Showing posts with label Animaniacs. Show all posts
Showing posts with label Animaniacs. Show all posts

Wednesday, December 5, 2012

Don't Panic...


... the clones will be sent in soon!  But first, I have to negotiate the always-hectic period right before final exams.

To tide you over, here are a few items from the case files of DuckTales International.  There are a number of Youtube videos that package together the DuckTales theme song as performed in a variety of languages: here's just one example.  Of all the non-English versions I've heard, the German version is probably the best.  It has a certain "swing" all its own and gets some extra points for managing to include the German names for Scrooge (Dagobert Duck), HD&L (Tick, Trick und Track), and Duckburg (Entenhausen):


The Germans also went to the trouble of redubbing the voices of HD&L after the initial run of the series.  Apparently, the three male voice actors who originally did the honors were thought to be insufficiently "Ducky" sounding, so a young female actress was recruited to take their place.  (This same actress also did the voice of Dot Warner for the German dub of Animaniacs.)  A viewing of the German dub of "Send in the Clones" reveals just what a good job she did -- one akin to a younger Russi Taylor.

Thursday, May 31, 2012

Voice Greats "Strafe" STAR WARS at the Emerald City Con!

Many thanks to Nicky's brother Chris Caran for bringing Nicky's and my attention to this hilarious panel from the recent Emerald City Con in Seattle.  When sending me the link to the video, Nicky told me that she didn't know who these folks were or what voices they were doing, but she still found the video to be "wet-yer-pants" funny.  Kevin Conroy, Maurice LaMarche, Rob Paulsen, John DiMaggio, Tara Strong, Jess Harnell, and Billy West interpret the script from Star Wars: A New Hope in their own unique ways (heavy emphasis on the plural).

Monday, January 30, 2012

Book Review: RASCAL RACCOON'S RAGING REVENGE! by Brendan Hay and Justin Wagner (Oni Press, 2011)

What would be the consequences if Wile E. Coyote finally did manage to destroy and/or eat the Road Runner? Or if Elmer Fudd's aim at Bugs Bunny were for once true? This ambitious graphic novel tackles the great philosophical conundrum of Toon-dom, and, when all is said and done, counts as at least half of a success. The immediate fallout from "Meanie" Rascal Raccoon's presence at the demise of "Merrie" Jumpin' Jackalope (and I'm wording that description carefully for a good reason, as you'll see) is funny and very believable, while Rascal's subsequent sojourn into the world of the human "Pen Men" to give his broken life some new purpose (and, just perhaps, to win over Jumpin' ex-wife and Rascal's ex-flame, the luscious, hot-pants-sporting Janey Jackalope) is... well... philosophically problematic, at best. At the very least, the latter adventure opens up a very big can of worms regarding the extent to which the denizens of "Toonie Terrace" possess free will or are the puppets of forces beyond their control. Writer Brendan Hay's overarching approach is "whatever works... and is funny," but I wasn't entirely convinced by his explanation of the dilemma, and the ending is particularly underwhelming. Still, thanks in great measure to the charming artwork of Justin Wagner, this is a fun read and well worth an investment by anyone who enjoys those Golden Age Toons of yesteryear.

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It's fitting that Rascal Raccoon -- who actually looks a lot more like Wile E. Coyote with a ringed tail than an adult version of, say, POGO's Rackety Coon Chile -- gets the title to himself. Though a "Meanie," complete with a cloud-shrouded dump of a lair on the literal "bad side" of Toonie Terrace and a big line of credit with the gadget-suppliers at Pits (get it?), he's actually pretty likable from the off. His crabbiness is understandable, given Jumpin' smart-aleck comments and annoying, Newton The Centaur-esque repeated-phrases shtick ("You old wheeler! You old dealer!"), and despite the occasional (OK, make that reasonably frequent) moment of despair, he seems to enjoy his scheming in a manner that Wile E. never did. It's almost too bad, therefore, that he doesn't actually cause Jumpin's death; he's simply "present at the de-creation" when the despised "jerk-a-lope" is struck by a couple of semis (I assume that Hay was being ironic here, recalling how often Wile E. was smashed into by trucks, trains, etc.) The other Meanies, of course, treat Rascal like a hero... but then, he realizes just how empty his life has really been. I imagine that the guilty knowledge that he took credit for the kill-shot was a major reason for Rascal's quick degeneration into a bar-haunting ne'er-do-well.

