Tuesday, February 11, 2014

Mid-winter Clearance

We're presently hunkering down for another wintry blast, but a few interesting items have beaten the rush and blown into my figurative in-box:


(1)  Disney is apparently developing a Chip and Dale's Rescue Rangers CGI/live-action movie.  I'm not sure whether to cheer or weep.  IF the development team is smart enough to bring a Ranger-knowledgeable writer aboard -- someone who knows the types of stories that this series was able to tell effectively -- and IF they resist the all-too-obvious temptation to lard this puppy up with annoying pop-culture references and gross jokes, then we might have something worthwhile here.  I do think, however, that Disney should reconsider the decision to place the CGI Rangers in a "real" human world.  When the animated series tried to depict humans in a quasi-realistic manner -- the humans in "Flash the Wonder Dog" are a good example -- the results were less than optimal.  The series fared better when the humans were designed in a slightly exaggerated fashion.  Putting the Rangers in a starkly realistic world would be like remaking Bolt but only animating the animal characters.  Stylization is visually appealing for a reason.

A lot of good could come from this project -- the reunion of the original voice actors, the completion of the Rescue Rangers (and other Disney Afternoon) DVD releases -- but the Disney of 2014 is a very different animal (pun very much intended) than the Disney of 1989.  So I'll give this news an "amber," as in "proceed with caution."

(2) Disney Afternoon book project in the works?  Well, I'm intrigued enough to at least try to contact the guy and find out what sorts of information would be of use to him.

(3)  Last weekend's My Little Pony episode, "Simple Ways," was... well, beyond belief.  It seemed to split Bronydom bang down the middle, with people either loving it or hating it.  I fell on the "love" side of the fence for two major reasons: it co-starred Rarity -- and not just Rarity, but a Rarity the likes of which we've never seen before -- and it bore a positively numbing resemblance to a rather notorious DuckTales episode.

** SPOILERS **

True to her persona as a romanticist and all-around enthusiast, Rarity has a from-afar crush on Trenderhoof, a pony "travel writer" who's coming to Ponyville to cover the Ponyville Days festival, which our fave fashionista just happens to be organizing.  Trend, however, blows right past Rarity's attempts to impress him and falls hard for the hard-working, "authentic" Earth pony Applejack.  Rarity ultimately decides that she needs to fight "fahr" with "fahr" and... well, goes "full hillbilly" on us.  Not to be outdone, Applejack decides to ape Rarity's normal concern with all things fashionable.  The results are side-splitting.


Another reason why, as much as I love POGO's Miss Ma'amselle Hepzibah, Rarity has become my favorite female Toon: she can be "funnayyy" in a way that Hepzibah never could be.

Anyway, you can probably guess what I started to think of when Tabitha St. Germain began doing that... whatEVER the heck it was.  In case you didn't, here are a few more hints, centering on the way "Simple Ways" could have gone (but thankfully did not).

Applejack: Then it's agreed.  I bet Sweet Apple Acres against your boutique in a contest to see who's the better farm pony.  'Less'n you're... chicken!
Rarity (as hillbilly):  NevAIR!  Ya got yerself a DAYEAL!  A farm pony contest it AYAIS!
Applejack wins the plowing contest...
... and the apple-bucking contest.
Rarity's final fate in the contest.
Applejack: Too bad but you lost, city slicker unicorn Rarity!  I now own your whole boutique, and you don't even have a home in Ponyville!
Rarity (back to normal): Great Celestia! Now I'm in a real mess.  But before I try to get my boutique back, I'd better see if I can find my missing dresses!
Applejack:  I decided to give y'all back your boutique.  Y'all proved yourself to be a true farm pony.  Besides which... I cain't sew.

At least "Simple Ways" turned out to be more satisfying than... well... that other thing.

