Showing posts with label Switzerland. Show all posts
Showing posts with label Switzerland. Show all posts

Thursday, August 21, 2014

DUCKTALES RETROSPECTIVE: Episode 94, "The Duck Who Knew Too Much"

If I had to hazard a guess, I'd say that, prior to preparing these RETROSPECTIVES, I'd watched "The Duck Who Knew Too Much" fewer times than any other DuckTales episode.  (That, or "A DuckTales Valentine"; it's hard to say for absolute certain.)  There's no particular reason for this; circumstances just seemed to work out that way.  What is relevant to the present review is that any prior speculation as to the quality of the ep was based on comparatively sketchy personal recollections and/or what Joe Torcivia wrote in our DUCKTALES INDEX.  I was therefore sticking my long, scrawny Duck neck out just a bit during my review of "Ducky Mountain High" when I fingered "Knew Too Much" as "probably the most uniformly satisfying" of the three second-season episodes that were held over for the first season of The Disney Afternoon.  Having now gone over "Knew Too Much" with a finer-tooth comb... well, I would now like to qualify that statement a bit.  The ep's superiority to both "Mountain" and "Scrooge's Last Adventure" is no longer quite so clear in my mind.

Don't get me wrong... "Knew Too Much," like the other two components of "The Tardy Trio," is centered on a first-rate thematic conceit -- in this case, chivvying a bumbling Fenton through a scenario that wouldn't be out of place in an Alfred Hitchcock movie.  Despite the title, the ep probably more closely resembles North by Northwest (1959) than The Man Who Knew Too Much (1956), if only because a good deal of the early action takes place on board a train.  However, despite the slinky spy Goldfeather's claim at one point that Fenton "knows too much," one shouldn't push any Hitchcockian analogy too far.  In both of the Hitchcock movies, the protagonists are thrust into intrigue through no fault of their own.  Fenton, by contrast, sets himself up for trouble by using chicanery (to wit: a phony case of "the dreaded purple-blotch beak pox") to sneak off on his ski vacation.  Once the initial dirty deed is done, the plot slips into a more familiar Hitchcockian groove, but, thanks to Fenton's original dishonesty, we have slightly less of an emotional investment in seeing him triumph in the end... at least, until the second half of the episode swings our sympathies in his direction and he receives due punishment for his "original sin" in the end.  The universe's balance is thereby restored, though Fenton might not appreciate the fact at the moment.

In three of Fenton's last four appearances of the series (counting "Knew Too Much"), he either doesn't use the Gizmoduck suit at all or has only a tangential relationship with its ultimate use. This strikes me as the DuckTales' writers' tacit admission that, when all is said and done, Fenton is truly more interesting than his Gizmoduck alter ego.  (One has to wonder how many more Fenton-only eps we would have gotten had the series extended beyond 100 episodes.)  Writer Doug Hutchinson (whose last animated episode of any kind this was, thereby concluding a brief, but highly fruitful, career with WDTVA) certainly takes full advantage of the opportunity; Fenton is in excellent form throughout, spouting quips, donning disguises, and acting the harried victim to a T.  The fact that we also get to enjoy Gandra Dee's most multifaceted and enjoyable role (just in time, too; it's also her last) is merely a bonus.  Not only that, the episode is surprisingly mature, touching on sexual themes more than any other ep outside the overheated "Metal Attraction," and perhaps deserving some extra credit in that human beings (or the Duckburgian equivalent thereof) are driving the "steamy engine," as opposed to a lecherous, crazed robot.  So, there is quite a lot to like here.

Unfortunately, we can't leave things at that...

... because this episode also features some of THE worst transition sequences the series has ever seen.  Greg brought a lot of these up in his review, but the "sitch" is, if anything, worse than he describes.  Throughout the first act and into the second, we are fed a constant stream of "WTF??  I thought that...??" moments that test, and ultimately break, our patience.  At the same time, the episode is acutely aware of itself, sometimes almost to excess, and the constant "nudge-winks" to the audience as we are trying to figure out "how we got from scene A to scene B" ultimately become a bit grating.  Thankfully, things get straightened out as Act Two progresses, and we get a thoroughly first-class conclusion in Act Three, but there is no way that we can entirely forget what has gone before.  Entertaining, to be sure, but unquestionably frustrating.

