Showing posts with label Bonkers. Show all posts
Showing posts with label Bonkers. Show all posts

Wednesday, December 24, 2014

Merry Christmas!

To quote Don Karnage: "Is this not the season of giving?"  Then, let's celebrate the holiday by giving some love to the much-put-upon Bonkers AND the sadly underused Fawn Deer.  I still wish that the Bonkers production crew had stuck it out with Miranda Wright as Bonkers' partner.  The cast of Bonkers' friends and foes in the Wright eps -- some of whom can be seen in silhouette on the wall in Shelley Pleger's illo -- held at least as much potential as the Toons that were introduced when Lucky Piquel entered the show.

Sunday, March 16, 2014

DUCKTALES RETROSPECTIVE: Episode 75, "Super DuckTales, Part Five: Money to Burn"

"Can ["Super DuckTales"] get any more overbooked?" asked Greg at the start of his review of "Money to Burn."  Paraphrasing Gizmoduck himself:  It CAN?  Yes, I guess it can.

Overbooked and, sadly, underedited.  The evidence that "SDT" was something of a rush job, which has been trickling in throughout the serial, pours out in a gush in this final chapter, in the manner of the "Lake Dobegon Money Dam" bust that climaxed "Liquid Assets."  Clearly at a loss as to how to stretch the "longest sustained Beagle Boy assault on Scrooge's money in history" (yeah, I'm allowed to swipe from myself) out to cover an additional 22 minutes, Ken Koonce and David Weimers execute the sire of all "swerves" by anticipating one of the future cardinal rules for Quack Pack writers: When in doubt, throw in a space alien.  In all honesty, the shift in focus does result in a fair amount of clever humor, not to mention a large number of much-appreciated sci-fi and pop-culture shoutouts, and it gives Scrooge, Gizmoduck, and Launchpad the only chance that they will ever have to share an adventure together.  Unfortunately, the Beagle Boys plot threads aren't "tied up" as much as they are balled up and tossed carelessly into the corner, as if the audience is expected to forget that the Beagles' takeover of Scrooge's mansion, subversion of Duckburg's justice system, and so forth ever happened.  This is considerably more insulting to the viewers' intelligence than the fuzzy "explanation" for the Beagles' sudden presence on Duckbill Island with Glomgold in "Ali Bubba's Cave."  The audience's patience is further tested by a series of events that are logically absurd even by the comparatively lax standards of a DuckTales space saga.  Marrying visual indifference to narrative laxity, Wang Films chooses this final chapter of the serial to "blow" its proverbial "fuse," littering our path with visual mistakes and obvious goofs that wouldn't have passed muster if the production had been subjected to normal quality control inspection.  The result is a climactic chapter that, while it's certainly memorable, can't honestly be classified as great, except insofar as it gives Fenton ample opportunity to prove his full worth as both himself and Gizmoduck.

The Scrooge-Launchpad-Gizmoduck troika turns out to be a winning combination, and I commend Koonce and Weimers' ability to keep the distinctions between the two original creations clear, much as "Three Ducks of the Condor" managed to perform a balancing act between LP and Donald.  We get a quick taste of this right off the bat, as the trio prepare to join the hordes of Duckburgians in search of the sunken Money Bin (which, lest we forget, sank in clear view a mere couple of hundred of feet off shore, but let's not visit that subject again).  Gizmo is all ready to make a bombastic pronouncement about the Ducks' impending investigation, but LP quite literally squelches him and directs him inside the sub -- a perfect reaction for a character who, despite his occasional bouts of braggadocio, is all about deeds, rather than words.

The peculiar use of a literal "space plane," the USS Jumpstart ("USS"?  Shouldn't that be "DSS," for Duckburg Space Ship, given that Duckburg has its own space agency?), provides the excuse for LP to serve as pilot during the Ducks' mission to track the alien robots who have made off with the Money Bin.  The Jumpstart, with its theoretically unnecessary clutch, wipers, and open-able windows, gets a sufficient amount of air time that I wonder whether K&W had the intention of bringing the craft back in some future episode.  If doing so would have allowed Launchpad to participate in another "adult teamup," then I would have been all for it.