Rascal's pal Monty Boombast (imagine a combination of Elmer Fudd, Yosemite Sam, and Speedy Gonzales -- and then stand back) triggers a new ambition in the ex-"arch" (short for "archenemy," don'tcha know) when he tells Rascal about the "magic pens" that the "Merries" get from allies in the mysterious world of the "Pen Men." This is cleverly played as a creationist vs. evolutionist conceit (Rascal thinks that Toonies evolved from "silent, black and white animals" rather than being "creatified" by some outside agency) and gives Rascal a new target to pursue, but it also begins to blur the distinction between the world of the Toonies and the world of humans. The point of cartoons like Duck Amuck and Comicalamities is that the breaking of the divide between worlds was portrayed as atypical. Here, the barrier seems more like a permeable membrane.

Rascal gets Jumpin's ex Janey to lend her "magic pen" to the cause by claiming that he wants to bring Jumpin' back to life, and away the duo go into a human world that, at times, seems almost as cartoony as that of Toonie Terrace. The expected amount of fun is poked at theme parks ("Toonie World"), Korean assembly-line animation studios, clueless CEOs who are living off the progeny of long-dead creators, "furry" fans and cosplayers (a bit of a surprise, actually, given the outfit that published this book), and overwrought cartoon fans with too much time on their hands. (The mock-critical essay "The Rise of Rascal Raccoon" that follows the story reminds me of nothing more than a cross-breeding of the notorious "Elmo Aardvark" article that ran in WILD CARTOON KINGDOM and the "Please Get a Life Foundation" segment that ran on Animaniacs.) We also get some teasing hints (though no more than that -- this isn't one of Oni's regular titles!) that, despite Janey's understandable anger at Rascal for taking the credit for her husband's death, they might actually strike up a relationship at some point. The problem is, I can't really get a handle on how, exactly, the human creation of "Toonie Treats" led to the "real" denizens of Toonie Terrace going through their repetitive paces, or even if there was a cause and effect relationship. Case in point: Rascal looks horrified when he watches some old cartoons and rips into the CEO for "allowing" him to sustain all that punishment. He even clearly references one of the injuries he's seen. But, in the very next panel, the CEO claims that "nobody [at the studio] makes you do anything." I confess to being as confused as Rascal was. Some references are also made to the fact that Toons have a harder time bouncing back from pratfalls in the human world than they do in Toonie Terrace, which shows at least some awareness of the dilemmas involved here. To be frank, though, I think that my friend Matt Plotecher did a much better job of handling this matter when he brought Darkwing Duck into the Rescue Rangers' world in his fanfic "There and Back... Again?".

Not surprisingly, Rascal finally slips back into "Meanie" mode and creates a monster that's destined to destroy Burbank... until Rascal himself has a change of heart and literally erases the monster himself, nearly killing himself in the process. (Luckily, Janey helps him step back from the brink.) Vowing to get out of the "arching" business for good so he can be "the only idiot in control of me" (but I thought the human world had no control over him?), Rascal returns with Janey to the world of the Toonies...

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... just in time for Jumpin' to come back to life. And Rascal doesn't even seem to be that surprised by the development. Say wha'? Rascal, the other "Meanies," and the grieving "Merries" sure didn't evince any such advance knowledge of Jumpin's eventual return earlier in the story. The return to the status quo ante is certainly consistent with the "permanent reset button" used in classic Toons past, but, in this context, it comes totally out of left field. Since he has renounced "Meanie-dom," Rascal now faces a life of inventive tinkering (with, it must be said, at least some hope of success). It could be counted as a happy ending for him, but, from my perspective, the tale just sort of peters out. Rascal even figuratively throws up his hands when he says that, despite his apparent success in building a "video thing" that literally allows the Toonies to see their own cartoon adventures, he "still doesn't quite get the rules" of how the two worlds relate. You and me both, pal.