Book Review: THE SUMMER OF BEER AND WHISKEY by Edward Achorn (Public Affairs Books, 2013)

I enjoyed Edward Achorn's previous book about 1880s baseball, which focused on legendary pitcher "Old Hoss" Radbourn's amazing 1884 season.  Here, Achorn paints a wider canvas, discussing eccentric German immigrant Chris von der Ahe's creation of the St. Louis Browns -- the team that would one day morph into the Cardinals -- and the Browns' first pennant race in the two-year-old American Association, the somewhat more loosely-wound rival to the straight-laced National League between 1882 and 1891.  In 1883, St. Louis lost out to the second of what would ultimately be three iterations of the Philadelphia Athletics, but the journey itself is almost secondary to Achorn's picture of the America of the era -- a rough, still somewhat crude, yet exuberant postwar nation that had begun to find its release in an equally rough, yet already quite subtle, bat-and-ball sport.

Achorn claims that the 1883 season "made baseball America's game."  While the addition of a league that sanctioned Sunday baseball, charged only a quarter for admittance, and sold liquor at the ballparks certainly made the pastime more welcoming to many working-class people, and thus helped sustain baseball as a major sport during a turbulent time, I think that the author's claim is mistaken.  Baseball would still have to fight through extreme franchise volatility, a player rebellion that resulted in the brief-lived Players League of 1890, the collapse of the AA in the aftermath of the PL debacle, and the sheer nastiness of 1890s baseball (a good taste of which can be sampled by reading this book) before the arrival of the American League in 1901 signaled the return of the game as a more "family-friendly" pastime.  Even in 1883, fan and player rowdiness vied with rickety and overcrowded grandstands, contract battles between owners and players, and endemic player drunkenness as turnoffs to potential paying customers.  Chris Von der Ahe may have been a great showman who made going to the ball park an experience, but, in addition to meddling with his manager and players, he also encouraged rowdiness, figuring that it would boost attendance.  This darker side of the semi-comical owner does not really come across here.

Of course, a lot of people would argue that baseball wasn't truly "America's game" until the color line was broken by Jackie Robinson.  That story intersects Achorn's, too, as the author devotes a chapter to the trials and tribulations of several black players who attempted to compete in the majors and high minors in the 1880s.  The best-known of these is probably the college-educated Fleetwood Walker, against whom Hall of Fame player and manager Cap Anson famously refused to play, but there were others as well.  Anson gets most of the blame for the color line being drawn, but, in truth, the concern for civil rights was in retreat all across the country as the memories of Reconstruction faded, and baseball simply fell in step.

While I can't really buy Achorn's basic thesis, this is a very enjoyable book for baseball fans and lovers of cultural history.

Sunday, February 9, 2014

... "Don't Quote Me On That."

Whelp, the best laid plans... go poof.  A couple of hours after I posted the news that our phone, TV, and internet service had been fixed, down went the system again.  Luckily, the Verizon guy was able to come this morning and replace the offending device.  Apparently, the electrical wiring around the gizmo was pretty old, as old as the original part of the house, in fact.  To wit: some of it was made out of cloth.  We'll have to get an electrician to come out here and do some work so that this doesn't happen again.

Bottom line, I'm going to have to postpone the start of "Super DuckTales" until next weekend... when I will also be facing a big stack of test papers to grade.  What fun.

On the positive side, the promised bad weather this weekend has not (yet??) materialized.

Friday, February 7, 2014

Our "Frozen Assets" are Now... Un-frozen!

Well, now, THIS has been a week that even Fenton Crackshell would have found somewhat unsettling.  The snow that wiped out Monday's classes was followed by an ice storm early on Wednesday morning.  Just as Nicky told me that Stevenson would be opening at 11 a.m., a neighborhood transformer blew (or was smacked by a falling tree branch, same difference) and the power failed.  We had no power until Thursday afternoon, so Wednesday night was a chilly one.  At least we were able to preserve (most of) the food in our fridge and freezers by storing it outside in the below-freezing temps.

When the power went down, it apparently did something to the battery in the Verizon router that services our house.  Even after we regained electricity, we lacked TV, phone, and internet service.  I was all set to announce a delay in the posting of the next DUCKTALES RETROSPECTIVE on "Liquid Assets" (which, due to the introduction of new characters, extensive Barks references, and censorship cuts, is threatening to be a monster of a piece).  Nicky, however, just called me at my office to tell me that she bought a replacement battery and managed to fix the problem, so those "assets" may indeed be flowing your way before the weekend is over.  I do have several tests to create, however, so please bear with me.