I'm not sure whether to blame Hutchinson or story editors Ken Koonce and David Weimers for "making the mess" (green jello and swizzle stick not included) here.  Actually, that's not strictly true. Since the final version of the episode is already packed full of incident to begin with, it is possible that Hutchinson originally included even more material, and, when K&W trimmed the ep down to a 22-minute length, they excised scenes that "seemed" unnecessary but actually provided for better transitions.  Or, perhaps Hutchinson wrote the script that we saw on TV, and K&W simply didn't bother to ask Hutchinson to tighten those transitions up.  (I prefer the former theory, for a reason I'll describe below.)  Other theories are possible, but I'm sensing that K&W may have been the ones who really fell down on the job (or into the jello-filled kiddie pool) in this case.

Despite the silliness of the whole Let's Make a Mess scenario, we get an early indication of the "mature matter" to come when the tackily triumphant Fenton "detumesces" in response to a kiss from the gleeful Gandra Dee.  The fairly hot "demo-babe" who suggestively swizzles her stick for the camera doesn't detract from the mood, either.  I do wonder, though: Since Mrs. Crackshell was watching the broadcast, shouldn't she have heard Fenton ask Gandra to "come ski with me"?  Wouldn't that have dissuaded her from automatically assuming that she would be going to Swizzleland with Fenton?

After Scrooge (who swings between grumpiness and cluelessness throughout before one final, glorious moment of redemption) violently rejects Fenton's request for vacation time, Fenton channels... well, Donald, Fred Flintstone, take your pick of any number of sitcom stars... and pulls what Major Courage would term "the old sickness ploy."  To his credit, Hutchinson handles the other characters' reactions to Fenton's invalid indisposition well.  Mrs. Crackshell warns Fenton of possible consequences (how responsible of her! -- though she will ultimately backslide a bit later in the ep), while Scrooge initially balks before being convinced of Fenton's illness for economic reasons (the possibility that Fenton might infect all of Scrooge's other employees, or at least those at the Money Bin).  Nicely played, Mr. Hutchinson...

... alas, now we get:

Bad Transition 1:  We jump from the Crackshells' trailer to the airport with NO explanation as to how (a) Fenton convinced his "M'Ma" to stand down; (b) Fenton managed to convince the jealous Gandra Dee that there was no "other woman" involved.  Leave aside for the moment the question of why the normally placid Gandra is suddenly so quick to don the green eyeglasses.  Presumably, Fenton had to go to or call Gandra just to convince her to get on the plane with him.  Here, though, Fenton is proclaiming his love for Gandra as they are sitting down in their seats.  Is this supposed to explain why Gandra looks so pissed off?  But then, why did she consent to board the plane in the first place?

Scrooge's presence on the plane is the first of many "near misses" that Fenton will have before the two finally meet again at the close of Act Two.  This would be more contrived if it weren't quickly made clear that Swizzleland is so tiny (with all the main settings of the drama located so close together) that the two characters NOT crossing paths would be less likely than them actually doing so!  Of course, some awkward contrivance will be involved, as well...

Bad Transition 2:  We jump from Fenton and Gandra getting ready to take off from Duckburg right to the train station in Swizzleland... or is it ACTUALLY Switzerland?...

... with no intervening scenes.  So how did Fenton and Scrooge miss each other during the flight and its aftermath?  One of them would have had to have gone to the "little Duck's room" at some point, no?  Or go to baggage claim?  Or go to currency exchange?  Or meet during the trip from the airport to the train station?  Or meet after Scrooge saw Gandra at some point?  After all, the two have met before, in "Metal Attraction," and Scrooge does know about Fenton and Gandra's relationship.

I'm willing to give Fenton a bit of a pass on making a pass at Goldfeather, because he was hit on the head by some luggage a moment before, and so his brains might still have been a bit croggled.  If this is an indication of the hidden depths of Fenton's subconscious mind, though, then perhaps Gandra has a reason for her "jealous-o-meter" to be set at "10".  (BTW, Susan Blu's "French" accent for Goldfeather has GOT to be the worst stab [no pun intended] at such an accent that I have EVER heard, even including Ruth Buzzi's horrific performance as Miss Ma'amselle Hepzibah in I Go Pogo: Pogo for President [1980]).  I honestly have no idea why Blu was allowed to get away with it.  Perhaps they thought they were trying to be funny, or ironic, or something, but it really is a distraction.)

