acting in such a manner?  Didn't think so.  Ever so conveniently, Fenton never returns to the trailer during this romantic interlude, but he can perhaps be excused for staying away, since he is deeply involved in the search for Scrooge.


Fenton's decision to imitate Scrooge and complete the deal with Mr. Trumpcard opens the door to all manner of subsequent hilarity, thanks to Hamilton Camp's purposely overbaked Scottish accent (which gets funnier and funnier the more and more absorbed Fenton-Scrooge becomes in his role).  But beneath the silliness, there's a serious dynamic at play.  Fenton doesn't want the factory to be sold, but he also doesn't want to let his boss down, nor does he want the news of Scrooge's disappearance to cause a panic in the business world (funny -- I could have sworn that "Yuppy Ducks" clearly demonstrated that such massive economic maelstroms were nothing to fret about).  Fenton won't face a dilemma this serious until he is torn between revealing his secret identity to HD&L and obeying Scrooge's orders to keep it a secret in "A Case of Mistaken Secret Identity."  The skateboard strait is actually direr, because Fenton's battle in "Secret Identity" is strictly an internal one, whereas here, Fenton's decision will directly affect the lives of others.  The change in Fenton's attitude as he becomes more "Scrooge-like" is an effective way of depicting the "dark side" of Scrooge's business-mindedness without putting Scrooge himself under the spotlight.  It's not a big stretch to imagine a comic-book story in which Donald feels obligated to act as Fenton does here, which actually represents quite a compliment to Fenton as a character.

Having obtained a position at the skateboard plant -- and having been run through the usual gauntlet of "assembly-line agonies" that have been de rigueur in factory fables ever since Modern Times (1936) -- Scrooge is well-motivated to assume the Norma Rae role after the workers learn of the impending sale of the factory.  Unfortunately, the ep's wonky logic undercuts the impact of the action, as we are naturally led to wonder how striking would make a difference in this situation.  As daring as the strike scenario may seem at first glance, Weimers and Locke were actually playing it extremely safe.  Imagine how things would have played out had the angry workers decided, not to strike, but to sabotage the factory or even try to destroy it in some manner, in a sort of blue-collar version of Howard Roark's dynamiting of his "compromised" housing project in Ayn Rand's novel, THE FOUNTAINHEAD.  At least that would have fully justified Fenton-Scrooge immediately calling for police assistance!

As to why Mr. Trumpcard suddenly shies away from making the deal when he learns of the strike... Actually, his reaction lends credence to the idea that the workers weren't necessarily fated to lose their jobs.  If the factory were going to be shut down anyway, then obviously Trumpcard wouldn't have cared about a strike one way or the other.  But a reluctance to close a deal in the face of a work stoppage suggests that he simply wanted to take over the factory and is unwilling to sign the agreement until that little unpleasantness is cleared up.  Clearly, Weimers and Locke wanted to make us sympathize the workers, and they probably figured that the best way to do that was to intimate that their jobs were on the line.  Unfortunately, the "facts on the (factory) floor" simply don't justify the latter conclusion.  In any event, Trumpcard's ultimate decision "to sign or not to sign" is irrelevant, because Fenton never signs the agreement himself... and, even if he had, the act would have carried as much weight as Fenton's unilateral "decision" to cut HD&L's allowances and Mrs. Beakley's salary.  That is to say, none.  Talk about spinning contrived drama out of "moonbeams and spider silk."

The obligatory "second knock on the noggin" restores Scrooge's memory, and the subsequent "who's who" debate between Scrooge and the by-now-clearly-delusional Fenton is the comedic highlight of the episode.  But, just as Fenton's funny mastery of a My Fair Lady-style tongue-twister obscured a serious point about his feelings of responsibility to his employer and to the wider world, so too is Fenton's final exposure and humiliation (triggered by the arrival of Mrs. Crackshell -- how did she know that he was at the factory in the first place?) leavened by an admirable show of character, in which he bravely admits that Scrooge would have every right to fire him for getting so carried away.  For a character whose primal drive is to achieve success in the business world, this is quite a remarkable statement; it's Fenton's version of Rainbow Dash's decision to leave the "Wonderbolts Academy" -- and thereby possibly lose her chance to achieve her dream of joining that fabled flying team -- over a point of honor.  Thankfully, Scrooge, recognizing that Fenton's exaggerated portrayal of his attitudes and mannerisms reflect how the outside world views him, is quick to realize that Fenton actually did him a favor. 

