Showing posts with label Cesar Ferioli. Show all posts
Showing posts with label Cesar Ferioli. Show all posts

Sunday, December 2, 2012

Book Review: WALT DISNEY'S MICKEY MOUSE, VOLUME 4: HOUSE OF THE SEVEN HAUNTS by Floyd Gottfredson (Fantagraphics, 2012)

It's high-gear, open-throttle Gottfredson all the way in this latest volume, which covers a fertile period that sees the pupil-less Gottfredson Mouse scale his highest heights.  With the exception of the ethnically dodgy and relatively uninteresting "In Search of Jungle Treasure," every continuity herein can be considered a classic.  I admit that it requires something a stretch to admit "Oscar the Ostrich" into this pantheon of deathless works, but that story can certainly be considered a classic of its kind (the "Mickey unwillingly adopts a destructive animal" gambit or the "Mickey inadvertently gets in trouble with the law" trope -- your choice), and the "battle royal on the track" that wraps up the brief tale fills in the deficit of meaningful incident with all-out slapstick fun.  Gottfredson gives us some of his best-realized one-shot characters -- the reclusive atom-aligner Dr. Einmug of "Island in the Sky", the corpulent Southern gentlehound Colonel Bassett of "The Seven Ghosts," the round-eared reprobate replica King Michael XIV, aka "The Monarch of Medioka" -- in these stories, even as he is making some significant moves on the chessboard in terms of realigning Mickey's stable of supporting players.  In short, if you only get ONE volume in this collection covering the button-eyed period, then this is the one.  (However, if you PLAN to get only one volume in this collection, then perhaps you should reconsider!)

Many folks would probably argue that "Island in the Sky," aka "The Sky Adventure," is the best continuity in this volume.  It's certainly had the hardiest afterlife, as Joe Torcivia describes in great detail here.  The memorable characterization of Dr. Einmug -- which Gottfredson, remarkably, never saw fit to use again, though he's popped up a couple of times in more recent Mouse stories -- certainly distinguishes the tale and gives it a genuine note of tragedy, with the good Doctor ultimately realizing that his discovery of unlimited power holds only unlimited potential for evil in a fallen world.  From a technical standpoint, "Island" may also be considered a key story in that it is here that fully-realized Goofy takes over the role of Mickey's major sidekick.  Previously, Goofy (born Dippy Dawg) had been but one of a number of cast members, and not a particularly likable one at that.  The "classic" comics Goofy, he of the humorously twisted logic and slow-but-not-quite-that-slow brain, finally begins to snap into focus during "The Seven Ghosts," an enjoyable shout-out to the great Mickey-Donald-Goofy team-up cartoons of the era (not to mention an historical touchstone for future exploiters of the "phony ghost" trope).  Goofy's development came just in time; with Donald moving off to his own comic strip, such old standbys as Horace Horsecollar quietly being phased out, and Minnie becoming steadily more "domesticated," a new male partner was sorely needed to accompany Mickey in high adventure.  "Island in the Sky" points the way to a number of Mickey-Goofy team-ups to come, and it just may be the best of the lot.  In my opinion, however, it's not the best story in this collection.  That particular palm has to go to "Monarch of Medioka."

"Medioka" would have earned cachet even if it had been an average story, thanks to its having sparked an international incident in which Yugoslavian censors found that the story of an irresponsible king and a would-be usurper cut a little too close to the bone and pulled the MICKEY strip out of local papers.  Thankfully, it's much more than a curio, with Gottfredson kidding political doubletalk, irritating protocol, and other such "official" nonsense at considerable length.  "Medioka" might be considered an earlier, and somewhat milder version, of the savage satire of human cupidity that Gottfredson would later dish up in "The Miracle Master."  In that latter case, the audience didn't have the luxury of laughing off the gags as the product of some comic-opera European kingdom; the sins uncovered by the genie's largesse were much more universal in nature.  "Medioka" has more of the flavor of one of Roy Crane's mock-serious continuities in WASH TUBBS or CAPTAIN EASY.  It's still quite biting, though.  In one of her last really significant roles in a newspaper-strip adventure story, Minnie comes storming into the picture at the end (for perfectly selfish reasons; she learns of the roistering Michael XIV's partying in European capitals and thinks that it's Mickey throwing away the fortune he'd made during "Jungle Treasure") and contributes heavily to the achievement of a happy ending.