The subsequent near-misses, hesitations, threats, and goof-ups on the train do have a number of bright moments, for example, Fenton pretending to be "suggestive" when he closes the curtains in his and Gandra's compartment, and a curiously dyslexic Scrooge continually misinterpreting the warning notes that a furtive Fenton tries to send him...

... but they also provide us with:

Bad Transition 3:  The frantic Fenton hides on a luggage rack in Goldfeather's compartment and then immediately hears and sees her below, talking to Agent X (the swizzle-stick magnate Von Doghousen).  Greg pointed out that Goldfeather would have no reason NOT to see Fenton when she went into the compartment.  I suppose it's possible that she sat down without noticing that Fenton was in the luggage rack above her, but then, you have to account for the fact that, when the rack breaks, Fenton falls down directly in front of Goldfeather, suggesting that he was on the opposite rack.  (Also note that Fenton appears to be looking forward when he listens to Goldfeather's conversation.) Questionable logistics, no matter how you slice things.

Bad Transition 4:  Fenton's notorious jump from the foreground of the picture inside the train onto the outside undercarriage of the train.  "Kids, don't bother trying this at home -- it can't be done, except by a trained Toon professional!"

Bad Transition 5:  Fenton and Gandra arriving at "Gducks" together at the start of Act Two, though we never saw how they made up after Gandra caught Fenton in Goldfeather's compartment and ran away in tears.  This is even worse than Bad Transition 1, or, for that matter, the scene at the train station.  Gandra actually saw the two characters together in what could easily be described as an intimate ("suggestive"?) setting, and Gandra had already been made suspicious of Goldfeather, thanks to the train-station incident.  Gandra's offhanded comment about Fenton "acting weird" doesn't even BEGIN to paper over the chasm here.

This is a LOT of oversights to forgive.  It's fine for an episode to have (in GeoX's terms) a "manic" pace, but there's "manic," and then there's just plain SLOPPY.  Unfortunately, we're not quite done yet:

Bad Transition 6:  Fenton knows enough (and why not -- he already supposedly knows "too much"?) to go to the Whizzle Swizzle Stick Factory to intercept Goldfeather and Von Doghousen, despite the fact that neither Goldfeather nor Von Doghousen ever mentioned the factory during their conversation on the train.  Nor does Goldfeather mention it when she asks the desk clerk for a taxi to go to "ze very important meet-ING."  This is the best evidence of all that some material had to have been cut or removed from the initial script.  It strikes me as highly unlikely that Hutchinson would have completely neglected such an important plot point.  Scrooge just happening to own the factory -- and, rather improbably, taking time out from supervising his gold shipment to do "surprise inspections" of "all [his] Swiz properties" -- is a mere "hop of logic" compared to this mighty leap across a canyon of unexplained deduction.

Thankfully, once we hit the factory, the episode FINALLY finds its webs and proceeds to deliver the intrigue and excitement we have been hoping for.  Fenton gets a chance to strut his stuff in several on-the-spot disguises and manages to remain undetected until the unfortunate incident with the sloppily slipshod swizzle-stick stomper.  (I'd ask you to "say that three times fast," but that joke, which isn't all that funny to begin with, is all but used to death during this sequence.  The earlier self-referential moments -- the real-life "idea bulb"; "Don't try this at home"; Fenton's warning to the audience that he does, too, have wits; the Alan Oppenheimer-voiced Von Doghousen dissing the code word "Oppenheimer" -- were cute, fairly clever, and generally isolated; here, the ep tries too hard to punch a gag over, in a textbook example of unnecessary "jackhammering.")

Once Fenton manages to explain things to Gandra, the pair turn out to make a pretty good team, so much so that I'd like to have seen them have at least one additional dual starring role before the series closed up shop.  Gandra gets most of the priceless moments; even her momentary lapse into inappropriate Spanish is made up for by the quick recovery into French.  Then, of course, she gets to show those hard-won "night school" skills by manipulating the giant robot mantis with ease.  Her ultimate ejection certainly isn't her fault, due to Goldfeather's possession of the remote control.  Gandra probably had as many "hidden talents" as Mrs. Beakley; too bad we never got to see more of them.

