Tuesday, November 3, 2009
Boom! Busts a Move
Sunday, November 1, 2009
Book Review: THE FIRST FALL CLASSIC by Mike Vaccaro (Doubleday, 2009)
Vaccaro, a columnist for the NEW YORK POST, has written a real gem of an historical baseball tome here -- a gem not without hairline cracks, certainly, but one that entertainingly and (for the most part) accurately portrays the events surrounding the 1912 World Series, which was indeed, as the title claims, the first truly great Fall Classic. Up until 1912, there had been relatively few truly memorable World Series and only one (that of 1909) that had gone the limit of seven games. The match between the New York Giants and the Boston Red Sox "maxed out" and then some, with one tied game being called due to darkness and the eighth and final contest extending into extra innings. If that weren't enough, the eighth game featured a "strike" of sorts by a segment of Red Sox fans -- which, even then, were notoriously loyal -- and the final decision turned upon several of the most famous "boners" in World Series history.In his HISTORICAL BASEBALL ABSTRACT, Bill James notes that the major-league teams of the 1910s were as diverse a collection of individuals (excepting skin color, of course) as have ever played big-league ball. Teams were potpourris of the educated and illiterate, the gentlemanly and the borderline-criminal, and sometimes the mixture curdled into something ugly. The Red Sox were split between Irish Catholics and Protestant/Masons, while the Giants, led by manager John McGraw, the most notorious of hard-ass skippers, had on their roster Hall of Fame pitcher Christy Mathewson, a college graduate and famously straight arrow, and a couple of guys who hated McGraw's guts but wouldn't have wanted to play for any other manager. The Giants, despite not having won a championship in seven years prior to 1912, were every bit as arrogant as any modern New York team, while the speedy Red Sox gloried in the exploits of hard-throwing young pitcher Smoky Joe Wood and the antics of "The Royal Rooters," a pack of peripatetic, well-organized fans led by Boston Mayor John Fitzgerald, JFK's grandfather. Throw in the natural rivalry between New York and Boston -- not to mention hard feelings stemming from the Giants' refusal to play the Red Sox in a postseason series in 1904, the year before the "true" World Series began -- and you have a match-up that dwarfed even a dramatic Presidential race and a sensational trial involving corrupt NYC policeman Charles Becker in the popular press.
I won't give away specifics about the Series, but I will say that, despite several misspellings and errors of fact, Vaccaro gets the background details right. Ordinary citizens who couldn't get to the ball park followed the games in "virtual" fashion by means of scoreboards such as the one above. Vaccaro gives authentic voice to them, as well as to the players and other principals. He is especially good at detailing the sinister inroads that dishonesty had begun to make into the game by this time. Aside from describing the pervasive gambling in and around the ballparks, Vaccaro posits a conversation between Red Sox manager Jake Stahl and team owner James McAleer in which the latter "suggests" that the former refrain from using Wood, the Sox' best pitcher, in one game in New York with the Sox holding a "safe" 3-1 Series lead. The unspoken reason: to have a better chance of filling the stands for one final game in brand-new Fenway Park. I've never heard this story told anywhere else. I am, however, familiar with the "fan walkout" occasioned by the Sox management's foolish decision to sell the Royal Rooters' tickets out from under them, a gaffe which led to the deciding game drawing only a fraction of capacity.
Anyone interested in baseball history should enjoy this book. Among the books I've read regarding this era in baseball, only THE UNFORGETTABLE SEASON, G.H. Fleming's clippings book about the 1908 NL race, clearly surpasses it.
Tuesday, October 27, 2009
"Duck in the Iron Mask," part three
(1) You'll see two Youtubes below. This is because I couldn't find a "part three" in sync with the first two parts that I posted. To pick up in the episode where my previous post left off, start at 5:40 in the first Youtube, watch to the end, then proceed to the second.
(2) For the second straight week, we're getting no Boom! Comics Disney release. The tentative release list for the first week of November, however, includes both DONALD DUCK AND FRIENDS #347 and MICKEY MOUSE AND FRIENDS #297. Why the delay, I wonder?
Huey backs up into the GARGOYLE STATUE OF GREEN FEAR and gets scared of it and they bump into each other and fall down the roof as the harpoon manages to latch onto the roof end gargoyle statue (in gold this time). Huey and Louie hang onto the rope as they climb down onto the street.