The concluding intimation that the relationship between Scrooge and Mrs. Crackshell may "have webs" after the episode is finished is cute and all, but I'd like to think that both of them correctly realized that they come from two different worlds.  Besides, Scrooge probably has some unfond memories of how his old flame Goldie reacted to another extracurricular romance and doesn't want to tempt fate again.

So... a sloppy effort, but a fun one.

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Bumper #17: "Climbers"

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"DuckBlurbs" 

(GeoX) Scrooge is going to sell his skateboard factory to the overseas competition, which is, hilariously, actually called "The Overseas Competition Corporation." But he slips on a skateboard and bashes his head and--as I am led to believe generally happens when people get concussions--loses his memory. "What IS my name?" he wonders. "Who am I? And why am I talking in this funny accent?" Okay okay, I know it's just a joke, but it always bears repeating: everyone has an accent; you don't notice your own or those of people who sound like you because for you that's the default, but it is there nonetheless.

True enough, but the indirect reference to Alan Young's Scottish accent -- which, it should be remembered, did not originate with DuckTales or even Mickey's Christmas Carol (1983), but dates all the way back to Young's turn as Filby in The Time Machine (1960) -- is simply too enjoyable to let a small matter like logic get in the way.  I've often wondered whether Young motivated the creation of this ep by asking for a chance to use his more familiar "Wilbur Post" (Mr. Ed) voice. 

(GeoX)  Scrooge calls off the sale...and dictates a modest improvement in working conditions. Characterwise, it's appropriate that he makes things better, but not too much better. 

Agreed.  It's kind of the equivalent of showing "generosity" by raising Donald and HD&L's salaries from thirty cents an hour to fifty cents an hour. 

(GeoX) It's funny that Fenton has no idea what sort of accent Scrooge has, trying on French and German before getting it right (in an abbreviated "My Fair Lady" spoof). 

This is the correct order of accents; Greg had it backwards.  As for Fenton-Scrooge's Scottish... effort, it may have had a precedent; Hamilton Camp voiced a Scottish-accented character named Greensleeves in the esoteric, George Lucas-produced animated film Twice Upon a Time (1983).  Alas, I can't seem to find a clip of Camp's voice work in that production, so I have no way of comparing it to what Fenton delivered here. 

(Greg)  Anyhow; Scrooge and the gang leave for the skateboard factory (clearly shown with a sign of Donald Duck on a skateboard. Don't ask me why).

Well, if that IS supposed to be Donald, then he's certainly not wearing his usual gear.  I'm inclined to think that it's just a generic Duck illo.

(Greg) We head inside as a beaver fury called Mr. Beaver (LAME-O!) want[s] his employees to actually do what Scrooge wants them to do.

Here's another character who would seem more at home in a TaleSpin episode... especially since the Beaver Boys of "Once Upon a Dime" were normal-sized beavers who just happened to be sentient.

(Greg) So we head back to the mansion and into the hallways as the nephews are “testing out” the Sidewalk City Slicker behind Scrooge's back who is in his office (which seems to change room in each and every episode I might add) as he is making a house of dollar bills for his amusement.

This may have been a reference to Carl Barks' cover to UNCLE $CROOGE #13 (March-May 1956).  Granted, the medium of construction is different in the two cases, but, in "Metal Attraction" and "Beaglemania," both of which were produced very soon after this episode, far more obvious references to U$ gag covers were made.  This may very well have been where the brief trend started.

