Things have been popping in Ponyville (well, at least that sounds a little better than heads rolling in Toupay) during the past two weeks. Hot on the hooves of the "Mane 6"'s turn as superheroes in "Power Ponies" came another nod to comics' Silver Age, so to speak, as "Bats!" included both several homages to Batman and another "unexpected transformation" of a main character. Then, in "Rarity Takes Manehattan," Rarity got her first featured role in over two years, which would have been significant enough (especially in these precincts), but the "stinger" at ep's end may have laid down the first clue as to how the story arc introduced in "Princess Twilight Sparkle" may be resolved.
** SPOILERS **
Well, um, I guess there was no need to hang up a *SPOILER* regarding which character got turned into a bat... "Flutterbat" comes to be when Twilight Sparkle's spell to neutralize a bunch of "vampire fruit bats" that are devastating Applejack's apple farm does what most "change a creature's nature" spells have done on this show. Namely, it backfires. Oh, it "convinces" the bats to stop eating fruit, but, for reasons more or less convincing, the spell also strikes Fluttershy (who, true to her kind and pro-animal nature, had been defending the bats against the others, who simply wanted to get rid of the destructive creatures by any means necessary) and gives her vampiric attributes. You can probably imagine the fan art that flowed out of this. "Flutterbat" is ultimately brought back to normal... so we think. Mwah hah hah!
"Bats!" is fun but kinda contrived and gimmicky, as many of the Season 4 episodes have been. With "Rarity Takes Manehattan," the show returns to first principles with a vengeance. It's not surprising that a lot of people, myself included, are calling it the best ep of the new season thus far. When you're working with the best pony character to begin with, it's hard to miss the mark, but this one definitely strikes the bullseye. Having entered a fashion contest in the Equestrian metropolis, Rarity is betrayed by an old Ponyville colleague who swipes her design ideas, rationalizing the dishonesty away with the argument that "it's everypony for herself" in the big city.
It is especially difficult for Rarity to accept this behavior because she's spent most of the ep up until this point making lavish displays of her generosity: getting the rest of the "Mane 6" tickets to a hot Bridleway (I disavow any advance knowledge of these puns) musical, giving tips of gems to service ponies, etc. It's almost as if writer Dave Polsky, recognizing how long it had been since Rarity had been in the spotlight, felt the need to hammer home the "Rarity's Element is Generosity!" meme for the forgetful among us.
After being betrayed, Rarity skips up and down the entire scale of emotions that we have come to expect from her. We get the obligatory "overdramatic drama queen breakdown scene" (I guess that several of Rarity's friends look uninterested here because they have seen this song and dance all too many times before)...
... and the intelligent comeback, as Rarity gets the idea of using curtains and other hotel items to create a brand new "Hotel Chic" fashion line. This requires assistance from the rest of the "Mane 6," and Rarity winds up turning manipulative when she "guilts" the gang into finishing the rush job and thereby missing their musical date. This, in turn, leads to a "repentance scene" that is even more affecting than the one seen at the end of "Sweet and Elite." That is entirely understandable, because Rarity fears that her lack of generosity may have dealt a fatal blow to her friendship with the others.
I'm not going to tell you who won the contest, because it's not really relevant. The upshot is that Rarity's apology to her friends motivates the cheat's "lowly assistant," who is inspired by Rarity's generosity of character as well as material goods, to abandon her boss and strike out on her own. She then gives Rarity a gift...
... and this "rainbow spool of thread" is what started the "story arc speculation ball" rolling. Apparently, there are images floating around the Internet of the "Mane 6" with rainbow-colored manes and tails and other style changes reflecting something called "Rainbow Power." It didn't take long for people to hypothesize that Rarity's spool might be the first of six "keys" to unlock a mysterious box that was introduced in "Princess Twilight Sparkle" after the gang had surrendered their original Elements of Harmony to the "Tree of Harmony." Presumably, our friends would then undergo some sort of transformation (hopefully, one with consequences less traumatic than those that "The Golden Goose" would have unleashed on the world) and, presumably, enter this "Rainbow State." "Rarity Takes Manehattan," in which Rarity, in a sense, met her "thematic opposite" and had the nature of her Element tested, would seem to be a logical guess for the first "reveal" of a key. I certainly wasn't the first to come up with this theory, but LET THE RECORD SHOW that I may have been the first to extend it, speculating on what future, announced episodes might mark the moments at which Fluttershy, Rainbow Dash, and Pinkie Pie obtain their "keys." If you want to read my comments, you can find them on Equestria Daily here. Look for "kimba_1962."
Actually, I'm not as sure about Fluttershy as I was when I originally wrote the comments. Since Fluttershy unaccountably kept her vampire fang at the end of "Bats!"...
... it seemed pretty logical to speculate that the fang might be her "key," but I don't recall any "rainbow" being associated with it. Or perhaps the "rainbow connections" will only fully manifest themselves later in the season. We still have plenty of eps left to go.
Comics, book, and DVD reviews (and occasional eruptions of other kinds)
Thursday, January 9, 2014
Wednesday, January 8, 2014
More Blasts from My Past
OK, they're not "arctic blasts" summoned forth by the "polar vertex." These are more of the "warming" kind.
The notation on the back of this photo reads "Chris and friend, November 1963." In case you couldn't tell, I'm the one in the high chair. Sorry, I have no idea who the "friend" is.