This volume's featured "heir of Gottfredson" is Cesar Ferioli, who rates a nice, though rather brief, tribute essay from David Gerstein.  Included as a sample of Ferioli's fine work is a reprint of "The Mystery at Freefer Hall," a sort-of-homage to "The Seven Ghosts" written by Donald Markstein and published by Gemstone in 2006.  Ferioli had a delicate balancing act to perform here -- he has to mimic the artistic look of the original story and supporting characters while making Mickey, Donald, and Goofy look at least somewhat more modern -- but manages to pull it off.  The other ancillary materials are all up to the earlier volumes' high standards.  In truth, the only disappointment about this volume is that we will probably have to wait for quite some time before the next daily-strip collection appears; the next release, slated for June of next year, will double back and begin reprinting the color Sunday strips.  I can certainly understand the rationale behind this decision, but it's still something of a bummer that we'll be a bit delayed in getting to the pupiled-Mickey era.

Thursday, January 5, 2012

RIP Vicar (Victor Arriagada Rios)

Along with Daniel Branca, Freddy Milton, Daan Jippes, and Volker Reiche, Vicar was one of the Disney Duck artists who brought (non-reprinted) quality back to American Disney comics, thanks to Gladstone Comics' extensive use of his work during the line's first (1986-1990) incarnation. His myriad efforts remained a mainstay of all American Disney lines up through and including Boom! (cf. the stories drawn by him that were dialogued by Joe Torcivia).

The best way that I can describe Vicar's style is that it was the Duck-comics' equivalent of "comfort food." He didn't wow me with a splashy early effort, as Don Rosa did with "The Son of the Sun", or Kari Korhonen did with "Sons of the Moon". His work never possessed the slickness of Branca or Cesar Ferioli, or the cuteness and cleverness of Massimo Fecchi. The most memorable Vicar stories were generally memorable because of the extra ounces of oomph that his co-creators gave them (hi, Joe!). But he was steady and reliable, and his stuff was always high-quality. Indeed, it's thanks to him and his fellow Gladstone "creationists" that I came to expect high-quality original work in American Disney comics as a matter of course. Those with longer memories (hi again, Joe!) can attest to the fact that there was a time when the hope of once again seeing anything close to Vicar-level quality in American Disney comics seemed like a true pipe dream.

Sunday, October 31, 2010

Comics Review: MICKEY MOUSE AND FRIENDS #301 (October 2010, Boom! Kids*)

The conclusion of "300 Mickeys" -- the "Clone Saga" that should, by all rights, have been devoured in one gulp in MM&F #300 -- is served up "cold pizza" style in this issue. The "Mickey-Me's" created by Eega Beeva's "Pduplication Ray" do their expected slapstick "thang," including putting the real Mouse and Eega on trial for "[planning] to unmake us!". There's actually something of an edge to this silly business, in that Mickey and Eega realize that eliminating clones would be akin to murder (or, in Stefan Petrucha's slightly more decorous phrase, "taking lives"). Fortunately, Eega has access to all manner of convenient technological problem-solvers, and one of them saves the day, giving the multitude of Mickeys their own "space" while ridding Mouseton of a grave threat. Left unexplored is the question of how an entire planet of cocky, strong-willed Mice will manage to govern itself. Petrucha and Cesar Ferioli make the most of this one-joke idea, but I still shake my head at Boom!'s decision to serialize this tale.

The back side of the book is given over to the opening stanza of yet another serialized scenario, Sergio Badino and Giorgio Cavazzano's 2007 Italian story "Legend of the Robo-Presidents." We come to issue's end just as the vacationing Morty, Ferdie, Mickey, and Minnie have tumbled into the bowels of Mount Rushmore (think I'm kidding? One of Mickey's nephews wonders whether M&F have found "some President's small intestine") and discovered a clutch of mechanical gear. I sure as shootin' hope that we aren't headed for something as silly as that KIM POSSIBLE digest story set in Washington DC which climaxed with several national monuments coming to life and fighting. Given that M&F are depicted as video-game-obsessed, however, I fear that joystick manipulation of a "National Treasure" may be in our immediate future. BTW, you can tell that this story is a foreign import even if you aren't hep to the Italian drawing style; several panels are devoted to an explanation of who's depicted on the monument. Oddly enough, the "rock-star Presidents" are depicted in humanoid form. Considering that DuckTales showed duck-billed Presidents on Mount Rushmore in the episode "Ali Bubba's Cave," this comes as something of a surprise. Though Barks did depict a human "Senator Snoggin" monument in one of his 50s "ten-pagers," so perhaps the DuckTales "Mount Rushmore" ISN'T the Duck-and-Mouse-world equivalent of Mount Rushmore after all, but a duck-centric facsimile... uh, my head hurts.