As noted in my last post, any idea that Disney is unduly "protecting" the Nephews is pretty much shot to hell by this whole sequence. Basically, only good fortune saves Huey and Louie's tail feathers here.
they bump into the FAKE GREEN CLOAK OF EVASION and then into the PUPPET GUY OF DEATH as it comes down towards them much to their horror as the segment ends 15 and a half minutes in. Okay; now this episode is starting to really go south for me.
This is a pretty weak cliffhanger, made weaker by the fact that the Youtube version deletes the scene where Huey is lighting a match.
So we cut to outside on the streets as Huey and Louie are dressed up as Muskteers; only color coordinated. Okay; I cannot take them seriously as Montedumians in those outfits.
I always found it fairly amazing that the boys found form-fitting Musketeer garb with the "correct" colors. Even more amazing, Dewey suddenly appears in similar garb later in the ep. That bothers me far more than the simple fact of their wearing Musketeer garb, which, it should be noted, does seem reasonable in this "land-out-of-time" setting.
Scrooge then goes to the iron barred window and hears the nephews as they are at the bridge. He asks where Dewey is and they tell him that he is still locked in the castle. Louie doesn't know what to do because Dewey has the rescue plans part of the triplets. See; this is why I like Kit: one character, jack of all trades. Simple enough.
Actually, I'm more surprised by the fact that Huey and Louie, who are plenty intelligent themselves, couldn't figure out a plan of their own. At the time I first watched this ep, I put the "blank-drawing" down to old-fashioned panic. H&L are young kids, after all. Still, the fact that Dewey possesses a unique ability ties in nicely to the story's theme of "individuality within teamwork."
Scrooge proclaims that they can chip through a brick since the cement is old; but Roy proclaims that they need tools to make that work. Scrooge tells him to use his iron beak like a woodpecker. See; if they had bypassed all of this nephew in the guestroom, this spot would still work. But no; we have to do a contrived angle of Dewey being pissed off for looking like Huey and Louie so the MORAL OF THE STORY is met.
Well, in order for Scrooge's plan to work, the prisoners have to have someone to help them out of the tower. I can't see them jumping down from that height by themselves, can you?
So we logically head to the entrance of the CASTLE OF DOOM as the babyfaces practice the fine art of not being seen. And then we cut back to the ultra moronic and ultra contrived hallway as the pig furry wakes up and checks the eye peeper again only to see three mirrors of Dewey's image waving at him. Count Ray deserves what he is ultimately going to get for his moronic decision to please Disney's hell bent rules to protect the nephews.
As previously noted, Glut cleaned up this loose end pretty effectively.
The pig closes the eye peeper and tries to go back to sleep but the MOAN OF DOOM beckons and he is scared as the DUCK IN THE IRON MASK stalks towards him. The pig furry runs away which makes ZERO SENSE (I thought he was part of Pietro's army? unless he was PART of Count Roy's court and was decieved as the rest of the villagers.)
Perhaps the guard was worried that Roy was bent on revenge?
So we head into the throne room which so happens to gain a square table and chairs despite not existing in the room earlier in the episode. Lord; please take me now! This joke of an episode was nice for a while; now it's time to mercy kill it.
I'll give you this one, Greg. At least the staircases are still there...
Ray gets his epee as the adult babyfaces back into the corner while the heels advance and then here come the nephews as they throw golden epees to the babyfaces. Oh; that wasn't contrived in the very least; no siree. And Dewey is now wearing that silly outfit.
The last part of this is easily the most contrived. An old castle in a quasi-medieval country surely should have a few spare swords lying around.
We then get a shot of the nephews as Dewey gives the signal and Huey and Louie grab the big ass ax and they chop the rope which so happens to contain the CHANDLIER OF DEATH and it drops onto the heels. Okay; that was lame, although it was probably needed to redeem Dewey in the writer's eyes. I thought his contrived plan to escape was the redeeming factor?
I think that Dewey had already redeemed himself by his decisions to (1) use his individual ability to concoct an escape plan and (2) use the fact that he is identical to his brothers to make the plan work (thus rejoining the "team," as it were). The "chandelier kill" was icing on the cake by comparison.
