Thursday, April 8, 2010

Book Review: WALT DISNEY'S DONALD DUCK CLASSICS: QUACK UP (Boom! Kids, 2010)


The Boom! "Classics Division"'s first whack (or should that be "Wak"?) at Donald isn't quite as uniformly impressive as the earlier MOUSE TAILS, but it's eminently worthy of an honored place on the same shelf. The Boom!sters "had me at" the very first page with a beautifully colored new reprinting of one of my favorite Carl Barks adventure tales, "Luck of the North" (1949). This story was one of the "Big Four" in WALT DISNEY'S COMICS DIGEST #44 (December 1973), the venue in which I was first exposed to Barks' work back in the 70s (though I knew neither his name nor his significance until later), and I think it's a severely underappreciated piece of work. Like the earlier "Race to the South Seas" and the later "The Gilded Man," it's structured as a one-sided battle between Donald and his cousin Gladstone that "turns" only at the very last (as in: right down to the last bloody panel) moment. The "big idea" here is that it's Donald's fault that he gets into the mess. Driven beyond the point of endurance by lucky Gladstone's bragging and gloating -- and, given that Gladstone also manhandles Donald physically while showing off his luck in various Duckburgian venues, we can certainly second Don's emotion -- Don tricks his cousin into going off to the Arctic Circle in search of a phony uranium mine, only to suffer an attack of conscience later. With HD&L (literally) in harness, Don dashes North to "save" Gladstone, but the Ducks wind up stranded on an iceberg. An iceberg that holds more than a few unexpected treasures having nothing at all to do with uranium...

First and foremost, "Luck" is a spectacularly drawn story. Mike Barrier correctly notes in his Barks book that Donald's gradual dissolution from flippant indifference to Gladstone's fate into literally being burdened with guilt is a real tour de force of dialogue-free characterization. There's a later panel in the story that, to my mind, is just as impressive. After Don, trying to get the fake map, accidentally grabs Gladstone's horoscope chart, he shows the piece of paper off to the boys. HD&L have the usual (for the era) sentence-sharing verbal reaction... and have three completely different expressions on their faces, all of which are believable under the circs. There are excellent Duck artists who would never have thought of that and would have simply given HD&L three identical "takes." It's a small thing, perhaps, but Barks excelled at the small details during this period of his career. The story's dialogue and gags are sharp and first-rate, as well... especially the opening, which gets us on Donald's side even as he plays a mean trick on his relative.

Alas, this marvelous story, which has never looked so good reproduction-wise, is marred just a hair by some silly political correctness injected by Boom!. On three occasions in Barks' story, characters shout, "We've been gypped!" With Boom! evidently worried about perpetuating stereotypes about gypsies, the line is changed to read, "We've been hosed!" Never mind that the expression is totally anachronistic to those familiar with the original... and do very much mind that the fractured dialogue of the Eskimos who have dealings with Gladstone, Donald, and HD&L over kayaks is preserved intact! Inconsistent much, guys? Then, there's the whole touchy idea of Donald using his Nephews as sled dogs. Thank goodness Don didn't use a whip, or this story would have been buried deeper than Floyd Collins long ago...

From a Dell classic, we move to a happy reminder of the best days of Gladstone Comics with the reprinting of "The Master's Touch," a late-70s story plotted by Egmont writers, drawn by "Dutch masters" Daan Jippes and Ben Verhagen, and, most significantly, dialogued by Geoffrey Blum. It would not be too much of an exaggeration to say that Blum reinvented the whole notion of a Duck story as a highly literate, even educational experience when he worked for Gladstone in the late 1980s. Here, he takes a pretty straightforward "mastery" tale (to wit: accomplished photographer Donald, who specializes in prettifying ugly reality, comes unglued when he comes up against a subject that represents the ultimate challenge) and gives it a patina of extra class. "I found the great truth in the camera obscura of life!" Don gloats to HD&L before his big fall. For those like me who first read newsstand Disneys in the "Gladstone I" era, Blum's work established a level of quality that we've since come to expect from American writers. That's not to say that I take his work for granted -- far from it, in fact. All I have to do is dip into a new Whitman Duck comic from the late 70s or early 80s to realize what a quantum leap Blum's work represented.