Despite its flaws, RASCAL RACCOON'S RAGING REVENGE! is very enjoyable. On a slow day during a comics convention, you might even be able to get a really good discussion group going amongst your Toon-fancying peers as to how to untangle the various philosophical issues raised herein. Or, you might just enjoy looking at Janey Jackalope in hot pants. It's your choice... and that's a good thing.

Thursday, June 25, 2009

Gracias, Diaz

Competence and professionalism are drab virtues, but ones worth celebrating for all that... and no Disney comics creators exemplified said virtues quite as thoroughly as the semi-mysterious "strangers" who labored at the Jaime Diaz Studios in Argentina. The company's namesake, an animator and cartoonist who worked for Warner Bros., Cartoon Network, and Nickelodeon both before and after launching the Studios in the mid-70s, died this past weekend at the age of 72. Though the animation "arm" of Diaz' enterprise worked on such notable projects as Fish Police and Dexter's Laboratory, I'll always associate him with the Disney TV Animation comics published during the Disney Comics era and, after that unfortunate enterprise's demise, DISNEY ADVENTURES DIGEST (until it ditched TV adaptations for original creations, that is).

The TV-based Disney Comics releases are fondly remembered to this day, and the Diaz gang's efforts are part of the reason why. To be sure, the Diaz product didn't have the quirky details and distortions of the Italian school, the oddball designs frequently used by Bill Van Horn, or the hyper-detail of Don Rosa. What it was, for the most part, was straightforward, on-model depiction of the script -- no more, no less. Unexceptional, perhaps, but pick up an issue of Marvel's DISNEY AFTERNOON comic and compare it to a randomly selected Diaz issue of CHIP & DALE'S RESCUE RANGERS, DUCKTALES, or TALE SPIN -- not to mention an early issue of DISADV DIGEST -- and the difference in craftsmanship will immediately pop out. Branca and Vicar they weren't, but they always treated the TV characters with respect, and you can't imagine what a relief that was to those of us who merely hoped that the TV-based comics would be readable. These efforts had unexpected side effects, as well: the Disney APA WTFB, for which I wrote for over a decade, wouldn't have come into being had fans of the RESCUE RANGERS comic book not been royally tweaked by the book's cancellation.

Of course, Diaz' bland approach didn't always succeed in capturing the essence of the characters the studio was working on. The studio's adaptations of the Warner Bros. shorts and TV characters were somewhat hit-or-miss, with the level of success depending more upon the skills of the individual artist than anything else. (Walter Carzon's fine efforts for LOONEY TUNES, ANIMANIACS, and PINKY AND THE BRAIN come quickly to mind.) Their batting average, however, was very high indeed, and their work still stirs fond memories in my mind. Ah, for the good old days when Disney's TV product was a source of pride -- irrespective of the medium being used.

Friday, December 26, 2008

Movie Review: BOLT (Walt Disney Pictures, 2008)


