Call it "The Audacity of Rope" -- an attempt to tie up an intriguing, but easily overlooked, "loose end" from the Carl Barks era and to firmly fasten the oft-patronized "world of DuckTales" to a tent pole in the dead center of the Barksian galaxy. Dialoguist David Gerstein's decision to turn "The Curse of Flabberge" into the story of the end of the dictatorship of Brutopia -- which the original French story clearly was not -- is one of the cleverest ideas I've ever seen in a Duck comic. Sometimes the seams of the "retrofitting" show, but, as a DuckTales partisan literally from day one, I can't help but be grateful to David for counting DT worthy of mounting this historically significant Duck-happening. I'd still have to count Bob Langhans' "The Gold Odyssey" as the best made-for-comics DuckTales Duck tale, but "Flabberge" is definitely on the (all too) short list of standouts. (It is also the best story that the extremely disappointing Boom! UNCLE $CROOGE has presented to date, but that hurdle admittedly wasn't particularly difficult to clear.)
Save for a couple of truly atrocious puns from Launchpad during the opening chase sequence in the sewers of Paris, Gerstein's dialogue maintains the high standards of Part One. Oddly enough, Scrooge doesn't really have a lot to do; the Nephews' frequent references to the Junior Woodchucks' Guidebook, plus a tremendous slice of luck (to wit: the Ducks getting tossed into a dungeon that contains a major clue), actually contribute more to the ultimate solution of the mystery of the Flabberge Egg's whereabouts. But in this case, it's the setting and theme that really take center stage. With UNCLE $CROOGE due to stick to DuckTales stories for at least a few more issues, it'll be difficult to live up to the standards of this effort, but I look forward to the attempt.
UPDATE (6/24/13): I'd highly recommend reading GeoX's review of "The Curse of Flabberge" for a different take on the story.