On the robot planet, Gizmoduck, of necessity, does most of the fighting, but Launchpad does get one glorious moment to shine when he and Scrooge are attempting to launch the Jumpstart from the edge of the cliff.  When LP pushed the Jumpstart over the edge and hung onto the wing for dear life while waiting for Scrooge to pop the clutch, who wasn't thinking of the pilot's condor-back flight during "Three Ducks of the Condor"?  "Flyin' coach" was even more problematic here because LP had to figure out a way to get from the wing to the cockpit before the Jumpstart plunged into the lava (or molten metal, or whatever it was).  Given the structure of the Jumpstart, this feat would literally seem impossible, but, true to Scrooge's tribute at the end of "Launchpad's First Crash," LP finds a way to make the impossible possible. It's a moment of derring-do to rival anything we saw during the first season, and, Scrooge verbally acknowledges the fact after the two have flown to safety, as well he should.  It also marks the literal end of an era: it's almost literally the last time that Launchpad will be allowed to BE Launchpad, in the most dramatic sense, before the onset of the Darkwing Duck neutering process.     

We never do find out exactly what happened when Gizmoduck "pushed all his buttons" and destroyed Planet MEL.  This is actually a harbinger of sorts of what's to come insofar as Gizmo's battles are concerned.  Believe it or not, this is the last time that we will ever see Gizmo using his deadliest weapons (the "torsal torpedoes" and such) in any major manner.  His future missions will generally involve him using his flying abilities, extendable arms and legs, speed, and the occasional quirky gadget (e.g. the "microscopic handcuffs" that he intends to use on the Metal Mites), but missiles, rockets, and other explicitly military-style paraphernalia?  Not so much.  This is so remarkable that I have to wonder whether it was a conscious decision.  The production crew even seems to have become somewhat leery of Gizmo using gadgets in general; how many of the items pictured below ever made another appearance, even one in jest?

Gizmoduck's track record on the robot planet isn't spotless -- he did get walloped by that first bunch of robot guards -- but, before we're done, we just know that Launchpad, as is his wont, is going to trump any mechanical error of Gizmo's with a mental rock of his own.  This comes to pass when LP accidentally releases the Money Bin into Earth's atmosphere... and now the obsessed Scrooge, heretofore mainly a captive and/or ineffective kvetcher, gets his moment in the unfiltered rays of the Sun.  Of course, GeoX is correct in criticizing the "scientific research" that went into putting Scrooge's "space swim" together (though the truth of the matter turns out to be a little more complicated than one would think), but, given such conveniences as days-long trips to other planets (a la the speedy trips to and from Mars in "The Right Duck"), holes and doorways on spacecraft that don't cause air to be sucked into the vacuum, and the like, it's difficult to get too bent out of shape about it.  Besides, it sets up a really neat homage to Slim Pickens' missile-ride near the end of Dr. Strangelove (1964).

The reason for the Strangelove call-back becomes chillingly clear when the Bin lands back atop Killmotor Hill accompanied by a massive flash that looks for all the world like a nuclear detonation.  K&W seem to have assumed that, since no actual explosion was involved, none of the nearby buildings would have been destroyed.  I find that exceptionally hard to believe.  At the very least, the shock wave would have blown out all the windows in the area as surely as the baby Yeeker shattered all the Protectoglass at the conclusion of "The Unbreakable Bin."  A few of the flimsier buildings would probably have bitten the dust, as well.  Then there's the little matter of damage to the Bin itself.  Not even Scrooge's installation of a bin bottom with the toughness of a command module's heat shield (I guess that the events of "A Drain on the Economy" must have scared him into doing something about that vulnerability) would have prevented a structure that has been cracked and pierced by far less stringent shocks in the past from sustaining some massive trauma.  I mean, the force of the blow was strong enough to peel the highway off of its foundation like a bandage being pulled off a person's skin (leading to a particularly visceral form of Karma being visited upon the puzzlingly unpunished Beagles' heads).  If you asked me which climax was more outlandish -- the destruction of the Valley of the Golden Suns or the Bin's thunderous touchdown -- I might just pick the latter.