Another picture from my first Christmas, 1962. Apparently I'm practicing the crawl stroke.
Something a little more contemporary, taken in 1969 when I was seven years old. It was at about this same time that a charcoal sketch artist at the old John Wanamaker's department store in Wilmington drew pictures of me and my sister Jenny. The portraits used to hang in the upstairs hallway at home on Bona Road but then were in storage for a long time. Mom had them reframed and cleaned up and gave them to Jen and me as Christmas gifts several years back.
The notation on the back of this photo reads "Chris and friend, November 1963." In case you couldn't tell, I'm the one in the high chair. Sorry, I have no idea who the "friend" is.
Another picture from my first Christmas, 1962. Apparently I'm practicing the crawl stroke.
Something a little more contemporary, taken in 1969 when I was seven years old. It was at about this same time that a charcoal sketch artist at the old John Wanamaker's department store in Wilmington drew pictures of me and my sister Jenny. The portraits used to hang in the upstairs hallway at home on Bona Road but then were in storage for a long time. Mom had them reframed and cleaned up and gave them to Jen and me as Christmas gifts several years back.
Labels:
Barat Relatives,
Christopher Barat,
History,
Weather
Monday, January 6, 2014
Comics ARRRRRrrreview: MY LITTLE PONY: FRIENDSHIP IS MAGIC #13-14 (IDW Publishing, November-December 2013)

Well, wiggle me withers an' shiver me stirrups! What do ye gets when the fair beauties o' MY LITTLE PONY gets tangled up in a pirate caper? Why, ye gets "The Salty Sea Mare" and "X Marks The Spots," the components o' this latest two-issue ARRRrrrc. The "Mane 6" gets more'n what they bargained for when their vacation trip to Horseshoe Bay becomes a lengthy sea-venture with the mysterious and devil-may-care Captain Hoofbeard. Hoofbeard be after a strange treasure map where the "X" that marks the spot literally wanders all over the seascape. He's so intent on gettin' his hooves on that rag that he sends Twilight, Rarity, Pinkie Pie an' Rainbow Dash into a den o' pirates armed with nothin' but their wits ("And no cracks about going into battle unarmed!" as that kipper-livered Fenton Crackshell feller might be addin') just to get it back. There be follerin' a good ol' fashioned brawl and a close encounter with a giant crRRRRrrrab afore the lasses gets back with the pestiferous parchment. What be Hoofbeard really wantin' with the map, tho'? Why be Fluttershy obsessed with findin' a fishy friend that she earlier set free into the waters? Can those really be Seaponies our friends see before them (er, belay that an' change it to "below them," since they be standin' on board ship at the time, arter all)? Could our hale an' hearty Bearers o' the Elements o' HarrRRRmony really be' thinkin o'... mutiny? That ain't bein' very friendly, now, wouln'ja'say?
Thar be a few pieces o' loose riggin' whippin' around th' mainsail o' this story, but 'tis a pretty fair romp nonetheless. Heather Nufher, the scrivener o' that Nightmare Rarity story in issues #5-8, shows that she can turn out a mean comedy with plenty o' first-rate crackin'-wise if'n she has the hankerin' to do so, while artist Brenda Hickey be doin' a much better job hereabouts than she did in that APPLEJACK Micro-comic away back a piece, the one what had all them squashes in it. The one major flaw hereabouts be that Rainbow Dash, the Element o' Loyalty (least'n she was last time I checked), gets so carried away with her role as a pirate that she tries to stop the others when they decide to mutiny agin Hoofbeard. I be thinkin' that, while she surely be showin' loyalty to her TEMPORARY boss-man, she be fergettin' that her PRIMARY loyalty is to them other fillies first an' foremost. It don't make sense for her to be fergettin' that so quick. I don't mean to be stickin' a spanner into th' works so deadly-like, tho'. I had me a real enjoyable time perusin' these two fine comics.
* Pirate mode off*
Nothing against the two-issue arcs we have been getting of late, but I'm happy to see that MLP:FIM will be returning to the four-issue format starting in issue #17, in a story in which we will apparently be learning a great deal more about the legendary pony conjurer Starswirl the Bearded.
Labels:
Disney Afternoon,
DuckTales,
General Comics,
MLP:FIM
Friday, January 3, 2014
DUCKTALES RETROSPECTIVE: Episode 66, "Time is Money, Part One: Marking Time"
Welcome to DuckTales' second season! Or, if you prefer, "season 2, part 1." Such was the ever-so-slightly-nitpicky designation that I used in the introduction to these RETROSPECTIVES to describe the two serial stories which introduced viewers to the new characters of Bubba Duck and Fenton Crackshell/Gizmoduck during the 1988-89 television season. In fact, an even subtler distinction can be crafted: the uncut, five-part version of "Time is Money" was broadcast during February 1989, technically making it part of "S2P1" as well, while the full-length "Super DuckTales" wasn't seen until November of that year, towards the end of "season 2, part 2." Could it be that I'm making things too complicated at this point?