Count Roy is back to normal as he blows off his evil brother (yeah right? Pietro's the REAL EVIL ONE in this episode) as he tells him never to return; or he becomes the Duck In The Iron Pants. Ummm; why not just put him in their as punishment?! I know Roy is supposed to be fair; but Ray put him into the mask; so Roy should wear the iron pants. Fair is fair right?!
I think this was meant to be a tribute to "The Duck in the Iron Pants," a Barks story in which Donald uses a suit of armor to invade the Nephews' snow fort.
So we go to the SCENE CHANGER OF DOOM as the helicopter rises into the air BEFORE HAPPY HOUR (sunset) as we head inside the passenger area as the nephews thank Dewey for the contrived escape plan. Which wouldn't have been needed if Ray wasn't such an idiot and Dewey wasn't so thin skinned. Dewey thanks them and thinks the costumes are great. They clash swords and cut a Three Muskateers promo as Louie proclaims that Dewey is one of a kind. You wish Louie; you wish. Dewey agrees with them and more as the helicopter flies northwest to mercifully end the episode at 21:14.
I think this is a neat little scene, especially the ending exchange. As a team, the boys are "one of a kind," with each being an amalgam of high-spirited child and reasoning adult. At the end of this episode, though, they have a newfound knowledge that individual specialties can make a team work even better. The dysfunctionally "different" Nephews of Quack Pack should have been so fortunate.
All the longtime Duck fans I know have absolutely no problem with the "Nephew identity angle" being made the core of this episode. Indeed, I think that longtime Duck fans probably appreciate the (at the time) unprecedented "departure from book" far more than the average viewer who comes upon the episode "cold." In that respect, I can understand Greg's reaction. In his "summary line," Greg does admit that the story contained relatively few logic breaks and good animation (though I think the latter could have been a bit better, myself). So I'll put our "dispute" down to a simple difference in perspective based on our past experiences with the Ducks. Unfortunately, I think that the continuing flow of new comics material after DuckTales ceased production has had the effect of erasing memories of just how good DT stories such as "Mask" tended to be, both as "generic" animated plotlines and as Duck stories.
Sunday, October 25, 2009
"Duck in the Iron Mask," part two
As before, Greg's comments are in boldface.
[Count Roy's evil twin] Count Ray is sleeping as Scrooge runs to him to greet him and Count Ray uses his webfeet to push him away. It's clear from the very start that this is Count Ray because Count Roy clearly sounds more like the Brain and this voice is far from close. Personally; Count Ray should have also been voiced by Maurice LaMarche; if only to reduce the clear signs that he isn't Count Roy to just one feature: The mustache.
Now here, I think Greg hits on a legitimate weakness. People (and ducks) do change over the years, so Roy might have let his mustache grow, but Arte Johnson (the voice of Ray) could have tried to sound a little more like LaMarche's voice for Roy. Or LaMarche might have been asked to do Roy with an "evil" twist. Perhaps if Johnson had dispensed with the cheesy Frenchified accent...
And here comes probably the silliest and as you will see; stupidest decision Count Ray makes as he doesn't want to put children in prison. WHAT THE HELL IS WRONG WITH PUTTING CHILDREN IN PRISON?! I mean; what about Molly Cunningham in Flight of the Snowduck and Kit in Citizen Khan? Why are these two bears getting the adult treatment and yet Disney is protecting the nephews? I think they can handle prison time given Duckworth's Revolt. And it just kills Count Ray as a heel right out of the starting gate with the next sequence involving the nephews later on. Count Ray's image would be hurt see. Riiiiiggggghhhhhtttt. Tell that to “Get Tough On Crime” Republicans Count Ray. They get the uninvited guestroom of course as he has the evil laugh.
Honestly, comparing this situation to those found in the two TaleSpin episodes and "Duckworth's Revolt" is a case of juggling apples and oranges. In "Flight of the Snow Duck," Molly was imprisoned in Thembria, a totalitarian country where illogical things happen as a matter of course. In "Citizen Khan," Kit and Baloo were taken prisoner as part of a criminal enterprise. As for "Revolt," HD&L and Duckworth might have been kept in a prison-like cell when the Vegedonians made them slaves, but the imprisonment proceeded as a result of the slavery.