While the absurdities of "Burn" wind up burying the viewer's logical faculties as thoroughly as the displaced highway obliterated Ma Beagle's cottage, the serial's thematic continuity -- that of Fenton gradually realizing and taking full advantage of his own capacities -- did carry through in rock-solid fashion to the very end, completely independent of the planet on which the action was taking place.  After defeating MEL in the counting contest armed only with his wits ("no cracks about going into battle unarmed!") and returning to Earth, Fenton proceeds to take on two of his other personal demons, reading his lazy "M'Ma" the riot act and ginning up enough courage to ask Gandra Dee for a date that, as things turned out, hadn't previously materialized only because of his own lack of self-confidence.  The latter two scenes hit exactly the right emotional notes -- yes, even including the "facedown" scene in the trailer, which some elements of today's viewing public might regard as bordering on verbal domestic violence -- and allow us to exit with a smile on our faces, not to mention a sense of legitimate anticipation as to what challenges Fenton (as opposed to Gizmoduck) might have to take on in the future.

Tucked in between these moments, however, is the post-touchdown scene in the Money Bin, hereafter to be known as the "Two Somebodies (and I'm not kidding)" scene.  After Scrooge gives both Gizmoduck and his "friend" Fenton the promise of continuing employment...

... an ecstatic Gizmoduck exits the Money Bin above the watching figures of HD&L, Launchpad, and... Scrooge?!

One can only assume that "Scrooge 2" is the great-uncle of the notorious "fourth Nephew," Phooey Duck.  Come to think of it, that might help explain all of Phooey's appearances in the Duck comics.  Phooey feels so neglected by his ethereal elder (who, as far as I know, only appears in this one TV episode) that he tries to horn in on the legitimate fun whenever he can.  Needless to say, this visual gaffe ends up detracting somewhat from what should have been a much more powerful scene.

Likewise, it is difficult to become totally invested in the perils of the robot-planet ruckus (Good night, Vic, wherever you are.) when the animation continually performs the visual equivalent of tickling us under the armpits and making us laugh.  Start with one of WDTVA's worst examples of the "Conveyor Belt Of Doom," one rivaling even those seen in Chip and Dale's Rescue Rangers' "Mind Your Cheese and Q's" and Bonkers' "Hand Over the Dough."  The problems go well beyond the one Greg mentioned regarding the contradictory directions in which the traumatizing treadmill is shown to be traveling.  Compare Scrooge and Launchpad's position on the belt upon initial placement...

... to their location a nontrivial amount of time later, AFTER Fenton and MEL have had their little enumerational extravaganza AND the revived Gizmoduck has taken out some robot guards:

I suppose that Scrooge and LP slipped into a wormhole in the interim.  (BTW, if they're supposed to be processed into "axle grease," then why are presumably worn-out robots being dumped into the melting pot as well?)  The Money Bin, incidentally, is handled in similarly dilatory fashion; while the framework of the "big machine" (RIP) is stripped and presumably destroyed before the end, the Bin itself is never wrecked or "blasted open," despite the robot workman's announcement that the robots are ready to do the deed before the Ducks are dragged in front of MEL.  While the Bin may not have been thoroughly cooked, it was certainly heated up to sauna-like levels at some point, as it seems to have been reduced in dimension by the time Gizmoduck rescues it and returns it to Scrooge:

The aliens' spacecraft undergo similar waxings and wanings in size.  The first shots of the salvage cruiser zeroing in on the sunken Bin -- bits that obviously take after the opening scenes of the original Star Wars -- suggests that the ship is quite massive:

During the salvage process (aka "The Parting of Duckburg Harbor"), however, the craft appears to have shrunk in size:

Hard to imagine a full-grown Money Bin fitting inside that thing, but it does.  In fact, it has a mechanical claw that literally reaches down, picks up the Bin, and lifts it into the hold.  (Mind you, this is the same Bin that supposedly couldn't be moved while all the money was inside, at least, not until the end of "Full Metal Duck.")  We "supersize it" again after the destruction of Planet MEL, with the alien ship dwarfing the captured Jumpstart...

... and literally covering the entire Duckburgian sky when it comes in for a landing... er, hover... after the Bin has landed.  Hammering home the sheer immensity of the huge ship, Gizmo and Launchpad descend to Earth in a massive elevator-like device that seems to have been inspired by Dune.

What subsequently happened to that gigantic spacecraft?  It had to come down eventually.  My own "headcanon" is that Scrooge's scientists then examined it, discovered the secrets of its operation, and applied them to other projects, ultimately leading to the Duckburg of Carl Barks' "Island in the Sky" at some point in the undefined future.  That would certainly take care of many of the lingering logical problems that I have with that Barks story.  It would also tie in nicely with the retrofitted backstory of Lost in Space that was provided by Bill Mumy in the comics adventure "Voyage to the Bottom of the Soul."