... but Scrooge's subsequent admission that he discovered the diamonds in (what once was) Bubba Duck's cave seriously muddies the moral waters. Given that the diamonds must be "uncovered" with a tap of Scrooge's cane, one can surmise that his "checking out" of the island during the previous week involved more than simply looking at what would, on the surface, appear to be worthless lumps of coal. Scrooge would have had to have actively investigated the cave in order to know that diamonds were hidden in it. Even if you grant Scrooge the ability to identify diamond-bearing coal formations at a glance -- a pretty neat trick, given that the whole "coal turning into diamonds" meme is apparently rather shaky to begin with -- this would pretty clearly constitute illegal trespassing of some kind. GeoX brings this point up as an example of an "ethical dilemma" at the heart of the story, and I would have to agree with him. There seems to be an implicit assumption that Scrooge, being the "good guy" in any conflict with Glomgold, can't be criticized for skirting the law in order to exercise his quasi-supernatural wealth-finding powers. Right off the bat, therefore, Scrooge starts the storyline in a morally questionable position, even though Magon and Talkington don't seem to regard it as such.
"MayBEE!"
OK, then, I'll stick with the "S2P1" label for the ten half-hours that launched us into DuckTales' "second life." Some, of course, might prefer the phrase "second childhood."
The merits of DuckTales' 35 post-season 1 episodes have been debated for quite some time. There's no doubt that the Bubba/Fenton era featured a noticeable paradigm shift: fewer adventures in the classic tradition of Carl Barks, more plots spun out of sitcom material. The look of the series changed as well, with the "loosey-goosey" approach defined by director Terence Harrison becoming more or less codified as the "official house style" by Taiwan's Wang Film Productions. In our DUCKTALES INDEX -- the part of it that wasn't printed in THE DUCKBURG TIMES #24/25 and thus was seen by only a privileged few who ordered it from us directly -- Joe Torcivia and I were generally complementary about the adjusted approaches, especially insofar as they sharpened the series' sense of humor. (As we can only now fully appreciate, they also served as an important trial run of sorts for the creative sensibilities that later dominated Darkwing Duck.) It must be admitted, however, that some of the series' most infamous "dogs" were let loose from the kennel during this less-buttoned-down era. "Time is Money" itself generated conflicted feelings right off the bat, not only because it introduced the series' most controversial original creation, but also because it was far more obviously flawed as a storyline than either "Treasure of the Golden Suns" or "Catch as Cash Can":
(1) The "feeling of an epic" that we got from the earlier multipart adventures simply isn't present here, primarily because of the lengthy Duckburg sequence ("Bubba Trubba" and "Ducks on the Lam") centering around the ups and downs of the relationship between Scrooge and Bubba. The visit to the Oriental city of Toupay in "The Duck Who Would Be King" is the only part of the story that truly resembles any of the individual parts of "Golden Suns" or the "Firefly Fruit" serial. Even the visits to Duckbill Island in "Marking Time" and "Ali Bubba's Cave" don't really measure up, because the scale of the overarching conflict never comes across as being particularly significant.
2. Scrooge is far less likable here than at any point during the earlier serials -- yes, even during the infamous "Aqua Ducks" rants about the "morons on [his] team" or his notorious verbal undressing of HD&L in "Working for Scales." Scrooge's nasty comments about "[his] own kin" in "Scales" may have been rawer in absolute terms, but, from the time he begins dickering with Flintheart Glomgold over Duckbill Island at the start of "Marking Time" to his belated acceptance of Bubba at the end of "Ducks on the Lam," the old miser generates a series of negative vibes the consistency and severity of which are virtually unprecedented. Not that Scrooge doesn't have a couple of shining moments even during this lengthy period of unpleasantness -- this is the somewhat "kinder and gentler" TV Scrooge we're talking about, after all -- but the sheer pettiness and childishness of his animus towards the "jinx" Bubba, and the irrational behavior that such an attitude causes, are a major turn-off. It's hard to get emotionally invested in the ultimate "victory" of a character if the character has spent most of the story pissing you off.
3. For all of the talent that labored over "Time is Money," the storyline features what is arguably the series' biggest continuity gaffe. Sure, the "Let's cancel every deal made by the Nephews and get Scrooge's money back!" conclusion to the mess that was "Yuppy Ducks" probably caused more consternation for its sheer idiocy, but the error that compromises the ending to "Ali Bubba's Cave" (and hence the entire enterprise) is a flat-out mistake that should have been caught by someone (I'm mostly looking at you, Jymn Magon). Having a total of five different people working on the serials' five 22-minute teleplays couldn't have helped matters here. Magon and Bruce Talkington, who came up with the story and also contributed to a number of the teleplays, may simply have found it more difficult than usual to maintain quality control with so many creators sticking their fingers into the pie. "Super DuckTales" wasn't flawless by any means, but the fact that Ken Koonce and David Weimers carried the writing load (with Magon helping out with the teleplay for "Frozen Assets") helped keep the quality of the story's individual components reasonably consistent. "Time is Money," like "Catch as Cash Can," tends to rise and fall on the strength of its parts, and it's the serial's cruel fate that the best parts are at the beginning, making the failings of the later segments all the harder to accept.