Monday, February 3, 2014

A Canter on the Weird Side

Snow day at Stevenson today... though the snow didn't actually show up until late morning.  The "precip" started as sleet and changed to snow for a couple of hours.  Conditions were worse north of us, and a lot of students still commute, so I figure that the school was playing it safe in cancelling so early in the morning.

** SPOILERS **

"Playing it safe" is a charge on which My Little Pony can certainly plead "not guilty," based on the evidence of the past two new episodes.  "Pinkie Pride," with the celebrated guest appearance by Weird Al Yankovic as the party pony Cheese Sandwich, was much the more ballyhooed, but "Three's a Crowd," which preceded it, took an even larger leap of faith by entrusting non-singer John de Lancie, the voice of chaos-causing Discord, with a lengthy patter song.  De Lancie carried it off quite well IMHO, though listening to the thing without the crazy visual accompaniment takes away roughly three-quarters of the bit's charm.  Incidentally, Discord originally starts this little performance because he's sick and wants Twilight Sparkle and Twilight's visiting sister-in-law Princess Cadance to bring him a glass of water.  The demands escalate from there.

True to his nature as a semi-reformed chaos-causing agent of mayhem, Discord is actually faking his illness; he simply wants Twilight to show how devoted a friend she is by showing that "she'll go to the ends of Equestria for him."  Before uncovering the ruse, Twilight and Cadance must fight a mythical giant worm and retrieve petals from an incredibly huge flower.  While so doing, they display the ability to literally shoot laser beams from their unicorn horns.  It's a surprise on several counts; Twilight is still learning the full extent of her alicorn powers, while Cadance has never gotten a real chance to show the full extent of hers.  Outside of that one off-the-wall comic-book arc that parodied 80s teen films, Cadance is still somewhat lacking in personality, and "Three's a Crowd" sadly fails to budge her off that "bland" setting, with one curious exception: Cadance mentions to Twilight that, because things were getting a bit boring back home in the Crystal Empire, she preferred the excitement of this visit to the quiet "quality time" experience that Twilight had originally planned for her.  I think that Shining Armor has some work to do in the old boudoir, if you catch my drift.

Pinkie Pie has been acting like a caricature of her already-somewhat-Toonish self this season, and Pinkie well and truly bottomed out during her brief appearance in "Three's a Crowd," swooning over an ad for "used patio furniture" and constantly being distracted by balloons.  She's random and zany, but she ISN'T simple-minded or crazy.  Once I learned about the plot of "Pinkie Pride" and realized that this would probably be the ep in which Pinkie had her "Elementary crisis" and got her "rainbow key," I felt sure that a rehabilitation project was coming.  That's exactly what happened.  Cheese Sandwich turned out to be, not the snarky and antagonistic fellow I was half-expecting, but a genuinely nice guy who also happens to be an awesome party-thrower.  Facing the existence of someone who presents a challenge to her in the realm of her own special talent -- and might even be better than her at it, in some ways -- Pinkie goes through a major identity crisis, with "rainbow hints" being dropped along the way.  Talk about returning to "first principles of characterization" with a vengeance.

But even as she's momentarily despairing, Pinkie is remembering all the great parties that she's thrown for her friends, and she performs a quick 180, deciding to challenge Cheese Sandwich to a "goof-off" to see who's worthy of organizing Rainbow Dash's "birthiversary" party.  Sight gags aplenty, and one of Weird Al's signature polka riffs, follow in due course.  The visuals even include a couple of live-action cut-ins a la Spongebob SquarePants.

But when Pinkie screws up one of her stunts, she decides to forfeit the contest, declaring that she shouldn't have let her foolish pride get in the way of Rainbow having the best party ever.  Soon thereafter, Cheese uncorks the confession that, as a youngster, he was inspired to become a party pony by visiting one of filly Pinkie's very own bashes.  The two join forces to pull off Rainbow Dash's bash, and Pinkie earns her "key" in the form of Cheese's rubber-chicken traveling companion.