Ray's appeal to "protecting his image" is actually a very clever way of displaying his excessive self-regard (remember, Ray is playing the role that the notably immodest Louis XIV played in Dumas' MAN IN THE IRON MASK). We see later in the ep that the Monte Dumians are not fooled by such ruses. The fact that the "uninvited guest room" is the functional equivalent of a prison -- without admitting as much -- actually increases Roy's menace, making him seem more devious and sinister (a tough trick given the broad way in which Johnson plays him).
BTW, I don't think that Glut came up with the names "Roy" and "Ray" by accident. "Roi" is the French word for king.
So we head to the GUEST ROOM OF DEATH as the pig musketeer opens the door (the guest room looks really reasonable making the whole punishment even more absurd in hindsight.)
It may have furnishings, but the functional equivalent of a prison is still a prison.
LP then notices a brick coming out of the wall (which he confuses as the wall closing in which Scrooge gleefully corrects) and it gets pushed out and here comes the DUCK IN THE IRON MASK (the duck like MASK OF VULCAN gives it clear away)...
Here's the other (minor) flaw of the episode: Count Roy aka T.D.I.T.I.M. picks just this time to break through the wall and into Scrooge and Launchpad's cell. Perhaps no one had been held there previously, and so Roy was taking advantage of the situation, but you'd think Roy would have been trying to escape from the get-go. Judging by Roy's ragged clothes (which, as Greg correctly points out, do change color on either side of the commerical break), he's been there for a long while.
Scrooge blows him off because he doesn't scare him. Scrooge points the cane and then Maurice's voice beckons as it is clearly Count Roy in the iron mask. How obvious can you get?! See what not having Count Ray being voiced by Arte Johnson can do for you? It creates some suspense for this moment. Otherwise; there is nothing and the whole greeting becomes just there to suck. Then again; I should expect nothing less from Don Glut.
Well, Scrooge doesn't think it's Roy at first, which indicates that his memories of Roy's voice may be a bit fuzzy. So this exchange actually helps explain away the earlier logic break occasioned by the difference between the brothers' voices. This wasn't Glut's first attempt to sidestep an apparent logical impasse, as we'll see below.
The pig wakes up as Pietro asks if they have been fed and the pig proclaims that they have not. Pietro likes that; which makes him the best heel character by proxy. When a Pete clone is the best character of the episode; you know this episode is in trouble. Pietro opens the eye peeper and the nephews call him a big bully. That is sort of underestimating the thug isn't it guys?! Pietro blows them off because they are only here until they becomes adult and can be put in a real prison. Yeah; how contrived is that?!
It's pretty disturbing, actually. It implies that they got "life" -- for bogus charges, no less. That's almost as bad as the way Molly, Baloo, and Wildcat got treated in "Flight of the Snow Duck."
The eye peeper of doom get closed as Louie proclaims that they need to get out of here and Dewey is good with escape plans. Dewey goes over to the mirror and has a MIMI JOKE ZONE PLAN in mind as he takes off his stupid outfit and tells the nephews to take off their hats so they look really alike.
Believe it or not, Duck fans have studied Barks stories and come to the conclusion that Dewey is usually portrayed as being "the most imaginative, inquisitive, and crafty" of the Nephews. Not that I believe that Glut was consciously aware of this, but the gimmick ties in with one very important point: Dewey may be upset that he looks like his brothers, but his own personal talent for devising escape plans turns out to be key in the end. That's a neat way of pointing out the importance of individuality.
...the nephews run into action as they place three mirrors in front of the door (huh? I didn't see A mirror in the place let alone three; logic break #3 for the episode).
There are actually two mirrors next to the bed (you can see 'em both at 1:36), and there was probably a third out of sight somewhere. Maybe it's the one Dewey is changing in front of at 5:51 (or not: I see a door in the background).
Louie then makes my day by pointing out the OBVIOUS LOGIC BREAK in the plan and Dewey blows it off because he's been on duty all night and doesn't care what they are wearing. Umm..no; it's because he would be REALLY STUPID. Only less stupid than Count Ray of course.
No, if the guard had been ALERT and FULLY AWAKE, then the plan would have relied on him being stupid. The "Have they been fed?" exchange starting around 5:20 establishes that the guard sleeps on the job (even when standing up!), so I count this as an ingenious way of counteracting the "obvious logic break," using a pre-established character trait (the guard's dozing). Barks would probably have been proud of this dodge.