With the late-arriving Scrooge now a part of the good guys' team -- and "Gizmomamma" finally making up for her previous lack of attention to the ringing phone by bringing the Gizmosuit on-site -- Act Three whizzes by in a riot of laughs and generally impressive action, some of which is legitimately perilous.  The robot mantis legitimately does seem unstoppable as it "taps" the gold out of Scrooge's gold trucks...

... and Fenton earns some "gonad points" for daring to use the telephone workers' equipment to attempt to electrocute the mantis, putting himself in quite a bit of danger in the process.

Then, of course, "Gizmomamma" pushes all of the Gizmosuit's buttons (the last time we will see that particular shtick) and destroys the mantis, in perhaps the ultimate display of the adage that "motherhood is all about suffering."  In the end, though, you REALLY have to give it up to Scrooge for "getting dangerous," at least where the WDTVA censors are concerned:

Oddly enough, you could argue that Scrooge might have gotten the idea for the fake-gun trick from a notoriously feeble-souled comic-book story published during Western Publishing's terminal decline phase.  "The Jack-in-the-Box Plots" (UNCLE $CROOGE #193, February 1982, written by Vic Lockman, art by Pete Alvarado) found The Beagle Boys reduced to intimidating Scrooge into giving up his money by literally pointing fingers at him in unlikely places.  At one point, Scrooge moans that he can't tell the world about the Beagles' crimes because he would be too embarrassed to do so, and you can hardly blame him.

The late-episode rush is strong enough to make this episode a good one... but, as should be more than obvious by now, not as good as it could have been with a little additional care and thought.  The immediately subsequent "Scrooge's Last Adventure," like "Knew Too Much" and "Ducky Mountain High," will be a similar combination of conceptual gold and tactical dross.  Whichever episode contains the highest gold-to-dross ratio... well, that's up to every viewer to decide for himself or herself.  Myself, I think that it's a three-way tossup.

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"DuckBlurbs"

(GeoX) For this one, the seminal wikipedia article "List of DuckTales Episodes" claims that "Fenton uncovers an international conspiracy to steal Scrooge's gold overseas while supposedly on vacation." I defy you to tell me, based on that description, who is overseas, who is on vacation, and whether or not these two things are one and the same.

Hey, at least the description isn't factually wrong.  I wish I could say as much for the "official" DuckTales episode capsules that were published in Gladstone's DUCKTALES title.

(GeoX) The only real weakness is the ending, in which, [with Hutchinson] apparently unable to come up with anything really satisfying in the limited space remaining, Fenton comes down with the illness ("the purple-blotch beak-pox") that he was feigning before.

The ending may have been just a bit rushed, but Fenton did get his just deserts.  So there's that.

(GeoX) Fenton and Gandra have separate hotel rooms, I note. Yeah, it's a kids' show, I know, but still…could this have some relationship to the fact that he's so intensely--uncharacteristically, I would have thought--lecherous upon meeting the enemy femme fatale?

See above for my argument as to the possible source of Fenton's sudden bout of "lecherousness."  As to Fenton and Gandra's separate rooms... well, there's always the possibility that the two rooms are part of, you know, a duplex...

(Greg) This episode is written by Doug Hutchinson and the story [sic] is done by Ken Koonce and David Weimers. 

K&W are the story editors, actually... and here, it's a distinction with a real difference.


(Greg) So Goldfeather sticks the pistol in Fenton's face (WARNING! Toon Disney cut might be commencing here) and Fenton does the Peter Piper tongue twister to confuse her and he tries to bail stage left. But Goldfeather teleports in front of him and sticks the pistol in his face. I'm almost happy if Toon Disney cuts this scene actually. Almost.

It didn't.  To review: Waving blunderbusses about to no apparent purpose = OK.  Having a character meet a gun beak-to-barrel = No problem-o.

(Greg) So we finally head to the Swizzle Stick Factory of Doom which is on a snowy hill in Swizzleland. And there is a huge door below the mountain by the way which will probably be used by the end of this episode.