Aside from Fenton getting in touch with his potential for heroism of any sort, the major emotional breakthrough examined here is the maturation of Scrooge and Fenton's relationship.  In all honesty, this material could have been handled more artfully.  The issue I have with it isn't with Fenton's behavior so much as Scrooge's.  After Fenton has been stripped and revealed by MEL, Scrooge's comment about Fenton's "inferiority" probably pulls an automatic guffaw from most viewers, but it's actually out of place.  Granted, Fenton made quite a few goofs on the "Assets" side of the serial's ledger, but shouldn't Scrooge have considered that Fenton also has shown himself to be capable of controlling the Gizmosuit (including during a time period when he did not have access to the manual) and therefore must have something going for him?  A classic example of overreaching while going for a cheap laugh, says I.

While Scrooge and Fenton are being dragged away to what they believe to be a greasy fate, Fenton (no doubt thinking of that earlier "inferiority" remark) tries to convince Scrooge that he is worthy of the miser's trust, but Scrooge appears to have given up all hope.  Again, Scrooge's attitude is the problem here, especially given the parameters established in the TV series.  Has Scrooge forgotten so quickly that his "true wealth" consists of his family (cf. "Once Upon a Dime")?  Wouldn't he feel some sense of responsibility to keep fighting until the end for their sakes?  And wouldn't he appreciate the fact that Fenton is showing the kind of spirit that sustained Scrooge as a youth?  Remember how galvanized Scrooge became when similar points were brought up to him at his lowest ebb during "Down and Out in Duckburg." Why couldn't he bring such points to mind here?  At least Scrooge ultimately comes to acknowledge his errors and give Fenton full credit for coming through in the clutch.

If you're in a forgiving mood, Scrooge's uncharacteristically passive acceptance of his apparent fate here might be written off as a simple oversight, overlooked in the rush to get to the serial's climax.  The handling of the Beagle Boys, by contrast, is just plain sloppy.  They continue to be a part of the narrative in the opening moments of "Burn," commandeering a vessel to go and search for the Money Bin...

... but, after the aliens swoop in, the Beagles are quite literally overshadowed -- victims, along with Scrooge, of the robot craft's powers.

So now the police are going to recover their moxie and take the Beagles into custody, right?  Wrong!  The B-Boys are next seen sitting on Ma Beagle's porch and complaining about being bored.  No explanation is given as to what the legal status of their purchase of Scrooge's Mansion is, whether they are now wanted fugitives, or anything similar.  This could have been their first appearance of the serial, and it wouldn't have made any real difference insofar as their reactions were concerned.  You've heard of hand-waves; this is a veritable hand tsunami.  It's not an outright mistake akin to the problems that dogged the final chapters of "Time is Money," but it's something almost as offensive: It's writing that is contemptuous of its audience.

So where does "SDT" rank among the quartet of DuckTales four- and five-part adventures?  Safely behind "Treasure of the Golden Suns," to be sure, and safely ahead of the even more problematic "Time is Money."  That leaves a direct comparison with "Catch as Cash Can."  I suppose that I'd give the nod to "SDT" due to its sheer scope and the presence of Fenton, who, by and large, makes an extremely successful debut here.  But the call is a little closer than it would have been had I done this comparison back in the late 80s.  Entertaining as "The Birth of Gizmoduck" is and continues to be, the signs of lowering "Cartoon Duck Syndrome" seem rather more ominous now than they did then. 

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Bumper #10: "Dollar"
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"DuckBlurbs" 

(GeoX) Funny bit: as the robot boss [MEL] is claiming to be "the fastest, most sophisticated computer in the universe," it turns its head and you can see the port marked "VHF cable" on the back. 

MEL, of course, was a parody of yet another figure that (quite literally) flashed across the consciousness of America in the late 80's, namely, Max Headroom.  The irony is that the Max Headroom TV series involved a satire of a future dystopia, whereas here, MEL himself is the overbearing authority figure.  Unlike Max, MEL himself is real, rather than virtual, with the pixellated shenanigans being confined to the monitor in his head.