Huey throws the HARPOON ROPE OF DOOM up the chimney and it latched onto the top of the roof with a thud as the pig musketeer wakes up and of course he goes to the eye peeper and sees three mirrors with Dewey waving at him. Now you would think that the MIRRORS OF VANITY would have given away the fact that there is something wrong with this picture. I mean; the mirrors are CLEARLY seen as such. And of course; the pig buys into it hook, line and sinker. Damn you to hell Don Glut!
If he's tired, he might just focus on DEWEY, rather than the mirrors.
Sadly; Huey backs up into the GARGOYLE STATUE OF GREEN FEAR and gets scared of it and they bump into each other and fall down the roof as the harpoon manages to latch onto the roof end gargoyle statue (in gold this time).
Forget about the pros and cons of "putting kids in prison"; the sequence on the roof shows that the creative powers behind DuckTales had no problem whatsoever with putting HD&L in jeopardy. I mean, Huey and Louie are stumbling around on a slanted roof at night and in clear danger of falling to the street below. It's not Kit Cloudkicker jumping or being thrown off the Iron Vulture, I'll admit, but I think I'd classify it as a pretty scary moment. In fact, it's scary enough that I doubt BS&P would pass it nearly as easily today (sigh).
Stay tuned for the conclusion!
Saturday, October 24, 2009
"Duck in the Iron Mask," part one
Here's part one of my response to Gregory Weagle's review of "Duck in the Iron Mask". Greg's comments are boldfaced.
This episode is written by Don Glut (?!!)...After he went through his stint in writing animation episodes; he went on to do documentaries and Agony Booth bad horror flicks including Countess Dracula's Orgy of Blood, The Mummy's Kiss (and its sequel), The Erotic Rites of Countess Dracula, Dinosaur Valley Girls, Blood Scarab and the Vampire Hunters Club. Umm; yeah...These movies are stuff that I'll let Albert Walker and his gaggle of ranters at the Agony Booth touch because they are the experts and I'm not see. I agree with Chris Barat: What in the world was Disney's hiring practices back then to get these kind of writers on board?
I think the more relevant point regarding Glut's participation here is his long career as a comic-book writer for such titles as CAPTAIN AMERICA and VAMPIRELLA. He was quite active as a comics fan during the "Silver Age" and therefore must have had some exposure to Carl Barks' work. I don't know the precise backgrounds of a lot of the freelancers who provided scripts for DuckTales' first season -- though I know more than I did 10-15 years ago -- but I'd be pretty confident that a majority of them read and enjoyed Duck comics. In that sense, folks like Glut were good choices to help adapt Barks' world to TV.
The nephew on first base calls for time and the nephews have a conference at the plate as the pig fan cannot tell them apart. Funny since they had zero trouble figuring it out in Take Me Out Of The Ball Game. Then again; I'm dealing with the same writer who wrote Dinosaur Valley Girls; so I shouldn't be surprised.
The Junior Woodchucks' ballgame here isn't quite like the match against the Beagle Brats. The stadium's bigger and the fans are further from the action, so it's not surprising that they can't pick up what Greg notices next...
Dewey looks out as I see logic break #1 for the episode already. In Take Me Out of The Ball Game; they were wearing the same red sleeves on their shirts. In this episode; Dewey has blue sleeves, Huey has red sleeves and Louie has green. And the crowd and announcer somehow cannot tell them apart. Oh; this is going to be a fun episode to mock; I just know it.
I never noticed this myself until now, so I wouldn't "pile on" the fans and announcer for missing it too.
Dewey is sick of people getting them confused all the time. Funny since this wasn't a real problem until now. Sure; I have my problems telling them apart in Time Merit Adventures; but that was the exception.
My longstanding take on the decision to focus an ep on HD&L's identical nature: Why hadn't someone thought of it before? It's a perfectly legitimate springboard for a character-driven subplot. Barks never called attention to it, and Don Rosa's "An Eye for Detail" -- in which we learn about Donald's uncanny ability to tell the boys apart (without the benefit of "officially" color-coded clothing, that is) -- was still 10 years away. The real stroke of genius was Glut's embedding of the "why do we look alike" subplot in a larger plot based on Dumas' THE MAN IN THE IRON MASK, which pivoted on the supposed existence of a twin brother of Louis XIV, whose existence had to be concealed from the public. Had the idea popped up in a completely unrelated story, then the claim of contrivance would have been much more solid.