"Pinkie Pride" has quickly become a fan favorite, and it's easy to see why.  The fourth season has been so full of "gimmick" shows that it was easy to imagine Weird Al's guest shot being an excuse for another content-less "fun romp" on the order of "Power Ponies."  But we wound up having our "rubber chicken" and getting some real meat to chew on, as well.  Hopefully, future eps with Pinkie won't forget that she can be a serious, and sometimes even quasi-tragic, character when the foundation of her buoyant nature is called into question.

Next week, we get another Rarity-centric episode!  Can't wait.

Saturday, February 1, 2014

DUCKTALES RETROSPECTIVE: Episode 70, "Time is Money, Part Five: Ali Bubba's Cave"

Once one's thunder is stolen, all that's left for one to do is to bang together the implements closest to hand, in a brave but vain effort to raise the same Furies.  I'd always expected that my return to "Ali Bubba's Cave" would be the occasion for a lengthy rehashing of Joe's and my longstanding beef with one of DuckTales' most notorious logical errors: the "Great Duckbill Island Blooper," in which Scrooge, having failed to pay off Flintheart Glomgold in time, was mistakenly awarded the "worthless" westernmost piece of Duckbill Island -- which actually should have been returned to Flinty along with the piece holding Bubba's diamond cave.  Thanks to GeoX and his correspondent "Christopher," however, all of our complaints about the climax of "Time is Money" being fatally compromised have been more or less blown out of the water.  It turns out that it didn't matter who wound up owning the westernmost island.  As noted in my comments on "Ducks on the Lam," Glomgold never had the authority to make the contract with Scrooge in the first place.  Instead of creating a hopeless mess, the "Blooper" merely added a figurative cherry on top of an already-sloppy narrative sundae.  Misguided though it may have been, the decision to return Bubba Duck to Duckburg and put him under Scrooge's care (at least until the reruns have run their course) actually winds up being among the less objectionable features of this final chapter.  Indeed, with only a couple of exceptions, the put-upon caveduck gets most of the best scenes here.

I'm sure it was sheer coincidence, but the opening scene of "Cave" is a mirror image of the conclusion to "Too Much of a Gold Thing," with the Ducks' transport plane heading towards the camera this time.  By contrast, Launchpad's "unsuccessfully successful" crash-less landing of the plane looks forward to the end of the series and the landing on the temple mount in "The Golden Goose, Part 2."  It's safe to say that the version we see in "Cave" is less distinctive.  In "Goose," the desperate Scrooge ordered LP to crash, because, with the future of the world literally at stake, there was no time to fool with a landing.  LP's Duckbill Island descent, by contrast, is just a goofy incident.  Even Scrooge's complaint that LP landed on the "wrong side of the island" is pretty weak sauce, since the island is very small to begin with.

The landing contretemps is one of several attempts made by scenarists Jymn Magon, Len Uhley, and Doug Hutchinson (how such massive combined talent could produce something as poorly thought out as this STILL baffles me) to liven up the ep's pre-Bubba antics with some good, old-fashioned Scrooge-LP banter.  Thanks to the downplaying of Launchpad's role in the series' final 35 episodes, we won't be getting many more chances to enjoy that particular flavor of first-season goodness.  Unfortunately, most of the palaver, which consists primarily of Scrooge hurling verbal barbs, is fairly mundane.  GeoX mentioned one of the limper examples in his review.

We also harken back to better serials past with a few scenes in which the Ducks are put in authentic physical peril.  HD&L, in particular, are subjected to a considerable pounding when the plane goes into its nosedive, and, later, when LP uses the plane to widen a crack in a wall in the subterranean cave system.  In the opening scene in the cargo hold, it doesn't appear that there's all that much stuff stored back there...

... so it's actually somewhat surprising, and not a little creepy, to watch the hardware suddenly multiply out of thin air, just to ruin the Ducklings' day (not to mention imperil their bones, beaks, and other body parts).  No wonder Huey is willing to voice the opinion that the boys might wind up dying!