(Greg) The spaceship scans and then beeps white buttons on the bottom of the ship about 15 times and then shoots the laser as the sea parts completely from the ocean as Scrooge is shocked and swears in DUBBED ANIME STYLE (Holy Sesame! Disney Caption ignores this part by the way.)

Scrooge actually said, "Holy Cecil B. DeMille!  The ocean's parting!" referring to the famed parting of the Red Sea in DeMille's The Ten Commandments (1956).  The light-pattern on the ship's hull may also be a movie reference: think Close Encounters of the Third Kind (1977).
(Greg) [W]e head inside and see Scrooge, LP and Gizmo Duck pop up from a metal railing and they watch on seeing metal cars in a line as this is really out of the Jetsons' motif now. 

Actually, given the nature of the civilization on Planet MEL, it's like something out of Mega-City One.

(Greg) We pan west to see behind the junkyard Gizmo Duck, Scrooge and Launchpad dressed up in disguises. Sadly; Scrooge's spats give away the cover right in advance. Then for no reason; we cut to them walking across a bridge with glass and metal. So they manage to get past the guards somehow? Logic break #3 for the episode.

Perhaps they waited until the guards marched into the complex and tagged along behind him, in the manner of Dorothy's friends in The Wizard of Oz (1939).  It's not as if Koonce and Weimers haven't swiped from that source before...

(Greg) Scrooge doesn't care how many names he calls [MEL] unless he gives Scrooge his money back of course. MEL no sells because his money is valued as a way to make useful robots. Scrooge calls it a waste which is funny projection considering who is with him now and all those other robots in previous episodes.

I think that Scrooge meant that it would be a waste to turn his money into parts for robots. 

(Greg) MEL breaks down as Fenton bails to the tray and takes one out for him to count and MEL counts them. Fenton calls it wrong because it's nuts instead of bolts. Which is irrelevant since he asked for ball bearings which is logic break #4 for the episode.

I know this was an error of sorts, but I have to applaud K&W for that clever callback to the interview scene in "Liquid Assets."
(Greg) Scrooge apologizes for his treatment of Fenton because it proves that it takes more than a suit of armor to become a hero. And this is why I like Fenton more than Drake because while both of them are full of themselves and REALLY STUPID; Fenton knows how to fold them when it is on the line a lot better than Drake Mallard ever could.

Two lines of Gizmoduck's -- "I am [a hero]?  Yes, I guess I am" and "You had a right to be upset" -- sum up the psychological difference between Gizmo and Darkwing about as well as anything ever has.

(Greg) So we head to the trailer park and Mrs. Crackshell's trailer as Fenton wheels into the trailer and proclaims that they are home to his mother. Mrs. Crackshell blows him off to be quiet as she is watching As The Feathers Fly. I guess she found a spare television from somewhere.

And if anyone could just simply "find a spare television," it would be her.

Next: Episode 76, "The Land of Trala [sic] La."

Sunday, February 23, 2014

DUCKTALES RETROSPECTIVE: Episode 72, "Super DuckTales, Part Two: Frozen Assets"

"Frozen Assets" my ass...ets!  This episode should have been called "Lo, A Gizmoduck Cometh," or something similar.  That seems far more appropriate for a production featuring the debut of a high-powered, famously histrionic superhero. 

Jymn Magon may have supplied the teleplay for this effort, but the fingerprints of Ken Koonce and David Weimers are all over the narrative.  They play up the obvious borrowings from the live-action Robocop (1987) to the hilt and (in what will become something of a trend-setter for them) may even have swiped from themselves, turning several key portions of the story into what seem for all the world like semi-homages to their first-season classic, "Hero for Hire."  Basically a giant series of set-pieces -- the Ducks' recovery of Scrooge's "cash-flown" funds, Fenton's increasingly desperate attempts to retrieve Old #1 from the Beagle Boys, Fenton's inadvertent accession to the Gizmosuit, and Gizmo's ultimate recovery of Scrooge's cherished coin -- the ep isn't a storytelling masterwork by any means, but it gets its job done in workmanlike fashion.  It also lays to rest any lingering doubts that, in joining the main cast, Fenton/Gizmo has permanently altered the humor dynamic of the series.