The business deal between Scrooge and Flintheart Glomgold that sets "Time is Money"'s clock running didn't seem "small-timey" at the time. In retrospect, however, we can see that it was. No mention whatsoever is made of the entirely relevant fact that whoever comes out ahead in the Duckbill Island deal will be (or, in Flinty's case, will become) the world's richest Duck. The rivals' agreement is more on the level of their bet in "The Uncrashable Hindentanic," with the main difference being the elimination of the "I challenge you" angle. The "Hindentanic" wager, of course, was only meant to sustain a single, not entirely serious episode, as opposed to a two-hour narrative. Of course, we, like Scrooge, expect Flinty to engage in dishonest practices right from the get-go...
I guess this transaction really DID involve "big bucks"!
... but Scrooge's subsequent admission that he discovered the diamonds in (what once was) Bubba Duck's cave seriously muddies the moral waters. Given that the diamonds must be "uncovered" with a tap of Scrooge's cane, one can surmise that his "checking out" of the island during the previous week involved more than simply looking at what would, on the surface, appear to be worthless lumps of coal. Scrooge would have had to have actively investigated the cave in order to know that diamonds were hidden in it. Even if you grant Scrooge the ability to identify diamond-bearing coal formations at a glance -- a pretty neat trick, given that the whole "coal turning into diamonds" meme is apparently rather shaky to begin with -- this would pretty clearly constitute illegal trespassing of some kind. GeoX brings this point up as an example of an "ethical dilemma" at the heart of the story, and I would have to agree with him. There seems to be an implicit assumption that Scrooge, being the "good guy" in any conflict with Glomgold, can't be criticized for skirting the law in order to exercise his quasi-supernatural wealth-finding powers. Right off the bat, therefore, Scrooge starts the storyline in a morally questionable position, even though Magon and Talkington don't seem to regard it as such.
Flinty's blowing Duckbill Island in half, thereby forcing Scrooge to take the "worthless" westernmost piece of the attenuated atoll, seems to be a straightforward piece of Glomgoldian deviousness, but it will also turn out to be the logical "rock" on which the entire storyline will ultimately founder. For the moment, note that, while gloating over the apparent success of his legal end-run, Glomgold mentions to Scrooge -- and the Beagle Boys and HD&L, for that matter -- that he knew about the diamonds in the cave all along! So, does Flinty have the same pelf-pinpointing powers as Scrooge, or has he just idiotically admitted in the presence of witnesses that he had a motive for altering the situation under which the deal was originally signed? Er, yes.
Gyro is asked to provide the "convenient miracle" that will allow Scrooge to travel back in time and prevent Glomgold's sabotage... and all it takes is a quick dip into the "long box" of classic Barks adventures! The use of bombastium from Barks' "A Cold Bargain" (UNCLE $CROOGE #17, March 1957) as the frozen fuel powering Gyro's "Millennium Shortcut" is the first example of the series' borrowing of an idea, as opposed to an entire plot, from "The Duck Master" and plugging it into an entirely different storyline. The most notorious of these swipes, of course, is the pillaging of "Only a Poor Old Man" to provide the framework for "Liquid Assets," the first chapter of "Super DuckTales." It's tempting to lump these borrowings into a single pile and indiscriminately shower them all with obloquy, but I prefer to take and analyze them as they come... and, to be honest, I didn't mind the hijacking of bombastium in the least. It's not as if Magon and Talkington ignored the "true history" of the substance when they decided to use it. Barks introduced bombastium as a newly discovered element (though one the uses of which had yet to be deciphered)...
... established a link between the stuff and frozen treats (both in taste and in actual function)...
... and made it clear that the element had to be kept cold in order to remain viable.
To this delicious "wintry mix," Magon and Talkington then added the notion of electrically charged bombastium allowing time travel. Granted, they couldn't keep the details completely consistent. In "The Duck Who Would Be King," for example, Louie travels to ancient Rome after merely licking a bar of bombastium. It's also unclear as to whether bombastium is literally a "discovered" element (as Gyro suggests when he first describes it to the Ducks) or a "manufactured" one (we later see Gyro "cooking up" a batch of bombastium to allow the "Shortcut" to send Bubba back to the past; he presumably could do the same thing if Bubba ever wore out his welcome in Duckburg after the events of "Time is Money," but, thankfully, he was never put to the test). Clearly, however, this borrowing was done with some care and imagination -- care and imagination that one can only wistfully wish could have been applied to the serial as a whole. Being a known Barks fan, Magon is probably the most responsible party.
Another pleasant reminder of the quality of the season 1 serials lies in this episode's planting of "devices" that will have important roles to play later in the storyline. Gyro's humble "laser pen" allows Scrooge to leave his markers in Bubba's cave but also will prompt Scrooge to go out and face the bandits in "The Duck Who Would Be King." The "shinie" that a peeved Scrooge uses to "bribe" Bubba to go home will, of course, seal the deal of their friendship in "Ducks on the Lam." Even the "Millennium Shortcut"'s arrival in 1,000,000 BC, with the time machine landing on the attacking T-Rex's tail and scaring it away, will be duplicated when Bubba returns to the present day in "Ali Bubba's Cave" just in time to save Scrooge and friends from the cave monster. Compared to the use of "small details" in (for example) "Cold Duck," these foreshadowings are actually more impressive, since most of them don't pay off until a chapter or two down the road and therefore ask more of the viewer in terms of recall.