(Greg) So we scene cut to Scrooge walking on the sidewalks of Duckb[u]rg as Captain Jack from "Down & Out in Duckb[u]rg" arrives and before Scrooge can speak; Jack throws him a quarter and calls him a bum before walking out. 

I'd like to think that this was a veiled reference to that other "Scrooge the ruthless businessman" epic, but it was almost certainly just coincidence.

(Greg) Scrooge is pissed off as he walks to a phone booth and uses a quarter since he's going to give Scrooge a piece of his mind. So we head to Scrooge's office and Duckworth is answering the phone. How hilarious that Scrooge cannot remember anything; and yet he can remember the phone number to the mansion of all places. Logic break #1 for the episode nearly six minutes in. 

Given that Scrooge's pay phone doesn't have a dial, perhaps he didn't need to remember the number; he could simply have called the operator and asked to be put through to the Mansion.
(Greg) So Fenton wants them to search high and low, Mrs. Beakly far and wide and Fenton here and there... Scene changer as everyone returns inside as Duckworth asks for Mr. McDuck and of course they cannot find them... Gizmo Duck's tire is flatten[ed] since he found a nail.

Of course, HD&L should now clearly recognize that Fenton is Gizmoduck, since Fenton departed on the search and Gizmo returned FROM the search.  Or not.  I'm beginning to be convinced that no clear directive regarding the extent to which characters other than Scrooge knew about Fenton's secret identity was ever given to the writers.

(Greg) Scrooge proclaims that he would put aside his hatred for Scrooge for [Mrs. Crackshell] and Ma is excited as the patrons watch some soccer (which even Scrooge calls a football game; which is a big no-no in American cartoons by the way Alan Young and logic break #2 for the episode since he's supposed to sound American and not have the Scottish accent) and Scrooge is tired of it.

Since one of the pizzeria patrons (voiced by Hamilton Camp) is clearly heard to shout, "Go team go, hit 'em again," I suspect that the animators may have misunderstood that the TV was supposed to show an American football game, opting to show the international version of "football" instead.

(Greg) Scrooge is pissed and grabs the glasses and top hat which shows the plunger which in any other universe would prove that [Fenton]'s not Scrooge. 

Yeah, about that plunger... Funny how it seems to shrink in length anytime it needs to be short enough for Fenton to wear the top hat without the hat slipping down over his eyes.


Next: Episode 83, "Metal Attraction."

Sunday, June 1, 2014

DUCKTALES RETROSPECTIVE: Episode 81, "Yuppy [sic] Ducks"

And so, we finally touch bottom.  This is IT, my choice for THE single worst episode of DuckTales, webs down.  Before I dig into the compost pile to discern why, let me explain why a couple of the more obvious challengers for that dubious honor don't measure down to it:

"Once Upon a Dime" -- Logic may have been lacking in numerous spots, and the moral may have been utterly predictable, but, as I demonstrated in my dissection of the misbegotten Scrooge biography, some effort was made to consult "primary sources," including some surprisingly obscure ones.  That can't be entirely overlooked.  The problem was that Ken Koonce, David Weimers, and the ethereal Richard Esckilsen had no clear idea what to do with the raw materials after they got their hands on them.


"New Gizmo-Kids on the Block" -- We haven't gotten there yet, and we'll have a whole lot of fun with the rickety plot (to match Garbageduck!  What a coincidence!) when we do, but you can't honestly say that the characters aren't in character in this episode.  Well, maybe the Gizmosuited HD&L are a bit of a stretch on that score, but their bungling is more or less consistent with the less competent characterization with which they were stuck in a number of second-season episodes.  Mrs. Crackshell, despite the self-centered nature of her attempts to win the widescreen TV by proving to Fenton what a great mother she is, gives one of her more enjoyable performances.  The ep is lame, to be sure, but not REALLY offensive in any major way.