Curiously, though it would have seemed natural to have included a shot of the robot mantis walking through the door, we never actually get such a scene.  Instead, we see the mantis "emerging" from the shadow of the Swizzle Stick Factory hill and advancing on the surrounding countryside.  Apparently we were meant to infer that the creature exited via the door.

 
(Greg)  We see the stamping machine in a far view as Worker Fenton fiddles with swizzle sticks and then in comes a [pig] tour guide with some tourists which includes Gandra Dee who comes in last... The pig fur[r]y (who looks like that furry from somewhere I cannot remember at the moment) wants Worker Fenton to demonstrate since he's behind the control panel now trying to escape. 

It's Sevenchins Snootsbury from "The Land of Trala La."  Earlier, the Quack Maison waiter from "Down and Out in Duckburg" made an appearance as Scrooge's waiter on the train.  And, lest we forget...


Au revoir, Vacation van Honk, we hardly knew ye.  (Literally.)  And Quax is probably grateful that Gloria Swansong allowed him to go out on his own for once.

(Greg)  Fenton whisper yells that he's going to explain why he is here; but grabs Gandra and they run into the storage room with a No Swizzle sign on it. Why is there a sign? I don't know; I don't they will ever explain it.

I think it's meant to be a "Do Not Enter" sign.  The interdicted hand appears to be reaching for a door knob.

(Greg) So Fenton dials the phone and we discover that the motel desk man is known as the Italian Sn[o]b (6.5% of the people in Switzerland speak Italian so there better be someone German and Romanian or I am going to be disappointed.) as Fenton informs the guy that he has an important message to Scrooge that the Swizzle Stick Factory is a cover for a plot to steal his gold signed a friend.

The desk clerk isn't "The Italian Snob"; he is referring to the lodge as "Hotel de Snob."  (Funny, I thought the place was called "Gducks."  Maybe that's the name of the village in which it is located.)  And I think you mean Romansh, rather than Romanian. 

Next: Episode 95, "Scrooge's Last [sic!] Adventure."

Thursday, August 22, 2013

DUCKTALES RETROSPECTIVE: Episode 50, "Double-O-Duck"

We're halfway home!  This weekend, I plan to write up some reflections on the "journey" thus far, including some comments (similar to those put forth by Joe Torcivia in the comments section not long ago) on how this retrospective has thus far influenced my overall view of DuckTales.  First, though, we have one of the series' unquestioned classics to plow through, an episode that seems to have a secure place on everyone's "Top 5" list.

It's pretty safe to say that, in terms of its influence on other creative entities, "Double-O-Duck" has enjoyed the longest "half-life" of any single DT episode.  The fans' interest in extending their exposure to super- (or should that be stupor-?) spy Launchpad immediately became apparent when the Gladstone Comics DUCKTALES title ran a poll to determine which ep readers most wanted to have turned into a comic-book story.  "Double-O" was the webs-down winner.  Alas, we ultimately had to content ourselves with...

I don't own this book, but something tells me that the version of the story presented therein is rather more... sedate... than the wild, Terence Harrison-fashioned version that we saw on screen.  Why else would the publisher have seen fit to put a scene from the "equivalent of the flip side" on the cover. In all honesty, the lack of a "Double-O" comic in the late 1980s was probably a blessing in disguise, as the artistic chores would almost certainly have been handled by the Jaime Diaz Studios, whose offerings were famously bland (though, admittedly, very rarely off-model -- which might actually have been an additional disadvantage for artists trying to capture the ep's squash-and-stretch, "pop from pose to pose" style).

On his blog, Mike Peraza fills in the details of the next stage quite thoroughly.  A fateful flip-flop turned Launchpad from the star of a proposed new Double-O-Duck show into the sidekick to a brand-new mallard, who eventually emerged as the re-branded Darkwing Duck. 

After his Disney Afternoon and re-run... um, runs, the popular DW enjoyed a well-received (though all-too-brief) revival in 2010, getting the regular comic-book title he had never previously enjoyed.  The tremors from "Double-O"'s original "Big Bang-Up Job" could still be felt as late as the Fall of 2011, when an episode of My Little Pony: Friendship is Magic featured a masked hero character named "The Mysterious Mare-Do-Well" and sporting a costume with a suspiciously familiar color scheme.