(GeoX) Okay okay, I guess I HAVE to say something about this development,
though I don't really WANT to. Bubba (voiced, no surprise, by Frank Welker) is an embarrassingly stupid addition to the cast, and admittedly
I'm writing this after only seeing him in one episode, but it's
extremely difficult for me to imagine him engaging in a cessation of
suckage. People are quick to call "Cousin Oliver" on him, but I
dunno--the show has ALWAYS been gimmicky, and I don't necessarily object
to that on principle. But I DO object to a friggin' caveduck who talks
in monosyllables--I mean, this would be okay for a one-episode thing,
but to make such an individual into a regular character? Oh, and also,
like the Terminator, he learns contemporary catchphrases to spout. Oh
to have been a fly on the wall at THAT creative meeting. Preferably a
tsetse fly, so I could have given someone malaria.
Other than that, Mr. GeoX, how did you like the teleplay? I've already spilled the beans regarding my opinion of Bubba as a continuing character. That's not to say, however, that he didn't have his moments, which I shall try my level best to spotlight.
(GeoX) "There aren't any diamonds here--only coal!" WHY NOT JUST GET ELEPHANTS TO STEP ON THEM THAT SEEMS TO DO THE TRICK? Okay, no fair using this entry to mock a previous episode.
I'm decidedly disappointed in the normally sharp-witted Dewey (you know, the Nephew who is "the best at coming up with escape plans" and such) for being so slow on the uptake here.
(Greg) Scrooge wonders if he could go [back] in time and stop the explosion as we cut to Gyro and nephews looking through the history books as he shows a picture of the Ancient Egyptians worshiping a ice pop treat as their god (see the ice pop at the top of the picture) and Scrooge suddenly gets the LIGHTBULB OF BLOODY CLARITY.
Two odd things about this scene: Gyro, who will be so quick to jump on Scrooge in "Bubba Trubba" for cavalierly "altering the past" by allowing Bubba to return to Duckburg with him, does not seem worried in the least about altering Egyptian (and, presumably, subsequent world) history with his little bombastium-powered clock gizmos... and Scrooge's "turkey-neck LIGHTBULB! moment" really has to be seen to be believed:
I mean, that's downright... disturbing.
(Greg) Launchpad actually flings the big hand on the magically appearing clock in the back of the cockpit about 1000 rotations. WHAT THE HELL? That makes no sense at all considering that the Shortcut didn't have any of that when we first saw it. That is logic break #2 for the episode and a big one at that.
Actually, you can see the giant clock in the very first shot when Gyro pulls off the tarp to reveal the machine. The problem is that Gyro originally sets the machine to go back three days using only the buttons on the control panel, so the effect of Launchpad's spinning of the clock hands comes OUT OF NOWHERE.
(Greg) So Bubba got pretty much a season to work with and as fans discovered for themselves; gimmicks sell T-shirts, characters sell tickets and Bubba was such a gimmick (and a major character from there on) that it made DuckTales jump the shark and they never recovered from it. Even when Gizmo Duck came; even when the GOLD WAVE OF DEATH two part episode came; even the Metal Mites; even the DuckTales Movie came, it was no good anymore.
Once "Time is Money" was completed, the DT crew seems to have realized its mistake regarding Bubba. Bubba appeared only eight times the rest of the way, compared to 14 for Fenton Crackshell (not counting "Super DuckTales"), and in only two of those appearances -- "Bubbeo and Juliet" and "Bubba's Big Brainstorm" -- did he play a role that could fairly be described as major. Nor did Disney enjoy the fringe benefit of "T-shirt sales" or their equivalent. The only piece of Bubba-themed merchandise that I ever saw advertised was a clock-radio in a copy of the German comic magazine MICKY MAUS. I'd like to believe that this choice of chatchka was a tribute to the caveduck's love of rock and roll, but, seeing as how Webby and Launchpad also rated face time on these items... So one could say that the "damage" caused by Bubba's presence was held to a relative minimum. But damage was certainly done.
(Greg) So Scrooge tries to use the pen laser onto the conveniently placed rock and the rock turns into a dinosaur. Okay; that was pretty convincing as Tootsie holds [her] ass on that one. He goes into Bubba's arm and it's Scooby Doo scare spot time. Man; that is so uncanny to someone I know from a previous HB series. Oh wait; I know: Scrappy Doo. Bubba cuddles him like a mother hen as the nephews point out the obvious and LP hopes she has [had] her shots. And so Bubba punishes him by using Tootsie's foot to MURDER LP's foot. HAHA!...Launchpad does the foot grabbing spot as Launchpad proclaims that she smashed his tootsy. And of course Bubba didn't name his pet in advance; so he calls her Tootsie now (Frank Welker again).
The use of Launchpad as the source of Tootsie's name may not have been coincidental. Terry McGovern, playing a minor role in George Lucas' feature film THX-1138 (1971), inadvertently gave a name to one of the Star Wars movies' most beloved creatures when he remarked, "I think I ran over a Wookiee back there." Here, LP gets run over BY the critter he ultimately titles. Ironic, isn't it?
(Greg) [Scrooge] asks for as many bananas as he can find as we go to the scene changer and see Launchpad near a tree of banana[s] as he is eating them one by one while peeling the peels so to speak. He throws the banana peel into the pile as he has had enough of eating them. HAHA! You didn't have to eat them; just un-peel them. Scrooge is right; you are now officially an airhead. And Louie gleefully states the obvious to him just to make it even more funny. Louie grabs the peels and walks off as LP throws one away and blows [Louie] off for not telling him. Somehow; he is completely immune to the obvious.