"Bubba's Big Brainstorm" -- Probably the closest contender, and God knows it has been panned mercilessly by a number of people whose opinions I respect.  You'll be reading my own comments about the ep soon enough.  But I can't help but think that the lion's share of the venom that has been sprayed at "Brainstorm" has to do with a philosophical disagreement with the ep's (admittedly highly questionable) "anti-intellectual bias."  In a logical sense, if you are willing to accept the underlying premise (which, in essence, is pretty much the same as that of the dead-serious novel FLOWERS FOR ALGERNON), the story does hang together, at least until the somewhat chaotic final act.  This was also one of the very few second-season episodes that could be fairly classified as an "adventure," albeit one with extreme comedic aspects.  I therefore have a bit of a soft spot for it as a harkening back of sorts to the more diverse storytelling of the first season.  The message is a horrendous one, but I can't classify this ep as a complete disaster.

In contrast to this terrible triad, "Yuppy Ducks" is... well, it's just wall-to-wall stupid.  Bad characterizations, improbable scenarios, animation errors, obvious padding, logic conspicuous by its absence -- what else is there?  If I were handling these RETROSPECTIVES in the same manner that some of the analysts of My Little Pony: Friendship is Magic have handled episodes they hated, I'd be popping off right about now with phrases like "This is the first DuckTales episode that made me cringe!" or "I felt that Koonce and Weimers were actively insulting my intelligence with this episode!"  But we don't usually roll that way around these parts.  We generally wield a stiletto, rather than a billy club.  (Judging by the disquietingly large number of hits that my review of the infamous Boom! DUCKTALES #3 has received in the ensuing years, I could probably wield a pretty mean club if I chose to.)  It's easy to eschew a harsher approach when the "turkey" that one is carving up is so logically "fork-tender" that a cataloging of its vices simply requires one to state the obvious.

Curiously, if you search for DuckTales references on the Internet, one of the first that you're likely to come across is drawn from this episode.  In keeping with the source material, the reference is not a pleasant one, or at least some of those who ferreted it out would like you to think as much.  At the Duckburg free clinic, Dr. Von Swine's consultation room (which, like the room of the unnamed female doctor in "The Land of Trala La," features gear covering the entire spectrum of medical knowledge, though, in this case, such universality seems to make more sense) features a "disturbing" message in a fairly prominent location:

Just a coincidence?  A throwaway gag that some animator decided to toss in to have some fun at the viewers' expense, like the eye-chart message in "Trala La" and the "tuna-can flash" in "Frozen Assets"?  That's what they WANT you to think!  MUAHAHAHAHAH!!!

Actually, if we could trace the existence of this episode back to the Illuminati, who supposedly control everything and everyone on Earth, then all those conspiracy mavens would have an excuse to rest easy.  Any entity having such a complete misunderstanding of basic economics, as is displayed in the infamous third act of "Yuppy Ducks," can't possibly possess the logical faculties to control any process more advanced than its own digestive elimination procedures.

But we'll get to that soon enough.  Let us first pause and wince in silence at the complete and utter trainwreck that is this ep's treatment of HD&L.  The episode actually starts off with a reasonable premise: What if Scrooge's grandnephews had to take over his financial empire while they were still at a young age?  Since Carl Barks himself suggested (in "Some Heir Over the Rainbow" [WALT DISNEY'S COMICS AND STORIES #155, August 1953]) that HD&L were fated to be named Scrooge's sole heirs, this is a perfectly legitimate question.

HD&L's original idea of a malt shop that sells milkshakes in a myriad of flavors -- one that the real world has subsequently copied several times over -- is a first-rate one.  Indeed, in the opening scene, the boys' enthusiasm is favorably contrasted with the grumpiness of the proprietor who has stolidly stuck to "the same old flavors" for three decades.  Had Scrooge simply taken HD&L's advice and financed a chain of malt shops himself, allowing the boys to serve as "creative consultants" or some such, then I can imagine a number of amusing situations arising.  Perhaps not enough to sustain a half-hour episode, but still.  One does have to smile at Scrooge interpreting the boys' desire to run a franchise food outfit as a "yuppie" pastime.  Surely he would know (especially in the late 80's!) that professions and activities commonly thought of as "yuppie" tended to be... well, somewhat cleaner (at least in a physical sense) than mixing together milk, ice cream, and soda.