* For some reason, the cover logo is that of Boom! Studios proper, as opposed to Boom! Kids. I don't know what to make of this; it may be an oversight, or something more.

Friday, September 24, 2010

Comics Review: MICKEY MOUSE AND FRIENDS #300 (September 2010, Boom! Kids)


OK, let's get the obligatory gag out of the way up front...

MICKEY, IN A SCREAMING FALSETTO: THIS... IS... MOUSETON!!
(Well, it officially has been since 1990, at least.)

But seriously... I'd like to toss the geniuses responsible for the $6.99 "Deluxe Edition" of this milestone issue into the nearest available "pit of doom." For your three extra bucks, you get (1) a Daan Jippes cover that I have a sneaking feeling I saw sometime back during the "Gladstone I" era and (2) a "foil-embossed" MICKEY MOUSE logo. Nothing so declasse, in other words, as, well, actually printing the lead story (Stefan Petrucha and Cesar Ferioli's "300 Mickeys") complete in an extra-sized issue. Just when it seemed as though Boom! were weaning itself off this multiple-cover routine, they squander a unique opportunity to do a "mega-issue" in favor of this cheesy gambit! The two "historical background" pages (including contributions from Casty, Jippes, and David Gerstein) don't really begin to make up for this, though they do add to the nostalgic feel associated with reading a "shoulda-coulda" Gemstone-issue-in-all-but-name.

"300 Mickeys" bears all the earmarks of a story that was originally slated to appear in Gemstone's MICKEY MOUSE ADVENTURES digest. Mickey uses Eega Beeva's "Pduplication Ray" to clone himself and keep simultaneous dates with Minnie (for dinner) and Goofy (at the arcade). Unfortunately, clones of "Mickey Nothing" unexpectedly continue to pop into existence even as Eega (who's suddenly got the "p"s back in his speech patterns -- this, plus the neat, MMA-style lettering, is a dead giveaway that this story was prepared a while back) returns to retrieve the gizmo. Adding to the inevitable chaos is the inconvenient fact that the clones, much like VHS tapes, "lose integrity" (in this case, become less intelligent) with every duplication. In the grand tradition of Pinky and the Brain's "Paper World," the increasingly mindless clones are soon fixing to set up shop for themselves on a newly-created island in the Tulebug River. Petrucha and Ferioli do their usual high-quality work, and the whiff of the Gemstone era is frankly quite refreshing after all those Italian WIZARDS OF MICKEY stories. Why Boom! didn't see fit to fit the entire story into issue #300 -- especially when the "300" conceit is part of the story's title -- is a complete mystery to me.

As he should, Floyd Gottfredson gets a nod at the back of the book with eight pages' worth of the quasi-continuity "Tanglefoot Pulls His Weight," essentially a string of gags in which Mickey tries to convert his knobbly-kneed horse into a "working animal," with decidedly mixed results. Now that MM&F has been re-established, I'd really like to see a "Gemstone-lite" issue like this now and again in between all the Italian imports. But, please, can we keep in mind that the drive to serialize may not always be appropriate?

Thursday, April 8, 2010

Book Review: WALT DISNEY'S DONALD DUCK CLASSICS: QUACK UP (Boom! Kids, 2010)


The Boom! "Classics Division"'s first whack (or should that be "Wak"?) at Donald isn't quite as uniformly impressive as the earlier MOUSE TAILS, but it's eminently worthy of an honored place on the same shelf. The Boom!sters "had me at" the very first page with a beautifully colored new reprinting of one of my favorite Carl Barks adventure tales, "Luck of the North" (1949). This story was one of the "Big Four" in WALT DISNEY'S COMICS DIGEST #44 (December 1973), the venue in which I was first exposed to Barks' work back in the 70s (though I knew neither his name nor his significance until later), and I think it's a severely underappreciated piece of work. Like the earlier "Race to the South Seas" and the later "The Gilded Man," it's structured as a one-sided battle between Donald and his cousin Gladstone that "turns" only at the very last (as in: right down to the last bloody panel) moment. The "big idea" here is that it's Donald's fault that he gets into the mess. Driven beyond the point of endurance by lucky Gladstone's bragging and gloating -- and, given that Gladstone also manhandles Donald physically while showing off his luck in various Duckburgian venues, we can certainly second Don's emotion -- Don tricks his cousin into going off to the Arctic Circle in search of a phony uranium mine, only to suffer an attack of conscience later. With HD&L (literally) in harness, Don dashes North to "save" Gladstone, but the Ducks wind up stranded on an iceberg. An iceberg that holds more than a few unexpected treasures having nothing at all to do with uranium...