Bob Gregory, author of this book's third reprint, "The Paper Route Panic" (1959), was also a fine writer in his heyday, but his reputation has suffered from the unfortunate fact that he drew, as well as wrote, a number of his stories, most notably those in DAISY AND DONALD. The D&D opi can only be termed "clunky," and that's a shame, as Gregory's work for the DONALD DUCK title in the late 50s was, if not up to the level of Barks' contemporary work on UNCLE $CROOGE, at least within shouting distance of same. "Panic," drawn by the fecund Tony Strobl, follows the Gregory template of tying seemingly disparate strands of plot together in a neat bow by the end. Here, Don messes up the absent HD&L's paper route while working on an invention that ultimately leads to a new hit record for the boys' favorite singing star, Paisley Mantee. Scrooge gets involved as a potential investor for Don's brainstorm, but his presence really isn't necessary; Donald could have sold his invention to anyone. Most lead stories in DD during this period included Scrooge, probably because his title was a better seller, and "Panic" doesn't do as good a job of incorporating Scrooge into the action as did other Gregory efforts of the era. Even so, it's a good, solid read.

Presumably, Boom! didn't see the irony of reprinting Barks' censored ten-page story, "Donald the Milkman" (1957), in the same volume in which it turned a gypsy insult into (I guess) a Canadian one. This is the third reprinting of a story (the first was in 1990, during the early Disney Comics era) that was originally rejected by Western Publishing because Donald was "too mean to the villain." Actually, the same dynamic that led us to root for Donald in "Luck of the North" despite his dishonesty is in play here, and amplified roughly 100-fold. In his efforts to become a "perfect" milkman, Donald shows no hubris whatsoever, remaining "humble and lovable" throughout, and so we're fully behind him when he finally "goes lactic" and takes revenge on the vicious pig character who's been trying to trip Donald up so that he'll get fired and the pig can claim his job. Truth be told, the "meanness" that gave Western the willies is downright silly, rather than offensive. Censorship is such an inexact science...

The Italian story "Moldfinger: or, The Spy who Ducked-Out on Me" (1966) goes on for 30 mostly tiny panels, and it's rather a slog, even given the fact that I'd been fully "prepped" for the casting of Donald as a "secret agent" thanks to DONALD DUCK AND FRIENDS' "Double Duck" saga. It's not really the fault of dialogue men Joe Torcivia and David Gerstein, who do the best they can with the raw material. No, this spy spoof has two big debits that can't be expunged: the artwork of Giovan Battista Carpi and writer Carlo Chendi's shameless swiping from Goldfinger (1964). Carpi was a contemporary of Romano Scarpa, and, while the Italian "Maestro" had his awkward moments artistically, they're minor when compared to Carpi's inartful inconsistency. The Beagle Boys appear first as roly-polies, then lose fully a quarter of their body weight within a few pages. Eric Moldfinger, the would-be looter of Scrooge's Money Bin, smokes a cigar roughly the size of a Hickory Farms Beef Stick and indulges in all manner of wild gesticulations. A human lackey suddenly appears at Moldfinger's hideout for no apparent reason. All I can say is, thank goodness the panels were so small. As to the plot, Donald the MIA (McDuck Intelligence Agency -- "The Cheaper Secret Service!") agent acquits himself reasonably well, but Moldfinger's scheme to "gas" the Money Bin guards hardly needed to be locked away for safekeeping, since it was lifted straight from the Bond movie. Joe and Dave made this one enjoyable in the end, but it was a close shave.

Happily, QUACK UP ends on a bright note with Lars Jensen, David Gerstein, and Cesar Ferioli's "Nothing New" (2007). Like a Mobius strip, the Ducks' "universe" bends back on itself here as Donald's second cousin Hackney McWebfoot, the burned-out author of the PUP COP! (read: SCOOBY-DOO) comic book, gets some fresh ideas simply by observing the Duck clan in action during an eventful trip to a county fair. Alas, "Unca Hack"'s plan to create a "universe" out of his relatives' world is nixed by an exec who claims "Nobody wants to read comics about Ducks!" (In the context of Duckburg's "ethnic" makeup, wouldn't this sentiment be considered, well, rather racist? Or perhaps "speciesist" is the proper term.) The funny conceit makes the tale work despite the odd fact that most of the specific activity in the story has nothing to do with the ultimate payoff. Oh, and Ferioli rules. I'd love to see previously-unseen Ferioli-drawn stories become a recurring back-of-the-book feature in these "Classics" titles. Despite the faults of "Moldfinger," this particular "Classic" lives up to the line's high standards.