The last, lingering bits of borrowing from Carl Barks' "Only a Poor Old Man" are quickly dispensed with in the opening scene, in which we learn that the Beagles have planted sandbags so that Scrooge's cash will wind up in Ma Beagle's yard.  The Beagles pursue the draining dough in the same jalopy that they used to try to escape from Launchpad at the climax of "Hero for Hire"; the rattletrap vehicle will be put to similar chase-related use in this ep before too long.  "Dripping dunderhead" Fenton (so saith Duckworth, making his first truly significant contribution to either of the second-season five-parters) returns to Scrooge's "Worry Room," there to display his continuing literal-mindedness... and to give Scrooge the notion that will salvage the latter's fortune.  I suppose that Fenton's inadvertent "ray of brilliance" was the only reason that kept him from getting fired immediately.  Scrooge's slight delay in pulling the trigger actually displayed more understanding and patience than I would normally have expected from him under the circs.  Then again, Scrooge took the possession of the Money Bin by the Beagles in "Bubba Trubba" surprisingly well, so perhaps this is yet another manifestation of the "kindler and gentler" nature of the DuckTales version of the patriarch.

Koonce and Weimers' gift for media parody serves them well during "Operation Ice Tongs," as they directly reference the famous Ride of the Valkyries helicopter-assault scene in Apocalypse Now (1979).  Actually, this is one or two levels of "awesome" higher than K&W's usual resort to such popular parodic targets as The Wizard of Oz (1939).  It ranks right up there with My Little Pony: Friendship is Magic's insertion of a Big Lebowski (1998) reference into the episode "The Cutie Pox." Not even the later reuse of the notion in a comparatively trivial scene with Magica and the Quackanyeeka Yeekers in "The Unbreakable Bin" can spoil the poetry of the original moment.  By the bye, Greg, Fenton can be seen flying on the giant ice cake with Scrooge and HD&L, so he certainly wasn't forsaken here.

 
Alas, Fenton proceeds to piss away all the good will he'd just banked with his employer by spending Old #1 on an "emergency phone call"... and, here, I'm going to take exception with GeoX's claim that this mistake is another display of "excessive dumbness" on Fenton's part.  Given Fenton's already-well-established literal-mindedness, it's certainly in character for Fenton to think that the dime had been isolated from its brethren for some "special purpose."  Granted, he certainly ought to have checked with (for example) HD&L to determine what that "special purpose" WAS, but I'm willing to give K&W credit for laying sufficient groundwork for this gag to "work."  And "work" it certainly does; I can recall howling with laughter when I first saw it.  My (then) ongoing education in Barks' works was partially to blame for this; the gag took all those notions I had built up in my head about the immense psychological significance of Old #1 for Scrooge and rudely chucked them out the window.

 
It'd be a fun chore to try to explain the pay-phone and phone-company-HQ scenes to someone raised in the age of cell phones.  I suppose that pay phones can still be found fairly easily, but, unless you explained that Kathleen Freeman was parodying the over-exaggerated tones of a live operator in her voice for the desk lady, then the young modern viewer would probably assume that the poor woman had some sort of bizarre speech impediment.

More "Hero for Hire" callbacks follow as "The First Interfeather Bank" turns out to be one of the banks that "Webbed Wonder" Launchpad robbed.  Also note the reappearance of the armored truck that LP and Doofus used to escape Ma Beagle's place at the end of that earlier episode.  Like the "Wagner-copter sequence," these "small details" will also be returning in future eps.

Speaking of callbacks, of the really, REALLY classic variety... Welcome to Acme Acres, the Southwestern American desert, the Warner Bros. Studio lot, or some combination thereof!  Fenton's failed dime-recovery schemes already seemed like a lengthy homage to a certain genre of WB cartoon BEFORE the decision was made to change his "post-first-failure" comment from "Okay, so they're looking for a skirmish!" to "Of course you know this means a skirmish!".  Or perhaps, as suggested by kenisu in his comments on my review of "Liquid Assets," the more obvious Warners homage was the original statement, and it was altered for NBC broadcast because Warners would be more likely to get wind of it there.  I don't know; since the syndicated version of the ep was the one that was repeated over and over, one would think that WDTVA would want to play it safer with that one.  Whatever the truth might be, one can legitimately question Fenton's use of this particular phrase.  "You know this means war!" is indelibly associated with Bugs Bunny, the epitome of coolness under exaggerated fire, whereas Fenton is... well, not quite the exact opposite, but reasonably close.

(You were expecting a scene from some other Bugs cartoon, Joe?)