First and foremost, "Luck" is a spectacularly drawn story. Mike Barrier correctly notes in his Barks book that Donald's gradual dissolution from flippant indifference to Gladstone's fate into literally being burdened with guilt is a real tour de force of dialogue-free characterization. There's a later panel in the story that, to my mind, is just as impressive. After Don, trying to get the fake map, accidentally grabs Gladstone's horoscope chart, he shows the piece of paper off to the boys. HD&L have the usual (for the era) sentence-sharing verbal reaction... and have three completely different expressions on their faces, all of which are believable under the circs. There are excellent Duck artists who would never have thought of that and would have simply given HD&L three identical "takes." It's a small thing, perhaps, but Barks excelled at the small details during this period of his career. The story's dialogue and gags are sharp and first-rate, as well... especially the opening, which gets us on Donald's side even as he plays a mean trick on his relative.

Alas, this marvelous story, which has never looked so good reproduction-wise, is marred just a hair by some silly political correctness injected by Boom!. On three occasions in Barks' story, characters shout, "We've been gypped!" With Boom! evidently worried about perpetuating stereotypes about gypsies, the line is changed to read, "We've been hosed!" Never mind that the expression is totally anachronistic to those familiar with the original... and do very much mind that the fractured dialogue of the Eskimos who have dealings with Gladstone, Donald, and HD&L over kayaks is preserved intact! Inconsistent much, guys? Then, there's the whole touchy idea of Donald using his Nephews as sled dogs. Thank goodness Don didn't use a whip, or this story would have been buried deeper than Floyd Collins long ago...

From a Dell classic, we move to a happy reminder of the best days of Gladstone Comics with the reprinting of "The Master's Touch," a late-70s story plotted by Egmont writers, drawn by "Dutch masters" Daan Jippes and Ben Verhagen, and, most significantly, dialogued by Geoffrey Blum. It would not be too much of an exaggeration to say that Blum reinvented the whole notion of a Duck story as a highly literate, even educational experience when he worked for Gladstone in the late 1980s. Here, he takes a pretty straightforward "mastery" tale (to wit: accomplished photographer Donald, who specializes in prettifying ugly reality, comes unglued when he comes up against a subject that represents the ultimate challenge) and gives it a patina of extra class. "I found the great truth in the camera obscura of life!" Don gloats to HD&L before his big fall. For those like me who first read newsstand Disneys in the "Gladstone I" era, Blum's work established a level of quality that we've since come to expect from American writers. That's not to say that I take his work for granted -- far from it, in fact. All I have to do is dip into a new Whitman Duck comic from the late 70s or early 80s to realize what a quantum leap Blum's work represented.

Bob Gregory, author of this book's third reprint, "The Paper Route Panic" (1959), was also a fine writer in his heyday, but his reputation has suffered from the unfortunate fact that he drew, as well as wrote, a number of his stories, most notably those in DAISY AND DONALD. The D&D opi can only be termed "clunky," and that's a shame, as Gregory's work for the DONALD DUCK title in the late 50s was, if not up to the level of Barks' contemporary work on UNCLE $CROOGE, at least within shouting distance of same. "Panic," drawn by the fecund Tony Strobl, follows the Gregory template of tying seemingly disparate strands of plot together in a neat bow by the end. Here, Don messes up the absent HD&L's paper route while working on an invention that ultimately leads to a new hit record for the boys' favorite singing star, Paisley Mantee. Scrooge gets involved as a potential investor for Don's brainstorm, but his presence really isn't necessary; Donald could have sold his invention to anyone. Most lead stories in DD during this period included Scrooge, probably because his title was a better seller, and "Panic" doesn't do as good a job of incorporating Scrooge into the action as did other Gregory efforts of the era. Even so, it's a good, solid read.

Presumably, Boom! didn't see the irony of reprinting Barks' censored ten-page story, "Donald the Milkman" (1957), in the same volume in which it turned a gypsy insult into (I guess) a Canadian one. This is the third reprinting of a story (the first was in 1990, during the early Disney Comics era) that was originally rejected by Western Publishing because Donald was "too mean to the villain." Actually, the same dynamic that led us to root for Donald in "Luck of the North" despite his dishonesty is in play here, and amplified roughly 100-fold. In his efforts to become a "perfect" milkman, Donald shows no hubris whatsoever, remaining "humble and lovable" throughout, and so we're fully behind him when he finally "goes lactic" and takes revenge on the vicious pig character who's been trying to trip Donald up so that he'll get fired and the pig can claim his job. Truth be told, the "meanness" that gave Western the willies is downright silly, rather than offensive. Censorship is such an inexact science...