Wait, wha...?  Is that a Phooey Duck I see?!  How could they have made such an obvious... oh, that's Bubba.  Right.  In this episode, it's hard to tell.  Figuratively throwing their hands up in the air regarding Bubba's role in the Ducks' world, Koonce and Weimers basically cast him as a "fourth Nephew" here.  He doesn't do anything even tangentially Bubba-like, unless you count spouting such verbiage as "Yes, MAN!" and "Rock and ROLL!" every once in a while as traits directly traceable to him.  The problem with such an approach, of course, is that his role seems superfluous and unnecessary.  So much so, in fact, that several characters later in the episode will explicitly refer to there being three "yuppified" Nephews, treating Bubba as if he doesn't exist.  By this time, I have a sneaking suspicion that K&W (among others) actually wished that he didn't.  Bubba would get a couple of meatier roles after this, but the painting was definitely on the cave wall after this insofar as hopes of substantial character development went.

The boys get their chance to "show what great business Ducks [they] can be" after Scrooge is incapacitated with "loot lice."  The dispenser of the diagnosis, Dr. Von Swine, would himself seem to be a superfluous character, since he is basically performing the same shtick that Ludwig Von Drake would normally provide, albeit in a cruder manner.  His immediate questioning of Scrooge's sanity does, as Greg notes, get the character off on the wrong foot.  At least Von Drake had the tact to give Launchpad the "Om" assignment in "The Golden Fleecing" before saying that LP would have to be put in a "cuckoo clock" if the treatment failed.  Since Corey Burton was a member of the voice cast here, I can't help but wonder if Von Drake was originally cast in the Von Swine role, only for a change to be made somewhere along the line.  Perhaps Von Drake had an advocate in the creative crew who objected to LVD being painted in such a negative light?  In any event, next to the return of Dijon during the Disney Afternoon era, the return of Dr. Von Swine in "Attack of the Fifty-Foot Webby" has to be regarded as one of the biggest character-related surprises of the entire series.  Aside from the always-amusing Howard Morris Teutonic voice, the wisecracking whitecoat appears to have very little going for him at this stage.

The presence of Burger Beagle in "bubble-boy" Scrooge's hospital room, plus the subsequent appearance and cackling retreat of Ma Beagle, Big Time, and Baggy, suggests an impending raid on the Money Bin.  Since no one appears to have heard of Gizmoduck or normal, garden-variety security personnel in this episode, that's what I would do if I were a Beagle Boy.  Amazingly, the Beagles won't try to attack the Bin until Act Two, after they have come back to pick up the recovered Burger -- and, conveniently enough, just in time for HD&L to be there to greet them with some of Scrooge's security "toys."  This is a clear indication that K&W intended the Beagle material herein to be little more than filler, meant to stretch the ep out to 22 minutes. 

The Nephews' good-luck business streak continues thanks to their over-the-phone investment advice (which the recipients, needless to say, don't recognize as coming from children whose voices are obviously different from Scrooge's), and then the McDuck Enterprises execs make the fateful decision to, in essence, put the boys in charge... though, it should be noted, NOT as the individuals who actually execute the orders.  Those actions are presumably being performed by adults.  Keep that in mind for later.