For me, this ep really began to "die" when Glomgold showed up with the Beagle Boys in tow.  I've never heard a convincing explanation why this wasn't an egregious misreading of the Beagles' character.  Never in a thousand years would I believe the Beagles would abandon possession of the Money Bin without some sort of fight or "last stand."  I don't even think they'd do it in order to enjoy a little Schadenfreude at Scrooge's expense -- and here, we're expected to accept that they'd join Flinty to enjoy HIS triumph over Scrooge.  I'd sooner accept Glomgold building that massive protective wall in a manner of minutes with one of Gyro's spare construction robots than I would the Beagles ceding control over the object of their longstanding desires.

Ironically enough, the best part of Act One, by far, takes place in 1,000,000 BC:  Bubba comes home, quickly finds it a bore, and takes off in a quest to return to Scrooge.  The night scenes, including Bubba's recovery of the marker, are particularly fine, though I can't help but notice that the position of the "Millennium Shortcut" switches between touchdown (when the nose of the craft is pointed away from the cave) and takeoff (when the nose is facing the cave; see below).  Since these are among Bubba's finest moments of the series, I'm willing to let the smallish stuff slide.  (BTW, Greg, Bubba did take the marker with him.  You can see it in his hand when he beckons to Tootsie to come and join him in the time machine and then runs up the ramp.)

Act Two bounces us between Bubba's travels through time (at least, I'm assuming that the visit to Mount Duckmore occurred at some point in the past) and Scrooge, Launchpad, and HD&L's attempts to evade the cave monster.  The latter is actually pretty well-handled, with a lot of funny high points: Launchpad's turn as an "avian flotation device," the monster proving that it's "not a movie buff" by snuffing LP's supposedly fearsome flame, and a sneezing Scrooge giving away the Ducks in the mushroom field (the mushrooms actually seem to be growing out of rock, rather than in a literal field, but I don't know what else to call it) after warning LP not to do so.  Even these enjoyable scenes, however, aren't entirely satisfactory.  Greg was right to question the Ducks' decision to have a faceoff with the creature on the cliff's edge when they could just as easily have fled in the other direction.  Also, why is Huey suddenly holding the Junior Woodchuck Guidebook during the showdown scene, why is that fact never referenced, and why does the Guidebook then suddenly disappear in an immediately subsequent scene?  Was Huey planning to hit the monster with the Guidebook if all else failed?

Bubba's time-trip is similarly silly fun, though it sounds a legitimately poignant note at Mount Duckmore when Bubba briefly despairs of ever finding Scrooge.  The "run things by punching a bunch of buttons" philosophy has never been put to a stiffer test than it is here.  The sight of the melting bombastium is also a highly effective touch, though it is never explained why the bombastium should be melting to begin with, since Gyro presumably fixed the freezer at the same time that he was giving the "Millennium Shortcut" an overhaul.

I don't blame GeoX for concluding that Bubba ultimately finds his way back to Scrooge through "magic." The use of the "crude picture of Scrooge" doesn't come completely out of nowhere, though.  In one shot of the clockface in the back of the "Shortcut," you can see faint pictures drawn on some of the triangular points.  I couldn't make them out, but presumably they are "frequent destinations in time," and the pictures are meant to be the equivalent of a shortcut command on a computer screen; instead of punching in complicated commands to visit those places, you can simply use the clock to access them.  Had Bubba, Gyro, or someone referenced this feature prior to Bubba sketching the picture of Scrooge, we would still have had a "magical element" to contend with here, but the solution wouldn't have seemed quite so haphazard.

So Bubba returns -- neatly paralleling Scrooge's fortuitous arrival in 1,000,000 BC by materializing just in time to crush the triumphant monster's tail -- and miser and caveduck are reunited.  However one feels about this decision, one must admit that Bubba does play his rightful part in the Ducks' ensuing scramble to pay off Glomgold before the time limit expires.  The major palm, though, goes to HD&L for fixing up that "instant laser beam."  Having contributed relatively little of importance to the adventure up till now, HD&L save face with this example of nick-of-time ingenuity.  To be fair, luck did have something to do with their success.  Of all the "exotic flora and fauna" populating Duckbill Island -- the existence of which was never hinted at until this episode, BTW -- the most unlikely might be the series of small bushes that just happen to be growing in the proper place and with the correct alignment to allow for the creation of the laser beam.