Sunday, April 4, 2010

Book Review: GEORGE HERRIMAN'S KRAZY AND IGNATZ IN "TIGER TEA" (IDW Publishing and Yoe Books, 2010)

The most notable things that have been said about "Tiger Tea" -- by far, George Herriman's most notable "experiment" in the KRAZY KAT daily strip -- are either demonstrably false or completely unprovable. It is not "Herriman's great adventure story," as some folks would have it; it's more like a running theme that recurred at intervals for almost a year (May 1936 to March 1937), probably because Herriman was able to mine more gags out of it than he had expected at the beginning. I also rather doubt that it was Herriman's surreptitious lobby for legalizing marijuana or celebrating its use, as some of the great cartoonist's "artsy-fartsier" fans would no doubt like to believe. Herriman was probably aware of the existence of hallucinogenic substances, thanks to his friendship with the Navajos of Monument Valley, but, as Michael Tisserand (the author of an upcoming Herriman biography) admits in Craig Yoe's introduction, there is no evidence that Herriman ever "indulged" in any way, and that he simply took the idea of an elixir that caused individuals to act out of character as a convenient excuse to have some fun with his cast. I'm nonetheless happy to have the entire (?) collection of "Tiger Tea" strips between hard covers at long last. It doesn't measure up to the spectacular work Herriman did in his Sunday pages, but, as a window into Herriman's thoughts on the whole subject of continuity, it is a valuable piece of work.

"Tiger Tea" begins with katnip (yep, that's how it's spelled) magnate Mr. Meeyowl going bust. Feeling sorry for Meeyowl, Krazy follows his/her nose through several days' worth of desert perils (this is the closest the sequence gets to true "adventure," with Herriman generally eschewing dialogue in favor of letting pictures tell the story) and ultimately returns to Coconico County inside a bag of Tiger Tea (don't ask). Tiger Tea is the ultimate katnip, capable of giving a docile worm the attitude of a "King Kobra" or, more to the point, giving Herriman an excuse to allow the perpetually passive Krazy to "act up." "That I should have lived to see this!" groans Offissa Pupp upon seeing Krazy tippling like Foster Brooks on a particularly bad day. I think that Herriman intended this one scene as the real payoff, but that ideas just kept popping into his head, and he ran with them. This was, after all, an artist who mined 30 years' worth of strips out of a conceit (bricks, jail... you probably know the drill) that is surely the slenderest reed upon which a comics masterpiece was ever draped, so you know he would have been sensitive to any promising new riff on his well-worn theme. We get subsequent strips of Krazy attempting to hide his/her stash of Tea, using some magic pollen to help unmask individuals who have stolen from his/her Tea sack, and, finally, Ignatz, Pupp, and other characters swearing off the brew. The whole sequence resembles one of those lazy, meandering POGO storylines more than a tightly controlled narrative of the kind favored by the likes of Harold Gray -- and even Walt Kelly didn't wander off the reservation the way Herriman did before ceasing his "Tea Bagging" for good. Ultimately, Herriman's interests simply didn't lie in the direction of telling a continuing story, even while his competitors were rushing to introduce long narratives into their strips. Perhaps this is one of the reasons why KRAZY KAT's popularity gradually waned in the 1930s. If Herriman had followed the crowd, though, he wouldn't have been Herriman.

Comics Reviews: DISNEY'S HERO SQUAD #3 and WIZARDS OF MICKEY #3 (Boom! Kids, March 2010)

We didn't make as much headway in this month's editions of the "Heroic Titles" as I'd hoped. Indeed, we seem to be swimming in circles... hopefully, that's not the first sign that these titles are preparing to "jump the shark"!

We seem to be no closer to "closing the loop" on the Ultramachine saga in HERO SQUAD. Thanks to some quick thinking by Duck Avenger, The Phantom Blot loses all control of his motor functions (ewww!) and the Ultraheroes are able to finally claim control of Ultrapod-5, helping make up for Super Daisy and Iron Gus' inability to keep Roller Dollar from spiriting away Pod-6. Just when Eega Beeva (who has contributed absolutely squat of note to the Ultraheroes' campaign, I might add) is declaring the contest a draw (and thus, a victory for the turf-defending Ultras) in between puffs on his gum bubble, the other shoe drops as Emil Eagle gleefully announces that The Sinister 7 have captured Mickey. (Remember, Mickey went in search of Scrooge? Remember?) I foresee the Ultras having to give up their Pods in exchange for Mickey and then breaking their necks to prevent The S7 from completing the Ultramachine. Duck Avenger and the "liquified" Blot have a nice battle in the sewers, but that's it insofar as action goes for this ish.

Somewhat surprisingly, the "Origins" back-up feature passes over the origin of Duck Avenger and gives us part one of "Origin of the Red Bat". Actually, I'm impressed that The Red Bat actually rated an origin, albeit one in an obscure Brazilian story from 1972. The uninspired drawing could easily have been plucked from one of the Disney Studios stories of the era, and the premise -- a costumed Fethry and Donald crashing a masked ball to get a scoop for Scrooge's newspaper -- is equally blah (does Scrooge really have the time to play J. Jonah Jameson like this?). Even the ultimate villains will not be a surprise, as the "disguised" Beagle Boys give their i.d.'s away before we reach the inevitably awkward "To Be Continued" cut-off point. Bring on the Italian origins of Duck Avenger and Super Daisy with all deliberate speed, please!

