The "secret" behind the existence of Quandomai Island is finally revealed in this third installment of Casty's latest gem, and -- not entirely surprisingly -- it turns out to be more "bizarre science" on the order of the elusive "World Equation" that was supposed to create "The World to Come." If anything, we're asked to take an even higher "leap of faith" to hurdle the notion of an "Eon Vortex" creating an isolated "cylinder" of frozen time. How does one "open a tunnel" into what amounts to an incorporeal force field, anyway? (The tunnel through the crater where the Vortex is centered makes sense, but wouldn't one have to penetrate the Vortex itself at some point?) And if the Vortex ceased to operate, wouldn't anyone inside at the time be thrust back into whatever present reality existed on that spot, as opposed to being "trapped inside" the world created by the Vortex in the first place? The phrase "too clever by half" comes to mind. In that off-the-wall spirit, it's entirely fitting that Our Gang's real enemies turn out to be murderous, shape-shifting, bug-like creatures from "the future" (Eega Beeva is starting to look mighty attractive right about now) who have managed to wormhole their way into this geometrically precise bubble of generated past reality. Somewhere, Bill Walsh is smiling broadly. The aliens -- sorry, I can't buy the notion that these guys represent our future; maybe they're "Newcomers" like the creatures in Alien Nation -- appear to have taken inspiration for their plans from MICKEY MOUSE ADVENTURES' Wiley Wildbeest and Prince Penguin. With Pete and Duke Hight's scheme thus turned back against themselves, "forced cooperation" between good guys and bad guys is now the order of the day... and that almost always works out great. If "World to Come" is any indication, however, the "Eon Vortex" will be a casualty of the battle.
If Minnie really is "Running Out of Time" in the backup story, she seems decidedly casual about the fact. After preventing a car crash (that heap big cliffhanger from last time, remember?), she walks about in a self-congratulatory mood. Umm... Attempting to reinstitute the natural laws of physics isn't imperative at some point? Before Minnie does the deed -- whatever that might be -- it appears that she's going to revisit "Time Teasers" territory, preventing a bank robbery. I assume that WDC&S #710 will feature the end of this story to coincide with the conclusion of "Quandomai Island," but the last panel of part three contains a "To Be Continued" box instead. I imagine that's a misprint. Time can't stand still forever, can it?
... Say, what's this? A THIRD story at the back of the book... a two-pager complete in this issue? I haven't been this shocked since the flight attendant gave me a second bag of "savory mix" to enjoy with my thimbleful of soda. "A Goofy Look at UFO's", written by Jos Beekman, dialogued by David Gerstein, and drawn by Michel Nadorp, is a charming call-back to the days of GOOFY ADVENTURES. It's especially likable because, unlike some of the lengthy "costume tales" we got during the second incarnation of Gladstone comics, it makes its obvious point and gets off the stage. Kudos to David for including a reference to Pinky and the Brain that almost made up for the lame concluding gag (which didn't originate with David himself). The formatting of this story is unusual, more like the current DARKWING DUCK comic than any of the Italian material we've been getting in other Boom! books. Was it originally produced that way in Holland, or is this a Boom! original? If the latter, then, by all means, let's have more, please.