After Scrooge's last-gasp victory is suitably teased -- complete with Flinty countdown -- we get the "awful truth," and the "Great Duckbill Island Blooper" follows, with the seemingly victorious villains tossing the Ducks onto "that lovely piece of property"... which, of course, soon becomes far lovelier after the eruption of the "diamondgasm."  Yep, this whole solution would have been incredibly contrived even had the "Blooper" not taken place.  Remember, also, that the dispute which triggered the whole thing was Scrooge and Glomgold dickering over the multiquadzillionaires' equivalent of pocket change.  Given the lack of context for the meaningfulness of Scrooge's victory and the flukey nature of said victory, the climax can't help but feel a bit "Peggy Lee"-ish ("Is that all there is?").

Scrooge's custom-built cave for Bubba and Tootsie is a clever conceit on which to end, but it will never be referenced or seen again.  Future appearances by Bubba will find the caveduck hanging around McDuck Mansion as if he were "just another Nephew" (or, for that matter, Webby).  I wonder whether Scrooge ultimately regretted the expense.  I know that he regretted buying those boom boxes.

UPDATE (2/2/14):  Several alert readers reminded me that Bubba's cave CAN be seen briefly in "Bubba's Big Brainstorm."  Sorry for the mistake.

No question, "Time is Money" hasn't aged particularly well, and I've had to revise my opinion of it downward to a considerable extent.  The question is, how could this have happened?  How could such a group of justifiably praised creators have missed the boat so completely on a project as ambitious as this?  Here are several theories:

(1)  Mark Zaslove's contribution to the success of "Treasure of the Golden Suns" may have been more significant than we imagined.  Jymn Magon may have been better versed in Barksian lore, but Zaslove may have been the prime reason why "Golden Suns" held together in a logical sense.  Anyone who's watched "Sir Gyro de Gearloose" knows how "tight" an episode script Zaslove could deliver at his best.  Sound logic in "Time is Money," by contrast, was conspicuous by its absence.

(2)  It's quite possible that "Time is Money" was a literal rush job.  I'm not sure exactly when the decision was made to produce more than 65 episodes of DT, but the fact that the only DT releases of the 1988-89 season were "Time is Money" and "Super DuckTales" is suggestive.  Between the continued production of DT eps, the early work on Chip and Dale's Rescue Rangers, and other projects in the process of development, WDTVA must have been in a considerable state of flux at this time.  Not wanting to let an entire season go by without new DT episodes, WDTVA may have gambled that it could pump out the stories introducing the new regulars on the cheap, at least in terms of the time expended.  "Super DT" fared better than "Time is Money," not just because Fenton Crackshell/Gizmoduck was a better character, but also because Ken Koonce and David Weimers were in charge of the project from the start and were able to maintain a certain consistency of vision (as screwy as said vision might sometimes have been).  Falling into an "assembly-line mentality" frequently plays havoc with quality, as fans of long-running animated series well know, and "Time is Money" may have been a harbinger of the problems that the increasingly bureaucracy-bound, less self-confident WDTVA would run into in the mid- to late 1990s.

Onward to "Super DuckTales"... and the one cast addition that unquestionably DID deserve better!

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Bumper 5: "Crash"
"Whoa!  And my reputation's restored, just like that!"

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The Funnybook Bubba

Before "Blurbing," I thought I'd briefly pick up on a train of thought I left parked on a siding during my comments on "Bubba Trubba."  What of Bubba's comics career?  In how many stories did he appear?  The answer, I think, speaks volumes as to the general consensus regarding this character's usefulness:


Four.  FOUR!