Now, could this scenario have been made to work (assuming that the McDuck execs really were stupid enough to entrust such responsibility to a group of ten-year-olds)?  Well, actually, yes.  Following the success of the milkshake and baseball-card enterprises, the boys could have naively suggested other business ventures -- perhaps not as silly as the "HDL 5000" or the AM-FM earrings, but along those somewhat childish lines.  (I can, for example, see the boys attempting to earn some "too cool for school" points by suggesting that McDuck Educational TV run cartoons, under the assumption that kids would naturally go for the idea.)  Those efforts could have led to a net loss, which the Nephews, knowing full well that Scrooge knows the amount of money in his Money Bin right down to the last penny, could then have tried desperately to make up, in order to show their uncle that they could, too, be responsible with his fortune.  This plot would have had the approximate nutritional value of, say, that of the live-action Richie Rich flick (in which Richie had to temporarily run the Rich empire while his parents were missing), but it could easily have been executed without rendering the boys "insufferable and dictatorial" (GeoX).  By deciding to turn what could have been a slight case of overconfidence into a full-blown case of smartassery, K&W guided this episode straight over the proverbial "shark" with nary a hitch in their increasingly erratic giddy-up.

I knew that this episode was definitely on the wrong track when HD&L went to wardrobe and returned with those color-coordinated suits.  I'd seen something like this once before, with the grown-up HD&L in "Duck to the Future."  Given the characterization that the future Nephews had been stuck with in that ep, the precedent was NOT a promising one.  At least the existence of those future Nephews was basically wiped out when Scrooge regained his Old #1 Dime and he and Magica returned to the present.  THIS business was being transacted in "real time."  The best way to gauge the impact of the "yuppified" HD&L's version of the "Send in the solicitors!" scene from "Don't Give Up the Ship" (which had itself already been reprieved once, in "Liquid Assets") is this: When I saw the panel in "The Duck Knight Returns" (DARKWING DUCK #4) with the suited Nephews at Quackwerks, I literally winced. 

The boys' handful of business bungles, of course, result in the complete emptying of the Money Bin.  No.  Just... NO.  As I said before, the boys could have been just as believably panicky had they only lost a relatively small amount of money.  Their subsequent attempts to refill the Bin again are no doubt meant to be cute, but they pull HD&L further out of character by suggesting that they can't, uh, well, you know, COUNT.  These scenes also have the scent of filler-fodder, as the same point could have been made by showing just one or two examples of coin-collecting.  At least K&W could have evinced some elementary sense of continuity here by showing the Nephews going on a "money hunt" in the Mansion, a la "Bubba Trubba."  By this time, though, it is abundantly clear that the writers are mailing this one in.  Using fourth-class postage, no less.

Finally deciding to blow off the Junior Woodchuck tradition of truth-telling -- that *plink*ing noise you hear is either the tears of numerous Barks fans falling to Earth or a whole honkin' LOT of medals falling off of the boys' Woodchuck dress uniforms -- HD&L (along with Bubba, but he hardly counts at this point) go "full Quack Pack" on us and resort to all manner of means to keep the recovered Scrooge out of his drained depository.  For their contrived pains, they are privileged to watch their shocked greatuncle suffer what appears in all seriousness to be either a stroke or a heart attack.  Not even the more querulous Scrooge of "The Money Vanishes" went down for the count as drastically as this.  The juxtaposition of HD&L dissing the 'Chucks and Scrooge being stricken is one of the more painful sequences of the entire series.  The sad part is, I think K&W intended these bits to be funny.

And then, Scrooge got better!  At least for a moment.  After the Beagles' second attempt to raid the Money Bin results in Ma Beagle doing a Scrooge-esque face-plant into the floor, we see that Ma, like Burger, has been placed in the same hospital room as Scrooge... and that Scrooge is awake and listening to the Beagles (presumably) talk about what just happened to her.  Or maybe this is the "second Scrooge" who appeared on the other side of the Money Bin during the penultimate scene in "Money to Burn." Needless to say, this completely undercuts the later scene in which Scrooge (still in his normal clothing) recovers and the Nephews reassure him that everything is OK.