The censors also had a snip at this sequence when candy-machine Fenton's reaction to an assault by Ma Beagle -- "Right in the goobers!" -- was removed for Toon Disney broadcast.  The truly peculiar thing about this line was that it was also absent in the Magical World of Disney broadcast (I suspect that 1989-era rules about "family prime-time content" were involved in this excision) but WAS included in the initial syndicated broadcasts. Since kids formed a high percentage of the viewership in both the syndicated and Toon Disney cases, why would the line have passed muster for so long, only to be jettisoned later?  Was there a gun involved in this scene that nobody noticed?
Despite these annoying alterations, the coin-seeking debacle remains an entertaining little diversion, and a significant moment for the show as a whole.  After Fenton is allowed to get away with using his goofy get-ups in his attempts to fool the Beagles, there's no turning back; Warners-style humor will now be an acceptable part of the series as long as Fenton is involved.  It won't often be as off-the-wall as it is here, but it is now officially part of the series' creative "toolbox."

Gyro's creation of the "GICU2" guardian robot -- which goes just as well as might be expected, given the inventor's spotty series track record -- sets the Robocop portion of the episode in motion with a vengeance.  The "GICU2" mutters mechanical dialogue that is based squarely on the live-action film's "ED-209" (e.g., "You have five seconds to leave the premises" vs. "You have 15 seconds to comply") and even provides a bonus by displaying the morphing capabilities of a Transformer.  At one time, I thought that relying so heavily on material from a then-popular movie would cause "Super DuckTales" to date rather quickly.  As things turned out, between the ongoing series of live-action Transformers films and the recently-released Robocop remake, the Robocop aspects of "SDT" are aging with unexpected grace.  Lawrence Loudmouth and "MEL" should have been so lucky.

The badly-beaten Fenton's offhand use of an expletive that "nobody uses" turns out to be the only reason why he becomes the master of the Gizmosuit (which will forever betray its original moniker thanks to the retention of the stylized "R" on the breastplate).  Actually, Gyro's definition of blatherskite as "foolishness" only tells half of the story; the word can be used to describe a foolish person, as well.  Fenton isn't foolish all the time, of course, but here the notion, as well as his literal-mindedness, redounds to his benefit; a "fool" attains superhero status by literally saying a word meaning "fool" or "foolish."  It's as if the word Shazam! literally did mean "big red cheese."

Gizmoduck rolls up to Ma Beagle's house just as the mistress of the place is pitching her latest fit at the loss of Scrooge's fortune.  One of the less noticeable, but nonetheless important, subthemes of "SDT" is the implied contrast between the Ma/Beagles and Fenton/Mrs. Crackshell relationships.  In both instances, the children are doing their best to please parents who are, to say the least, less than wholeheartedly appreciative of their efforts.  The DT Beagles may be crooks and bumblers, but the whole plot of the serial was set in motion by their desire to give their Ma a fitting birthday present.  It was a nice touch to permit the villains, as well as the good guys, to participate in such a family dynamic.  (It's also impressive in view of the fact that Ma has a track record of abandoning her boys in time of need.  See "Robot Robbers.") 

The climactic chase routine plays out as the climax of "Hero for Hire" in reverse, with Gizmoduck chasing the Beagles' jalopy.  Some halfway-decent gags are strewn along the route, such as the Beagles' rough ride down the hotel hallway and the still-inexperienced Gizmoduck's frantic efforts to locate the directions for his "helmet-copter."  (It does seem a bit awkward for the user of the Gizmosuit to have to carry around that big instruction manual.  If "SDT" were produced today, the manual would almost certainly be digitized and made accessible inside or on the suit itself.)  The final business at "Mickey-D's," or "Oswald-O's," or whatever the heck it is strikes me as painfully contrived now, but in a good way.  It's the first time that the "feeble-headed" Fenton has consciously used his brains to score a success and suggests that coming into possession of the Gizmosuit may be a tonic for the mallard's shaky self-confidence.  The only question is, what will happen to this new mojo if and when Fenton loses control of his newfound powers and has to rely on his own abilities?
Overall, "Frozen Assets" rates a thumbs-up despite the ever-increasing instances of Cartoon Duck Syndrome (thanks, Greg).  As a stand-alone, it certainly doesn't rank with "Time is Money"'s "The Duck Who Would Be King," but, given that, unlike "King," it's very much a piece of an overarching narrative, it winds up contributing more to its serial.  At this point, of course, "Time is Money" pretty much went off the rails.  Will "Super DuckTales" suffer the same fate?