Disney's CGI feature Bolt contains little plot material we haven't seen somewhere before but remains a definite winner for all that. Disney TV fans are, of course, more than familiar with the idea of a supposedly "heroic" canine whose stardom has been manufactured by Hollywood; the Chip and Dale's Rescue Rangers episode "Flash the Wonder Dog" and the 101 Dalmatians: The Series ep "Watch for Falling Idols" both gave the concept a thorough going-over. In those cases, however, the focus was on the loss of another character's (Dale's or Lucky's) faith in a supposed hero that turns out to have "paws of clay." Bolt's spin on the theme – that Bolt (John Travolta) has been conditioned to believe that his superpowers are real and that his mistress, Penny, really is in mortal danger – allows for a level of character development and self-discovery that Flash and Thunderbolt never had a chance to experience. (No doubt, this added layer of complexity owes something to the fact that Pixar's John Lasseter served in a supervisory capacity.) The manner in which Bolt is thrown upon his own resources is exceptionally contrived, and the unlikely allies that he meets – Mittens, a streetwise New York cat whose attitude towards Bolt is a fascinating mixture of fear, pity, contempt, and genuine concern, and Rhino, a nutty hamster who's a huge fan of Bolt the TV star – smack a little too much of formulaic casting (not to mention The Incredible Journey), but the cross-country trek that forms the narrative spine of the movie is executed with flair and great humor, with every character being given multiple moments to shine. Rhino's delusion-nourished one-liners are almost enough to carry the movie themselves… almost. I wish that the movie had dwelt a little longer on Bolt's gradual realization that he's "only canine," and the near-breakup of the traveling team is painfully predictable, but the denouement is impossible for even the worst cynic to resist. Certainly, the movie kept the audience with which I saw it emotionally involved to the very end.

I do confess to being a little baffled by the movie's conflicted view of the "flyover country" that Bolt, Mittens, and Rhino must slog and/or ride through (Bolt, after all, can't fly!) in order to return to Hollywood and "save Penny from the green-eyed man." The contrast between Hollywood phoniness (the technological and psychological manipulations that infest Bolt's TV series; the annoying agent who constantly tries to get the grieving Penny to forget her missing pal and literally "stay with the program") and the genuine connection between Penny and Bolt is crystal-clear, and the wholesome Middle America setting of the movie's final scene suggests that said setting is the perfect spot for such "authentic" emotion and, therefore, is morally superior to that of Tinseltown. Why, then, are all the human characters in this portion of the movie portrayed as being ugly, fat, oblivious, or a combination of all three? Were the writers conflicted – wanting to "only connect" with red-state America while, at the same time, proving incapable of purging those carefully nurtured mental stereotypes from their characterizations of the Middle American cast members? Or might this have been a case of Wall-E hangover? (At least these "plain folks" are capable of autonomous movement as they waddle to their RV parks and "Waffle World" restaurants.)

Apart from the debt that Bolt's plot may owe to those aforementioned humble TV episodes, I noticed a few other fairly suspicious "might-be" borrowings. Three trios of humorous pigeons – with each group emoting in a manner befitting its setting -- pop up in NYC, L.A., and the "down-home" setting of the final scene, but the fact that the NYC pigeons appear first and do GoodFellas shtick suggests that the writers may have had Animaniacs' "GoodFeathers" somewhere in the backs of their minds. Likewise, Mittens may not sing, but her general attitude (not to mention her underlying desire for a home) reminded me of Rita (though Bolt "def'n'tely" has little in common with Runt the sheepdog!). The claim made by some reviewers that Inspector Gadget's Penny and Brain inspired the characters of Penny and Bolt may also have some basis in fact, but the fact that Animaniacs is a little more contemporary may make my case just a bit stronger.

Bolt was accompanied by a "Cars-Toon" in which Mater is pitted against an arrogant Japanese car (voiced by Robert Ito, who the bloody heck else?) in a race to the top of the Tokyo Tower (which couldn't possibly have been built by the inhabitants of a world of cars without any hands, or… but those who know me already know my fundamental beef about Cars). I assume that the "globe-trotting" aspect of this action-filled short ("filled"? More like stuffed and oozing out of the side, like the jelly in a jelly donut) is meant to be a foreshadowing of Cars 2. If so, then I think Pixar may have some problems piecing together a coherent plot that lives up to its usual high standards in the areas of character development and audience involvement. Toy Story 2 managed to do it by introducing some winning new characters, and I suspect that Cars 2 may have to do the same thing, or it might end up resembling the live-action Speed Racer all too closely.