Of course, "Double-O" was far from being Disney's first crack at the spy genre.  In one of its boldest moves ever, Western Publishing completely made over the rather staid MICKEY MOUSE comic-book title in 1966, turning Mickey and Goofy into "Super Secret Agents" operating in a world of realistically drawn humans.  Paul Murry and Dan Spiegle tried hard to make it work, but the "new look" lasted only three issues.

Overseas Disney comics readers, meanwhile, were given an original spy character in the feathered form of 0. 0. Duck.  (By the way, those are zeroes, not O's.  The Inducks search engine told me so.)  Created by writer Dick Kinney and artist Al Hubbard, the team behind Fethry Duck (among others), 0.0. made his debut in 1966 and, to my considerable amazement, continues to appear in new stories to this day, though his appearances seem to have slowly petered out after the 1980s.  I suppose that as long as James Bond movies continue to be made, this character's existence in the "Duck universe" will continue to be justified, if only just.

Cover to a 1967 Australian comic (which seems to have made the zeroes/O's error)

I was able to find only one 0. 0. DUCK story in English, and, from what I could gather, the character resembles Maxwell Smart more than anyone else.  He's not a comical bumbler so much as he is comically oblivious to and/or unconcerned by what is going on around him.  Notice how he and his female partner Mata Harrier react to their car careening off a cliff...

... and compare it to Launchpad's somewhat different take on a very similar situation at the end of Act One of "Double-O-Duck":
I would argue that LP's unique combination of physical bunglage, general attitude, and mental confusion makes him a far more successful potential spoof-spy than 0. 0. could ever hope to be.  The fact that "Double-O" maximizes the potential of the basic idea so well, however, should not be overlooked.

So what works so well in "Double-O-Duck"?  As the saying goes, if you have to ask, then you obviously haven't seen the episode.  Start with the opening sequence in which agent Bruno von Beak leads the DIA spies on a merry chase -- arguably, the single best opening of any DT ep, period.  Is it any coincidence that the jazzy "chase music" we hear here is the same music that accompanies the car chase at the end of the equally outstanding "Hero for Hire"?  I think not.

After Bruno winds up on the plane's wing, the episode's visual aesthetic begins to appear with a vengeance.  Characters don't react in this ep, they lunge; they don't vault gracefully, they hang in midair and defy gravity; above all, they pose.  Harrison foreshadowed this approach in "The Golden Fleecing," but he totally commits to it here.  The ending gag, with Bruno, having survived all of those perils, being trampled by a mob of frenzied commuters, is the perfect capper.


BTW, what's up with that strangely suggestive advertisement on the station wall in the fourth image?  And that won't be the only such wink-wink moment that we'll see.

After LP is mistaken for Bruno and taken to see J. Gander Hoover (Arrest warrant?  What's that?), the storyline rolls smoothly into the well-established James Bond plot-ruts.  As GeoX notes, everything that should be covered in the spoof is in fact covered, though some things are admittedly covered more thoroughly and/or effectively than others.  Take Scrooge's relationship to the DIA, for example.  In "The Right Duck," it was strongly intimated that Scrooge funded or supported DASA in some way, else he would not have had access to the information that Launchpad had been launched aboard the "Voyager."  The fact that LP uses his presumed "one phone call" to contact "Mr. McDee" here suggests that (1) he knows how much weight Scrooge pulls in Duckburg in general and (2) Scrooge has some level of interest in the DIA's activities, most likely a financial one.  Since it is far less likely for a single city to have its own intelligence force than even to have its own space program, it's quite possible that Scrooge is financing the DIA single-handedly.

As described by Hoover, Dr. Nogood's scheme has glaringly obvious flaws, of course.  Simply destroying the paper money in all the Swiss banks (interesting how the country retains its "real" name here but is turned into "Swizzleland" in "The Duck Who Knew Too Much") wouldn't affect the paper money elsewhere, much less hard currency.  In my comments on "The Money Vanishes," I made the same point regarding Scrooge inexplicably forgetting that the "money moths" wouldn't attack his gold coins.  Perhaps writers Ken Koonce and David Weimers should have thought on a more modest scale and had Nogood's plans involve the destruction of one single, precious substance in which Scrooge might have a very large stake.