Before we get to the "Second [or is it First?] Un-Coma-ing" of Scrooge, we get to watch the episode descend from abysmal to historically dreadful.  Start with the mere fact that HD&L and Bubba decide to run away from home.  Scrooge is in a coma and is presumably staring poverty in the face once he recovers, and the Nephews... just plain split.  This is their nadir, not just for DuckTales, but arguably for their entire career in all media, including those that have not yet been invented.  K&W, of course, completely miss the point that the real HD&L would NEVER do this by setting up the scene in a manner that clearly invites us to feel SORRY for the boys.

Never fear, though: thanks to the intercession of the "conveniently placed police officer" (thanks, Greg), HD&L realize that, oh frabjous day!, all of the deals that "they" made are invalidated by the fact that they are 10 years old.  As noted above, even if this made any sense whatsoever, it is irrevelant in the current context, since the Nephews merely made suggestions, while the adult executives carried them out.  But, as Joe Torcivia and I made clear in our DUCKTALES INDEX, the notion that Scrooge's money could then be recovered so easily is economically insane on the face of it:

The resulting lawsuits alone would tie up Scrooge's fortune well past the end of his natural life...Legal complications aside, consider the devastating effects that the sudden removal of such a huge amount of money from circulation would have on the economy.  Scrooge's fortune was accumulated over a long period of time, not instantaneously transferred from everyone else's pockets to his own.  In the real world, when a single sector of the economy suddenly begins to draw more than its customary share of wealth away from the rest, severe dislocations result.  Now, magnify these dislocations by [the amount of] Scrooge's near-mythical fortune... Heaven help the many businesses, contractors, etc. who would be driven to bankruptcy by such an action, not to mention the millions of people who would find themselves unemployed.

Barks' famous story "A Financial Fable" (WDC&S #126, March 1951), in which Scrooge's money is scattered far and wide by a tornado (those were the days before the Money Bin had been invented), is presented as and generally interpreted as... well, a fable, rather than a narrative full of verisimilitude, but EVEN IT makes more basic sense than K&W's cockamamie confection.  Having lost his fortune, the Scrooge of "Fable" simply makes like Candide, tends his garden, and waits for human nature to take its course.  Eventually, with everyone having ceased working and the wheels of the economy having ground to a halt, Scrooge is the only person around with the necessities of life on hand, and he gets his money back by charging exorbitant prices for everything.  "Fable" is similar to "Yuppy Ducks" in that Scrooge's loss of his fortune directly affects the rest of the world -- as opposed to "Only a Poor Old Man," "A Christmas for Shacktown," "Time is Money," "Super DuckTales," and even DuckTales: The Movie, in which Scrooge's battles are his and his alone -- but the Scrooge of "Fable" relies upon the behavior of the rest of the world to recover his fortune.  K&W, by contrast, stuff the solution of their dilemma through a loophole that is almost comic in its irrationality.


We then get a final twist of the knife as HD&L keep up their charade for the benefit of the recovered Scrooge, pretend that nothing untoward has happened, and skate away from the debacle with clean hands.  Greg called the boys' choreographed wink "Quack Pack-esque."  Actually, that's being rather kind; the 90's slacker versions of the Nephews did occasionally display some measure of moral sense when they weren't (all together now) flicking forks in the ceiling and whining that there was nothing to do.  Could we fix up the "Millennium Shortcut," please, and send Bubba back to his own time before these Nephews corrupt him beyond hope of redemption?  That "we-got-away-with-it wink" stuff seems to be catching.

To their credit, Koonce and Weimers would bounce back -- at least a bit -- from this utter debacle, pitching in on such later high-quality efforts as "The Big Flub" and "Ducky Mountain High" and contributing to the series finale, "The Golden Goose."  But they, and the DT creative team as a whole, have a whole lot of 'splainin' to do regarding this shoddy effort, which dips so far below the accepted standard of quality for a DT ep as to require special protective gear to watch.   

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Bumper #16: "Divers"

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"DuckBlurbs"

(GeoX) HDL announce that they're ten years old, which would confirm "Bubbeo and Juliet"'s assertion as to their age -- but again, until I see this in a non-Bubba episode, I'm not buying it.  Sorry!