Launchpad's role here is fairly low-key, but this is by far his most memorable contribution to the fun. Between this massive act of noshing and his initial appearance searching through Gyro's icebox, are we witnessing the beginning of LP's transformation into the junk-food-scarfing sidekick of Darkwing Duck? (Thankfully, he does have a few more meaty roles ahead of him before the books close on DT.)
(Greg) Despite the bad finish; Bubba actually did very well for himself; but that won't last long since the first two episodes were actually very well written. It is the third and fourth episodes where the real crap of Bubba starts.
I wouldn't use those precise words, but I do agree with the general sentiment. It's only after Bubba comes to Duckburg that we begin to see just how limited a character he is. In his own element, and later on in Toupay, he manages to hold his own.
Next: Episode 67, "Time is Money, part two: The Duck Who Would Be King."
... established a link between the stuff and frozen treats (both in taste and in actual function)...
... and made it clear that the element had to be kept cold in order to remain viable.
To this delicious "wintry mix," Magon and Talkington then added the notion of electrically charged bombastium allowing time travel. Granted, they couldn't keep the details completely consistent. In "The Duck Who Would Be King," for example, Louie travels to ancient Rome after merely licking a bar of bombastium. It's also unclear as to whether bombastium is literally a "discovered" element (as Gyro suggests when he first describes it to the Ducks) or a "manufactured" one (we later see Gyro "cooking up" a batch of bombastium to allow the "Shortcut" to send Bubba back to the past; he presumably could do the same thing if Bubba ever wore out his welcome in Duckburg after the events of "Time is Money," but, thankfully, he was never put to the test). Clearly, however, this borrowing was done with some care and imagination -- care and imagination that one can only wistfully wish could have been applied to the serial as a whole. Being a known Barks fan, Magon is probably the most responsible party.
Another pleasant reminder of the quality of the season 1 serials lies in this episode's planting of "devices" that will have important roles to play later in the storyline. Gyro's humble "laser pen" allows Scrooge to leave his markers in Bubba's cave but also will prompt Scrooge to go out and face the bandits in "The Duck Who Would Be King." The "shinie" that a peeved Scrooge uses to "bribe" Bubba to go home will, of course, seal the deal of their friendship in "Ducks on the Lam." Even the "Millennium Shortcut"'s arrival in 1,000,000 BC, with the time machine landing on the attacking T-Rex's tail and scaring it away, will be duplicated when Bubba returns to the present day in "Ali Bubba's Cave" just in time to save Scrooge and friends from the cave monster. Compared to the use of "small details" in (for example) "Cold Duck," these foreshadowings are actually more impressive, since most of them don't pay off until a chapter or two down the road and therefore ask more of the viewer in terms of recall.
Ultimately, however, one's opinion of "Marking Time" (and, of course, of ALL subsequent Bubba episodes) comes down to a face-to-beak confrontation with Bubba himself. Can you actually buy this guy as a viable character in the Duck "universe"? The fan-consensus (always remembering, of course, that those who are actually "on record" on the subject constitute a rather small group) is that Bubba, though he might have been acceptable as a one-shot character, even an ambitious one (e.g. being sent home permanently at the end of "Time is Money"), should never have been turned into a regular cast member. Even putting personal prejudices aside, it's VERY hard to argue against this view. I've always believed that the world of DuckTales and the world of the comics should have as few "visible seams" as possible between them... and, if you feel that Bubba is out of place in a DuckTales ep, then the feeling will be monstrously magnified if you see the caveduck in a comic-book story. Stories with Webby, like "The Arcadian Urn," took some getting used to, but I ultimately found that I could assimilate them with few difficulties, especially when Webby was characterized well and allowed to be both "her own Duckling" and a member of a functioning team with HD&L. Those few instances in which Bubba appeared in the comics, by contrast, always seemed to have an "Elseworlds" feel to me. One great Disney comics creator did manage to make a Bubba-like character reasonably viable for a short period of time -- we'll set a discussion of that affair aside until we get to "Bubba Trubba" -- but even he ultimately recognized that the creative "half-life" of such a character was severely limited and "got out from under" as gracefully as he could under the circs. Denied a formal, dignified farewell, Bubba just sort of faded away from all Duck-related media over time, like some sort of bad dream.
The most unfortunate decision the DT creative team made regarding Bubba was the decision to turn him into a rock fan. (I'm talking "rock" as in music, not as in... well, rocks.) This notion, literally "present at the creation" of the character, forever doomed Bubba to be a non-serious player, a character who could only "work" if gimmicks were attached to his simplistic persona like tin cans to the rear bumper of a newlyweds' limo. Forget "Bubba's Big Brainstorm"; the first time Bubba was obliged to say, "Get rude, dude!", he was basically cooked.
Carl Barks probably wouldn't appreciate the credit, but I do have to give the man his props for, in a certain sense, anticipating what we saw here. In the relatively obscure 1961 "ten-pager" "Lost Frontier" (WDC&S #246, March 1961), Donald and HD&L have a "close encounter" with caveman-like savages atop a remote mesa. Physically speaking, the blocky brutes have more in common with the Plain Awfultonians of "Lost in the Andes" than they do with Bubba...