I was a bit disappointed to see that K&W overlooked "Sir Gyro de Gearloose" when they explained why Gyro was serving as "G" (or, as the lab door with the even-then-anachronistic slide rule painted on it proclaims, "Dr. G").  I know that they didn't write that episode, but it wouldn't have taken much effort to check and note that Gyro is a general inventor-for-hire, not some sort of hireling of Scrooge's who depends upon Scrooge's generosity to stay in business.

If you asked me to finger the single cleverest idea in "Double-O-Duck," it would probably be the use of maps to show Launchpad's globe-hopping travels.  Yes, I know that it's a bit of a "cheater," but some thought was put into the creation of these things.  The peculiar placement of Duckburg in what seems to be the general vicinity of Roanoke, Virginia will, of course, be questioned by many...

... but another map shows what looks like a cartoon explosion where Israel would be (talk about getting crap past the radar -- good luck getting away with that today, fellas).  Some good continuity is also shown when Launchpad "fills up in Istanbul" (yes, Greg, check the unmistakable form of the Anatolian peninsula; that wasn't Iraq!) and refers to that fact during the ep's iris- (and crash-) out scene.  The geographical ingenuity is, of course, partially undercut by the surprising Indian stereotyping.  It's not the snake-charmers, flutists, and bazaar salesmen that bother me so much as the line about LP going to New Delhi (yeah, the Delhi/Deli stuff was fairly lame, but what the hey) and meeting "beggars who'd love a pastrami on rye."  Jokes involving starvation... oh, what fun.  It reminded me a little bit of the RICHIE RICH comic-book stories involving the comically poor Latin American nation of El Squalid, where "El Presidente" ate a tiny pellet of food each day because "a Presidente must keep up his strength."

As the side-switching femme fatale with the (no surprise) first-rate Tress MacNeille voice, Feathers Galore brings quite a lot to this episode, so I suppose that I shouldn't complain too much about the fact that, since Nathan Yodel's Deli and Dr. Nogood's hideout are in Geneva already, it would have been far easier for Launchpad to have met her there (in a different locale in the city, of course) than to have gone all the way back to New Delhi to do so.  After all, without that side trip, we wouldn't have had the hilarious scene in Feathers' room in which her desire for some "smoochy smoochy" gets out of hand and she gets to show off her karate skills.  When LP boasted in "Lost Crown of Genghis Khan," "Usually, it's the girls' chasin' me!", I don't think that this is what he had in mind.  Interesting how Feathers' "sexy" dancing-girl outfit is actually far LESS sexy than the outfit she's wearing during this sequence.

The first of two Toon Disney cuts occurs soon after this, as Launchpad's comment that Feathers is the sort who "gives women drivers a bad name!" was removed for TD rebroadcast.  Since LP's comment was actually critical of the familiar stereotype, I don't see what the problem was here.  As we'll see, the second excision makes even LESS sense.

The encounter with Dr. Nogood is a massive mash-up of more-or-less direct swipes from James Bond films.  Nogood and his silent henchman Odduck are clearly meant to evoke memories of Auric Goldfinger and his body servant Oddjob, the cat Flower (Bambi reference?) dates back to the earliest movies to feature SPECTRE mastermind Blofeld, while the DIA forces' "dropping in on" Nogood's troops on rappel lines is lifted from the climax of You Only Live Twice.  (Since Nogood's setup is already far underground, I wonder what obstacles the DIA troops had to obliterate in order to blast that giant hole.  Scratch one pseudo-deli, I guess.)  Unfortunately, I can't recall a Bond flick during which Bond was put in a death trap with carnivorous animals.  It must have happened sometime, wouldn't you think?


Despite the quick response of the DIA troops -- even Jimmy John's probably wouldn't have been that "freaky fast" -- I'd be hard-pressed to say that the DIA pulled off this caper more efficiently than even the bureaucracy-bound SHUSH of Darkwing Duck would have.  A number of the problems encountered by Launchpad are the direct result of the operators at the DIA not being told that LP was going to be calling in on "unauthorized" equipment.  That's a pretty big oversight, even though J. Gander Hoover would more than likely brush it off as an example of "details, details!".  Greg's theory that Hoover was put out to pasture after this caper, with the agency changing its name and bringing in J. Gander Hooter as a more competent replacement, begins to look plausible now.