GeoX is referring to the fact that the boys are describing as "start[ing] fifth grade" at the beginning of the earlier ep.  Myself, I always thought of HD&L as being about that age -- not coincidentally, the same age that I imagine such cherished media creations as Richie Rich and Kimba the White Lion to be.  That's young enough to need adult guidance on occasion, yet just old enough to make believably mature contributions to adventures of all stripes.  (This, of course, presupposes that the "real" Nephews are somewhat more intelligent than the mountebanks on display here.)

(GeoX) Scrooge suddenly itches all over; he stops at the "free clinic," which is full of derelicts and seems as good an argument as any for universal health care...

... and prepares us for the pain that is to follow by driving the other patients away with his incessant scratching.  This is, in truth, a very depressing scene.  In how many other DT episodes is poverty presented in such an in-your-face manner, bereft of any of the ironic overtones that we saw in "Down and Out in Duckburg"?  I'm not sure whether to laugh or cry at this scene; the background music is of what Greg might call the "cancer" variety, yet I get the distinct impression that K&W wanted us to chuckle at the idea of an infested Scrooge frightening away people who appear to be in far worse shape than he is.

(GeoX) The baseball team is the "Calisota Stealers"?  What about the Duckburg Mallards?  Are we to assume that they're just a farm team for the Stealers?  You'd think Duckburg would be big enough for a major-league team.

I stand by my theory (first voiced in my review of "Time Teasers") that the Stealers are based in Darkwing Duck's St. Canard, while the Mallards are Duckburg's major-league team.  Presumably, the two teams are in the same league, though probably not in the same league in a competitive sense, even if you regard the Mallards' ineptitude as having been somewhat overstated in the earlier ep.  Actually, the use of the Barksian "Calisota" here infuriates me almost as much as the use of the obscure references in "Once Upon a Dime."  How can K&W be so on the ball (no pun intended) in the area of unexpected Duck-comics references, yet bollix the plot and the characterizations so completely?

(Greg) So we head to a glass tower in the background and then scene change to the board room meeting with the execs of Scrooge Enterprises. 

This is the first appearance of McDuck Tower, not to be confused with the building of the same name in Don Rosa's "Incident at McDuck Tower" (UNCLE $CROOGE #268, July 1992).  I think it's fair to say that the DT edifice is far more externally impressive.  I suppose that that makes sense, because the Rosa tower houses a combination of shops and residences, while the DT structure appears to be strictly an office building. 

(Greg) So we zoom out to the war room control center as Huey pushes three lime button[s] and wants to roll out Scrooge's welcome mat so to speak. Which involves a toxic waste pool, a pool of sharks, cannons, guns, spikes, this entire hallway has it all. Ma stammers and then the heel[s] get dropped via the trapdoor and the nephews proclaim that this is going as well as when Scrooge is in charge.

The sight of the combined traps comes mighty close to a similar scene in Barks' "The Big Bin on Killmotor Hill" (WDC&S #135, December 1951), the story that introduced the Money Bin.  Both scenarios feature some "comedic irony," though Barks' is more subtle, with the low-tech traps (flypaper, bucket, tin cans on a string, etc.) being juxtaposed with the high-tech "electric eyes" and such.  K&W, by contrast, use a sledgehammer to get the point across, with the console-conning HD&L verbally referencing Scrooge's "special welcome mat" before the mat pops up to make its tongue-in-cheek appearance.

(Greg) So we go to the hospital as Duckworth wheels Scrooge out with the nephews (wearing regular clothes now) as the nephews are "relieved" that Scrooge is feeling better. Scrooge blows it off because he wants to see his Money Bin safe and sound. Now you would have thought that the execs would have called Scrooge and told him about his investments by now.

Hey, if the execs were willing to entrust HD&L with such decision-making powers in the first place, then why would you expect them to consider calling Scrooge in advance of his return to be even necessary?

Next: Episode 82, "Blue Collar Scrooge."