So we head to Scrooge's Mansion as the nephews whine about the loss as Dewey still thinks it's unfair that they look alike. Geez; can this get any more contrived. I mean who cares? Yeah; I made fun of the nephews for not being nearly as cool as Kit [Cloudkicker]; but the Ducktales nephews are still good enough. Besides; I think the DT nephews should watch their Quack Pack counterparts and I think that alone will change their tune. No matter how moronic Mr. Glut gets. And I see mistake #2 for the episode as Louie calls them twins. Um; no, it's triplets. Unless Triplets is copyrighted for some reason.
One important point here is that HD&L are several years younger than Kit. I've always thought of them as being in the 10-11 year old range. Kids who are that young and are identical triplets (Louie's "The three of us are twins!" is pretty clearly a joke [and a funny one]) might well have a dispute of some sort over the issue. And if it's a choice between some mild bickering and the boys splitting into the threesome seen on Quack Pack, then I'll take the bickering every time.
Oh lord; if Glut makes it to have Scrooge not tell them apart; I'm going to strangle him. Thank goodness Don Glut didn't go there; yet.
And he never does. Scrooge may not have Donald's "eye for detail" regarding HD&L, but at least he knows enough to crib by peeking at their sleeves.
Scrooge and [Count] Roy are kissing cousins it seems as [Scrooge] flips onto the staircases and demonstrates his sword slashing skills because they didn't have a worry in the world. I guess Scrooge was a child back then.
It'd really be a challenge, I think, to fit Scrooge's friendship with Count Roy into the popularly accepted "timeline" of Scrooge's life and times (thank you, Mr. Rosa). Scrooge has his spectacles in the fencing scene, so it couldn't have been that long ago.
So Huey and Louie are on the platform waiting for Dewey and here comes Dewey wearing the most absurd outfit in history; before we saw Kit wearing a pickle and seal outfit. Dewey is merely a clown who is trying to convince me in a contrived way that he stands out in a crowd. Kit wore the seal and pickle outfit because he's an animal lover and an insane sadist. I mean that outfit would be outlawed by the FASHION POLICE OF LAW; not to mention that this whole thing is seriously out of character for the nephews in general.
It'd definitely be out of character for Kit to wear Dewey's disguise, but remember, Dewey is several years younger. The boys are intelligent and mature for their years, it's true, but if Gosalyn Mallard can obsess over zombie movies and essay silly disguises, then Dewey's capable of wearing a silly outfit as well. The spats and bow tie are a bit of overkill, though.
I should point out at this juncture that Russi Taylor's voice acting for HD&L in this ep is among her best efforts of the series. She had to switch emotions off and on time and again and did a superb job of it.
Scrooge tells Launchpad to be careful because the kingdom is so small; he might miss it. I think Scrooge should be careful in asking to Launchpad to land the helicopter period. Of course; I guess Scrooge assumes that the helicopter has no wings; so LP cannot crash it. That kind of logic died a long time ago Scroogie. We do a cockpit shot as Launchpad tells him not to worry because he won't miss it by much.
I can think of several "helicopter crashes" for Launchpad during the series, such as the near-operatic crash that destroyed Scrooge's new bank near the beginning of "Hero for Hire." It wasn't a lapse of logic so much as Scrooge "teeing it up" for LP to deliver one of his best one-liners.
And then we go to the side shot outside and of course the engine starts to sputter. Why is it that when something crashes in this show; it's NOT because LP is trying to crash it on purpose and it's some stupid mechanical failure?
Uh... LP tries to crash on purpose? Granted, he has a fatalistic streak about his crashing (from "Top Duck": "The ground and I are like two irresistible forces, destined to keep meeting again and again!"), and sometimes he takes over the controls when a crash seems inevitable (as in "Duck to the Future"), but LP's ineptness isn't purposeful, I don't think.
Scrooge tells him to do something and Launchpad is doing something which is what he does best: crash. See; this is why I think the fuel line clogging is an obvious hoax.