As menacing as Harold Sakata's Oddjob was in the original Goldfinger, the silent Odduck goes him two better here by catching Launchpad's toupee bullet in his teeth and then grabbing some additional bullets and crumbling them to dust.  Toon Disney kept the first scene (though it dropped LP's line "Is this what they mean by 'bite the bullet'?") but eliminated the second.  THIS MAKES NO SENSE WHATSOEVER.  It would have been better (not to mention more consistent) had TD purged ALL references to Odduck stopping bullets and limited the big goon's hench-activities to chasing after Launchpad and Feathers and dumping LP into the lions' den.


The demise of Nogood, and the subsequent tearful goodbye between Launchpad and Feathers, could have been handled a little better.  We don't get to see Odduck or Flower meet their demises; instead, Nogood clambers up a catwalk and gives himself no reasonable avenue for escape apart from plowing straight through LP and Feathers.  If nothing else, he should not put himself in the position of having to defeat Feathers, since he presumably knows something about her karate talents.  The death-dive remains pretty "gruesome" (GeoX's description), though, and that's true regardless of whether the bubbling vat contained acid or (as is more likely) "vanishing fluid" (which Nogood, oddly, was previously able to store in a test tube without the tube itself dissolving).

GeoX is right in fingering the Casablanca-inspired farewell scene as being somewhat awkward.  The major issue is Launchpad's declaration that Feathers belongs with her "true love" Bruno.  Even if this were true, there's still the inconvenient fact that Bruno is now in jail and is presumably going to stay there for a long time.  If Feathers takes LP's suggestion seriously, then she'll be placed in the awkward position of being forced to pine after two former colleagues.  That seems rather harsh to me.  As Greg notes, it is possible that Feathers herself will have to lose her liberty for a short time due to her association with FOWL, and who knows what will happen after she is released?  (For a very believable -- and somewhat bittersweet -- fanfic take on what might have happened to Feathers after the events of "Double-O-Duck," I highly recommend Kim McFarland's Darkwing Duck story "Here a Slug, There a Slug.")  At least the Casablanca riff gives us some legitimately fine visuals -- atypically serene ones given the manic tone of most of the episode, but affecting ones nevertheless.

In a sense, "Double-O-Duck," despite its free-swinging approach, takes less risks with the DT characters than does a "reality-bending" ep like "Scroogerello."  You pretty much know what to expect here; the fun lies in getting to the final goal.  And great fun it certainly is.  This is an episode that no one gets tired of rewatching.

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"DuckBlurbs"

Thanks to Greg, I was able to confirm that my name was, in fact, listed in the "Special Thanks" credits of DuckTales Remastered.  Go here and scroll to 30:48.  Regarding those names preceding my own... Yossi, I really don't know what to say.  I consider that a HUGE compliment in and of itself.

(Greg)  So we head outside the D.I.A. Headquarters (Note to self: Never show thy name in front where everyone can see it)

It's all good, thanks to the ingenious use of an extra letter to throw enemies off the track.  (I'm assuming that the "H" stood for "headquarters.")
(Greg)  So we logically go to the scene changer of doom as LP re-enter[s] disguised as a stereotypical German [actually, I think it's a Bavarian] carrying a barrel of pickles that Peter Piper picked....apparently. 

Between that beard-obscured lower beak and the lederhosen he's wearing, LP resembles no one so much as a larger version of Super Duck here.

(Greg)  Other than the usual Wang screw ups and logic breaks; this episode was perfectly written and pretty much the high watermark in terms of writing from the KK/DW duo. I also like Feathers and her chemistry with LP as well since she had some killer moves while at the same thing not being a total super feminist. 

In terms of precise writing, I'd have to vote for "Hero for Hire" and "The Uncrashable Hindentanic" as superior to "Double-O," but "Double-O"'s sheer "energy and panache" (thanks, GeoX) place it right behind those.  And I do agree that Koonce and Weimers managed to walk the fine line with Feathers, making her competent to handle herself while somewhat vulnerable at the same time.

Next:  Episode 51, "Jungle Duck"... but first, those aforementioned reflections on reaching the halfway mark.