... but, in terms of their susceptibility to the blandishments of pop culture as presented through the medium of television, they prove every bit as capable of "falling under the spell" as does the denizen of Duckbill Island. The tube even provides the cavefolk with a means of escaping the mesa, leaving the Ducks stranded in their wake.
Barks was evidently trying to make the point that one doesn't have to have any sort of intelligence at all in order to be entertained by TV -- a sentiment that one can easily imagine him spouting off in one of his more curmudgeonly moments. Do note, however, that he uses his cave characters to make the jaundiced point and then shoves them off the stage, never to be seen again. Bubba, by contrast, was expected to sustain audience interest through his adoption of modern mannerisms.
Bubba's amazing tracking ability -- the one facet of his personality (if one could exaggerate and call it that) that might have provided a legitimate hook for some interesting uses of the character -- is also introduced soon after his debut. This skill will be referenced from time to time in future episodes, but I still get the feeling that something more could have been done with it. Since HD&L, for some unfathomable reason, decided to make Bubba a Junior Woodchuck (I didn't know they had the power to do that?), why not take advantage of Bubba's, er, unique skill set and make him a Woodchuck tracking expert? Imagine an ep in which HD&L and Bubba must teach a struggling Doofus (remember him?) how to become a first-class tracker. OK, on second thought, don't imagine that specific one... but do consider that Bubba's Woodchuck membership was an avenue that was never fully explored. It may not have saved Bubba's viability as a character, but at least the stories and situations that would have arisen from it would not have required such blatant gimmicks as the artificial elevation of Bubba's IQ, the donning of contemporary clothing, or other such dodges.
What else does Bubba bring to the table in his first bow? Well, his doglike loyalty to Scrooge, though somewhat irritating, is also rather endearing. The fact that Scrooge is so dismissive of Bubba from the get-go, calling him a "nosy Neanderthal" and the like, helps to make up for the cutesy, cloying nature of some of these early scenes. The negative portrayal of Scrooge translates into sympathy for Bubba. It also helps that Bubba's "quasi-worship" of Scrooge (which is no doubt affected by the dramatic manner in which the back-lit Scrooge emerges from the time machine) does seem like the sort of thing a prehistoric caveduck would do if suddenly confronted with a visitor from the future. The specific scenarios presented in CHARIOTS OF THE GODS? and similar books and movies about supposed "ancient encounters" may be bogus, but the psychology behind their appeal seems relatively sound.
To his credit, as we near the end of the episode, Scrooge does appear to be softening towards Bubba. Given that Scrooge has left his markers and that he is bringing home a hold-load of valuable dinosaur bones to boot, this generosity of spirit may simply be a result of the old miser mellowing in the light of a job well done, but Scrooge does seem just a bit conflicted about leaving Bubba when the time comes to do so.
The frantic climactic action, however, throws everything -- the Ducks' safe return to present-day Duckburg and Scrooge's relationship with stowaway Bubba -- into serious hotchpot. The characters aren't the only ones left flailing in the wake of the "Shortcut." As Greg correctly notes, the exact manner in which Bubba and Tootsie wind up on board the time machine is horrendously botched. I assume that it's at least possible that Scrooge, Launchpad, and HD&L, intent as they were on getting airborne, never thought to look down and to their left to see the T-Rex attempting to wrangle them out of the sky...
... but it's never made clear how Bubba and Tootsie managed to grab hold of the time machine (it must have occurred as the "Shortcut" passed in front of them in the scene below, but the exact details remain obscure)...
... and I defy anyone to explain the transition between the following two shots:
So... did Bubba literally fling Tootsie up and into the cargo hold with one hand, defying all knows laws of gravity and mass, prehistoric or otherwise? Launchpad's version of the "long count" (the pause in his countdown to allow Scrooge to angrily remonstrate against Bubba for supposedly causing him to dump the bones), though not mentioned by Greg, also annoyed me here. The oversight was so blatant that I felt as if Magon and Talkington were daring me not to notice and be irritated by it.
Despite the extremely awkward finish and the morally iffy nature of Scrooge's title to the diamond cave, "Marking Time" is one of the stronger components of "Time is Money." It doesn't exactly have the feel of an adventure, but the Ducks are doing things that could be reasonably classified as adventurous, and the early exchanges involving Scrooge and Bubba do set the table for the subsequent development of their relationship.
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New Subfeature Time! As I collected my second-season screengrabs last month, I also took the time to search out grabs of the DuckTales bumper sequences. Remember those "album snapshot" bits that transitioned us into and out of commercial breaks? I'm not sure that I was able to track down all of them, but I certainly corralled a good many of them. This seems like a good place to put them -- right after my comments and right before others' remarks. Since Disney DVD never saw fit to include these bumpers as "extras" on any of the DuckTales DVD packages, I've decided to take up the slack and preserve them for posterity.
Bumper 1: "Dolphin"
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"DuckBlurbs"
Other than that, Mr. GeoX, how did you like the teleplay? I've already spilled the beans regarding my opinion of Bubba as a continuing character. That's not to say, however, that he didn't have his moments, which I shall try my level best to spotlight.
(GeoX) "There aren't any diamonds here--only coal!" WHY NOT JUST GET ELEPHANTS TO STEP ON THEM THAT SEEMS TO DO THE TRICK? Okay, no fair using this entry to mock a previous episode.