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Bumper #7: "Gorilla"
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"DuckBlurbs"

(GeoX) "Frozen Assets" is nicely congruent with last episode's title. I wish they could continue this "assets" theme, but alas, 'tis not to be. Not that I really can think of any more "assets" phrases that would be of use...

Well, Fenton certainly got pounded by the Beagles here, so could we get away with "Compounded Assets" at some point?...  I didn't think so. 

(GeoX) Now, Fenton's efforts to get the dime back ARE fairly amusing, especially when he pretends to be "Bermuda Beagle" and tries to infiltrate the family, and Ma Beagle has to flip through the photo album to verify whether or not she has a son named "Bermuda" (again with the lame disguises that work). The problem I have, though, is that...well, Warner Bros cartoons can be highly entertaining, but the characters don't have the emotional range or depth that the best Disney characters do, do they? So if that's the way it's gonna be with Fenton from now on, he's going to be a decidedly limited character.

Thankfully, the series didn't make that mistake.  Fenton isn't the deepest character ever invented, but, by the time DuckTales is over, he will have flashed enough complexity to (IMHO, at least) merit symbolic inclusion as a worthy member of the "Duck Gang." 

(GeoX) Seriously, the kids are toting Scrooge's cash back to the bin one coin at a time? Come on, now! 

From the evidence provided, they had hacked out the vast majority of Scrooge's fortune by this time and were just picking out the hard-to-reach coins and bills.  It still does seem somewhat inefficient to take one coin per trip, though.  Louie's wish that the Money Bin were "in a valley" also seems strange, since he would still have to make one uphill trip and one downhill trip to go to the Bin and back under such circs. 

(Greg) And in comes a sulking Fenton Crackshell dripping like a dunderhead. Fenton pleads for an explanation to his actions before he gets kicked in the ass back to Boston.

Why not "Barkston"?  It would have been SO easy, Jymn... 

(Greg) Bankjob [actually, Baggy] is buried in gold coins (still wearing his regular outfit minus the shoes) as Big Time is building a sandcastle which is made of..sand? Doesn't that kill the CONTINUITY the writers were shooting for?

No.  Big Time was merely decorating a "real" sand castle with coins.  Since the "cash flow" didn't include gold dust -- at least, none of which I am aware -- this seems like a logical extension of the "rich beach" idea.


(Greg) Scrooge throws the phone down and orders it back or he is fired as a gunshot goes off on Fenton's side of the phone. I wonder if Toon Disney cut that one out?

They never did as far as I know.  So I'll give them credit for a bit of common sense.

(Greg) He didn't mean it as the electricity engulfs the entire suit and the armor force fits right on Fenton's chest. Fenton tries to force it off of him; but no dice as the rest of the suit dances around the room and force fits onto Fenton's arms and torso; followed by the helmet and unicycle as Fenton comments on being canned like a tuna. Funny spot: When he transforms fully; they actually SHOW a blue background with a can of tuna for a split second.

The tuna bit was not used in the NBC broadcast.  I suppose WDTVA figured it might freak people out.  (Weirding out kids in syndication, now that's another story...)  Also note that Fenton's yelps as he's being "canned" are recycled from the scene in "Liquid Assets" in which he's hanging onto Scrooge's desk for dear life.

(Greg) We then head to a Merry Go Round Hamburger Joint and...HOLY CRAP?! Those mascots holding the burger look like Oswald the Rabbit. Seriously! I know it's a moot point now; but this was 1989 for goodness sakes. I wondered how they got away with without Universal suing their asses. I doubt Toon Disney cut this out; but HOLY CRAP! 

WDTVA did go right up to the proverbial "line" here, didn't they?  Though more so with Mickey than with Oswald, I deem.  If Mickey had ever had a love child by Oswald's girlfriend, then this burger mascot might have been the result.  Given that the WDTVA of 1993 couldn't even bear to show or name Mickey (aka "The Mouse") in the Bonkers episode "I Oughta Be in Toons," I suppose that we should be grateful for that one clear, full-figure shot of the critter.

Next: Episode 73, "Super DuckTales, Part Three: Full Metal Duck."