Sounds like LP's fatalistic streak is kicking in to me.
Everyone pops out from their hiding places and somehow; the helicopter lands without any damage to it whatsoever. I see Scrooge has invested in LP crash proof materials.
Can you blame him, really?
The platform opens with a thud as Pietro's (Will Ryan I bet since it sounds like Dogface Pete and probably looks like Dogface Pete only in Muskerteer gear.) voice beckons and the nephews look out. And it does look like Dogface Pete (plus purple feather of doom which is dangerously close to sending Michael Eisner out of the Phantom Zone.) as he is writing a ticket of charges on his scroll. He demands to see the driver of this contraption. Launchpad and Scrooge walk out as LP blows Pietro off (I'm guessing Chris Barat would have him as Petero which makes the pun better I do believe.) and Pietro stuffs tickets into his mouth to shut him up.
It's Captain Pietro, all right, and a great "costumed role" for Pete, one which puts his current "Doc Ock" turn in WALT DISNEY'S COMICS AND STORIES' "Ultraheroes" story arc to shame. They even give him a darker tint to fit into the Iberian/Italian/??? milieu. Will Ryan, being a big Barks fan, really puts his all into his few appearances as Pete, though Jim Cummings created a more memorable persona for the character in Goof Troop and House of Mouse.
Only three charges against LP as Scrooge reads them from his mouth. Okay; the disturbing the peace one is understandable; operating an illegal contraption is a bit of an ass and crashing in a no crashing zone is redundant. The fine is only $2000 which is pretty generous actually. And knowing Don Glut; I'm betting Scrooge gets pissed off big time on that. And damn you Don Glut as Scrooge get stuffed another 500 bones for squawking which is also redundant since disturbing the peace would cover that charge.
As we quickly see, the "zone" thing is a running gag. And why shouldn't Scrooge squawk over a $2000 fine -- he's gotten bent out of shape over far smaller sums than this. If he didn't, he wouldn't be Scrooge. "Contraption" relates to the fact that Monte Dumas is a backwards (in terms of technology) country, and it, too, pops up again before the episode is over.
Part two upcoming!
Friday, October 23, 2009
What Was That "Mask" Manhandling?
Over the last several months, I've enjoyed reading and commenting on Gregory Weagle's "rants" (read: reviews, but of a very unique type) on episodes of DuckTales. Greg has previously done the other "Golden Age" DTVA series, so I was familiar with his style, and, by and large, I tend to agree with his assessments of individual episodes. This past week, however, we finally "crossed swords" over the episode "Duck in the Iron Mask". "Mask" has always been one of my favorites, but Greg heartily disliked it.This happenstance dovetailed ("ducktailed"?) with a suggestion by my good friend and fellow DuckTales devotee Joe Torcivia -- with whom I wrote an index to the series back in the day -- that I use my blog to "revisit" the series. With DT's silver anniversary a mere three years away, why not look at the episodes afresh and see whether my opinion of them has changed (and, if so, why). Thanks to the Internet and other resources that were not available at the time we did our index, there should be something meaningful to add to the commentaries on most, if not all, of the episodes. Work-related time constraints preclude my starting this work until at least the beginning of 2010 -- and, with Boom! Comics having restarted the American Disney comics "engine," I may be even more hard pressed to get the work done than I'd originally anticipated. Greg's review of "Mask," however, provides me with the perfect opportunity to do a "dry run" of sorts, in the guise of defending my particular view of this ep. I will split my response into several parts, all of which I hope to complete over the next couple of days.
A while back, I wrote a rather heartfelt piece for THE HARVEYVILLE FUN TIMES! in which I decried the lack of respect and recognition given to DuckTales these days. The specific context was Gemstone Comics' decision to reprint Marv Wolfman's lackluster multi-part serial "Scrooge's Quest" over Bob Langhans' far superior -- and far truer to the spirit of the TV series -- "The Gold Odyssey." Justice was eventually done, as "Odyssey" got a trade paperback of its own, but the larger point still holds. This terrific series -- the trigger for the TV-animation boom of the late 1980s and early 1990s -- needs to be celebrated whenever possible. Hopefully, you'll enjoy the "revised standard version" of my "take" on what I consider to be one of the show's most imaginative and entertaining episodes.