And, had it not been for DUCKTALES ACTIVITY MAGAZINE, DISNEY ADVENTURES DIGEST, and that one-panel appearance (along with every other Duck-comics and DuckTales bit player) fighting the "slime" in "Dangerous Currency," the count would have been zilch.  I must confess to being surprised by this.  Surely, I thought, Egmont would have commissioned at least a couple of stories featuring Bubba, but it did not.  After DT MAG published Don Rosa's "Back in Time for a Dime" in 1990, Bubba made bows in two eight-page DISNEY ADVENTURES tales in 1991: "The Family's Shrewd" and "Slugga Bubba."

Of this handful of offerings, Bubba is arguably the "star" of only one, that being "Slugga Bubba," in which Scrooge buys the Duckburg Westerns baseball team (Duckburg Mallards?  Calisota Stealers?  Never heard of 'em?) in order to give club-swinging Bubba an opportunity to strut his stuff as a baseball "natural."  The story is better than "Take Me Out of the Ballgame," which isn't saying much, but I'll take what I can get.  Contra Inducks, "Slugga" also features the only comics appearance of Tootsie... with one decidedly peculiar exception: the cover to a 1995 Brazilian comic that reprinted "The Family's Shrewd" (Scrooge's family vs. the badly disguised Ma Beagle and her boys in a parody of one of those "messy" Nickelodeon game shows).

Someone down Rio way didn't get the memo: Tootsie is not Dino!

Bubba's slime-busting moment in "Dangerous Currency" will almost certainly be his last appearance in comics... though one can only hope.  If "hope" is the right word, that is.

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"DuckBlurbs"

(GeoX) Anyway, oh no, Glomgold and the Beagles have, um, constructed a barricade in front of the diamond cave! What to do! Well, first, we could step back and contemplate the fact that we're expected to swallow the idea that Glomgold can engage in all of this blatantly illegal stuff, right out in the open, and nobody's gonna do anything about it. He can get away with all that, no problem. But his contract with Scrooge, boy--that's iron-clad, and it has to apply no matter what and if Scrooge is late by ONE SECOND with the payment, Glomgold gets everything he wants absolutely no question THE END. 

The Duckburg legal system, ladies and gentlemen.  Cornelius Coot would be proud.

(GeoX) So what, Bubba has no tribe? No family? No nothin'? I suppose that makes it easier to justify transplanting him like this, but to just have this be the case with NO explanation seems kind of dubious.  

Perhaps Bubba had a tribe, but the T-Rex we saw in "Marking Time" killed them all and was trying to "complete the straight" with Bubba when the "Millennium Shortcut" dropped in.  Wouldn't THAT have given "Time is Money" a bit more gravitas?

(Greg) Opening Moment #1: The title card for this one is Ali Bubba's Cave. That pretty much gives away the ending right in advance doesn't it?

Well... no.  That's the major problem with the title: it doesn't relate in any way, shape, or form to what happens in the ep.  BTW, did you notice the bit in Will Ryan's recap voiceover in which Scrooge is described as returning Bubba to his "rightful home"?  The series sure did a 180 in that respect, didn't it?

(Greg) Scrooge wants LP to nudge the plane a bit to get the crack opened. Ummm; what crack Scroogie? I don't see a crack anywhere. Logic break #1 for the episode four minutes in.

Oh, it's there, all right.  Note the light shining from it in the scene below.

(Greg) Huey refers to the LIBERAL RED BOOK OF LIES THE KIDS EDITION~! POW! OUCH! Ummm...I mean the Junior Woodchuck Guide Book which states that there are animals on Duckbill Island that they won't find anywhere else. 

"On the island?  No!  In the island?  Ah!  But definitely!" 

(Greg) So we logically head to Egypt to a constructed Sphinx (I didn't know that their construction was like us with scaffolding and all) as a dogsperson in a white robe (Terry McGovern); sandals and black hair is sculpting the final touches to the Sphinx and humming a tune. He does some chiseling (with a metal chisel?) and then proclaims that after years of work; the Sphinx is perfect see. 

It is known that the Egyptians used large ramps while building pyramids to move stones up to various levels, but some sources credit them with using scaffolding as well (though probably not the modern type seen here). 

Next: Episode 71, "Super DuckTales, Part One: Liquid Assets."