In WIZARDS OF MICKEY, after an attempt by The-Villain-Who-Supposedly-Was-Destroyed-But-The-Joke's-On-You-He-Really-Wasn't to "rig" a multi-handed sorcery match and win a whole bunch of Diamagics has failed, our heroes get a call for aid from the mysterious magic-wielding dragons. It seems that "The Warlock Robot" and its minions have swiped a dragon egg and intend to probe it to provide TVWSWDBTJOYHRW with additional magical resources. Here, we see the influence of Tolkien peeking through, with a villainous adversary willing to employ "technology" as well as magic. Wizards of Mickey proved their bona fides to the dragon lord by (1) caring for the dragon puppy Fafnir and (2) using their smarts to defeat a team of oversized warlocks named The Giant Gonzos (no, this is not a crossover with Boom!'s MUPPET SHOW titles). Mickey, Donald, and Goofy probably could use the help of "Team Diamond Moon" on this mission, but, alas, Minnie, Daisy, and Clarabelle were left behind (along with "Team Jinx," which got surprisingly little to do in the wrapup of the latest completed chapter). Contrary to Boom!'s blurb for WOM #3, the dragons have not yet officially declared war on the "scaleless" over the theft of the egg, but the fires will be stoked if Wizards of Mickey do not succeed in their mission.

A Three-Gone Conclusion

All credit to Butler for somehow, some way, finding its way to victory despite bagging only one basket in the final 12 minutes against Michigan State. I think that the Bulldogs' margin for error is gone and Duke will probably win Monday night's title game by double digits.

Thursday, April 1, 2010

Four on the (Lucas Oil Stadium) Floor

Final Four time again, and at least I got one of the four participants right, picking West Virginia to defeat Kentucky. The young, talented, and clueless Wildcats cooperated in full by heaving up enough bricks against the Mountaineers to satisfy even Ignatz Mouse. I also correctly predicted the Butler-Kansas State and Duke-Baylor Elite Eight set-tos but got the winners wrong. Extenuating circumstances may be claimed in the former case, as the NCAA and CBS obliged K-State to play the early game last Saturday after the Wildcats had barely survived an epic double-OT thriller with Xavier two nights before. Nicky can vouch for the fact that I predicted that K-State would poop out long before CBS' Gregg Doyel made the same point in his blog after the fact. Between getting a fried opponent in the Regional final and playing an Arinze Onuaku-less Syracuse in the Sweet 16, Butler's first Final Four appearance benefited from a huge helping of good fortune. Remember that the Bulldogs only beat Murray State (the school in Kentucky, not the dancing academy) by two points in the second round. Butler getting to play the national semi a few miles from its campus in Indy is a great story, and I certainly wouldn't mind if they scratched out two more wins in their unspectacular but effective fashion, but my gut tells me that Michigan State's experience will prevail in Saturday's first Final Four game.

The game between Duke and West Virginia will probably decide the national champion. Here, I think that Duke's team intelligence will rule the day. Mike Krzyzewski is not going to stand idly by like a mannequin, as John Calipari did while Kentucky was melting down and missing shot after shot. I figure that, given the extra time to prepare, Coach K will figure out how to get his shooters good looks. I like Duke over WVU by a handful of points. Then, in Monday's final, last year repeats itself as Michigan State hits the wall, Duke wins relatively easily, and Krzyzewski bags his fourth national title -- and his most unexpected one apart from 1991, when a youngish Blue Devil team shocked unbeaten UNLV in the national semis.

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Speaking of big-time (relatively speaking, that is) sports showdowns this weekend, #1 Stevenson plays #2 Salisbury in men's lacrosse on Saturday afternoon at the Owings Mills athletic complex. The two schools' women's teams will play in the morning. This is as big as it gets for Stevenson athletics -- the games have been hyped on Stevenson's home page for a solid week -- and I hope to get over there with Nicky to see at least part of the action. Neither of us "get" lacrosse, but it is definitely an "in" sport around here and the laxers are the closest thing Stevenson has to big athletic stars on campus.

An extra "Kay" Chromosome?

According to this week's issue of PREVIEWS, Kay K/Red Primerose is returning to the Double Duck saga in DONALD DUCK AND FRIENDS commencing with issue #355. This is not strange. What is peculiar is that she's apparently planning to outdo her "mechanical Jay J suit" and don the "ultimate disguise" -- she's changing her gender. No, really, Boom! says so:

When the notorious criminal, Red Primerose, escapes from his [sic] prison, it's only a matter of time before she plots her revenge on The Agency, starting with a high-risk heist in the City of Lights.

Oh, what misplaced pronouns can do.