I'm decidedly disappointed in the normally sharp-witted Dewey (you know, the Nephew who is "the best at coming up with escape plans" and such) for being so slow on the uptake here.
(Greg) Scrooge wonders if he could go [back] in time and stop the explosion as we cut to Gyro and nephews looking through the history books as he shows a picture of the Ancient Egyptians worshiping a ice pop treat as their god (see the ice pop at the top of the picture) and Scrooge suddenly gets the LIGHTBULB OF BLOODY CLARITY.
Two odd things about this scene: Gyro, who will be so quick to jump on Scrooge in "Bubba Trubba" for cavalierly "altering the past" by allowing Bubba to return to Duckburg with him, does not seem worried in the least about altering Egyptian (and, presumably, subsequent world) history with his little bombastium-powered clock gizmos... and Scrooge's "turkey-neck LIGHTBULB! moment" really has to be seen to be believed:
I mean, that's downright... disturbing.
(Greg) Launchpad actually flings the big hand on the magically appearing clock in the back of the cockpit about 1000 rotations. WHAT THE HELL? That makes no sense at all considering that the Shortcut didn't have any of that when we first saw it. That is logic break #2 for the episode and a big one at that.
Actually, you can see the giant clock in the very first shot when Gyro pulls off the tarp to reveal the machine. The problem is that Gyro originally sets the machine to go back three days using only the buttons on the control panel, so the effect of Launchpad's spinning of the clock hands comes OUT OF NOWHERE.
(Greg) So Bubba got pretty much a season to work with and as fans discovered for themselves; gimmicks sell T-shirts, characters sell tickets and Bubba was such a gimmick (and a major character from there on) that it made DuckTales jump the shark and they never recovered from it. Even when Gizmo Duck came; even when the GOLD WAVE OF DEATH two part episode came; even the Metal Mites; even the DuckTales Movie came, it was no good anymore.
Once "Time is Money" was completed, the DT crew seems to have realized its mistake regarding Bubba. Bubba appeared only eight times the rest of the way, compared to 14 for Fenton Crackshell (not counting "Super DuckTales"), and in only two of those appearances -- "Bubbeo and Juliet" and "Bubba's Big Brainstorm" -- did he play a role that could fairly be described as major. Nor did Disney enjoy the fringe benefit of "T-shirt sales" or their equivalent. The only piece of Bubba-themed merchandise that I ever saw advertised was a clock-radio in a copy of the German comic magazine MICKY MAUS. I'd like to believe that this choice of chatchka was a tribute to the caveduck's love of rock and roll, but, seeing as how Webby and Launchpad also rated face time on these items... So one could say that the "damage" caused by Bubba's presence was held to a relative minimum. But damage was certainly done.
The Bubba radio is pictured at middle right, above Webby's head.
(Greg) So Scrooge tries to use the pen laser onto the conveniently placed rock and the rock turns into a dinosaur. Okay; that was pretty convincing as Tootsie holds [her] ass on that one. He goes into Bubba's arm and it's Scooby Doo scare spot time. Man; that is so uncanny to someone I know from a previous HB series. Oh wait; I know: Scrappy Doo. Bubba cuddles him like a mother hen as the nephews point out the obvious and LP hopes she has [had] her shots. And so Bubba punishes him by using Tootsie's foot to MURDER LP's foot. HAHA!...Launchpad does the foot grabbing spot as Launchpad proclaims that she smashed his tootsy. And of course Bubba didn't name his pet in advance; so he calls her Tootsie now (Frank Welker again).
The use of Launchpad as the source of Tootsie's name may not have been coincidental. Terry McGovern, playing a minor role in George Lucas' feature film THX-1138 (1971), inadvertently gave a name to one of the Star Wars movies' most beloved creatures when he remarked, "I think I ran over a Wookiee back there." Here, LP gets run over BY the critter he ultimately titles. Ironic, isn't it?
(Greg) [Scrooge] asks for as many bananas as he can find as we go to the scene changer and see Launchpad near a tree of banana[s] as he is eating them one by one while peeling the peels so to speak. He throws the banana peel into the pile as he has had enough of eating them. HAHA! You didn't have to eat them; just un-peel them. Scrooge is right; you are now officially an airhead. And Louie gleefully states the obvious to him just to make it even more funny. Louie grabs the peels and walks off as LP throws one away and blows [Louie] off for not telling him. Somehow; he is completely immune to the obvious.
Launchpad's role here is fairly low-key, but this is by far his most memorable contribution to the fun. Between this massive act of noshing and his initial appearance searching through Gyro's icebox, are we witnessing the beginning of LP's transformation into the junk-food-scarfing sidekick of Darkwing Duck? (Thankfully, he does have a few more meaty roles ahead of him before the books close on DT.)
(Greg) Despite the bad finish; Bubba actually did very well for himself; but that won't last long since the first two episodes were actually very well written. It is the third and fourth episodes where the real crap of Bubba starts.
I wouldn't use those precise words, but I do agree with the general sentiment. It's only after Bubba comes to Duckburg that we begin to see just how limited a character he is. In his own element, and later on in Toupay, he manages to hold his own.
Next: Episode 67, "Time is Money, part two: The Duck Who Would Be King."
Wednesday, January 1, 2014
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