The Italian story "Moldfinger: or, The Spy who Ducked-Out on Me" (1966) goes on for 30 mostly tiny panels, and it's rather a slog, even given the fact that I'd been fully "prepped" for the casting of Donald as a "secret agent" thanks to DONALD DUCK AND FRIENDS' "Double Duck" saga. It's not really the fault of dialogue men Joe Torcivia and David Gerstein, who do the best they can with the raw material. No, this spy spoof has two big debits that can't be expunged: the artwork of Giovan Battista Carpi and writer Carlo Chendi's shameless swiping from Goldfinger (1964). Carpi was a contemporary of Romano Scarpa, and, while the Italian "Maestro" had his awkward moments artistically, they're minor when compared to Carpi's inartful inconsistency. The Beagle Boys appear first as roly-polies, then lose fully a quarter of their body weight within a few pages. Eric Moldfinger, the would-be looter of Scrooge's Money Bin, smokes a cigar roughly the size of a Hickory Farms Beef Stick and indulges in all manner of wild gesticulations. A human lackey suddenly appears at Moldfinger's hideout for no apparent reason. All I can say is, thank goodness the panels were so small. As to the plot, Donald the MIA (McDuck Intelligence Agency -- "The Cheaper Secret Service!") agent acquits himself reasonably well, but Moldfinger's scheme to "gas" the Money Bin guards hardly needed to be locked away for safekeeping, since it was lifted straight from the Bond movie. Joe and Dave made this one enjoyable in the end, but it was a close shave.

Happily, QUACK UP ends on a bright note with Lars Jensen, David Gerstein, and Cesar Ferioli's "Nothing New" (2007). Like a Mobius strip, the Ducks' "universe" bends back on itself here as Donald's second cousin Hackney McWebfoot, the burned-out author of the PUP COP! (read: SCOOBY-DOO) comic book, gets some fresh ideas simply by observing the Duck clan in action during an eventful trip to a county fair. Alas, "Unca Hack"'s plan to create a "universe" out of his relatives' world is nixed by an exec who claims "Nobody wants to read comics about Ducks!" (In the context of Duckburg's "ethnic" makeup, wouldn't this sentiment be considered, well, rather racist? Or perhaps "speciesist" is the proper term.) The funny conceit makes the tale work despite the odd fact that most of the specific activity in the story has nothing to do with the ultimate payoff. Oh, and Ferioli rules. I'd love to see previously-unseen Ferioli-drawn stories become a recurring back-of-the-book feature in these "Classics" titles. Despite the faults of "Moldfinger," this particular "Classic" lives up to the line's high standards.

Tuesday, March 2, 2010

Comics Review: WALT DISNEY'S VALENTINE'S CLASSICS (Boom! Kids, 2010)

It isn't a violation of the "truth in advertising" laws -- quite -- but that charming Cesar Ferioli cover of Minnie bear-hugging Mickey with intent to cherish may be a little misleading. Only one of the stories in this compendium has any direct connection to Valentine's Day. (Sorry, Daan Jippes, but your "Raven Mad" gag story of Mickey getting more than he bargained for after capturing a raven to give to Minnie as a gift could have been set at any old time of the year.) Two of the four "featured items" center around characters cheesing one another off for romantic reasons, while a third, though it has its share of happy aspects, comes with a barbed tail of satire attached and winds up having been a dream all along. No "greeting-card garbage" (thank you, Scrooge) on display here, for the most part. That being said, the collection is an outstanding follow-up to MOUSE TAILS, not least because of the inclusion of one of my favorite Floyd Gottfredson MICKEY MOUSE strip continuities, "Mickey Mouse in Love Trouble" (1941).

"Love Trouble" was reprinted fairly recently by Gemstone (and reviewed in installments by yours truly, here and here), but I'm delighted to see it preserved between hard covers; the 1979 Abbeville Press reprinting was marred by re-lettered dialogue (back-translated from Italian) and omitted the notorious strip in which an angry Mickey walks through a picture window. The story has its flaws -- the dated and unflattering characterizations of the females above all -- but, as the "ultimate test" of Mickey and Minnie's relationship, it stands as the quintessential domestic comedy of manners in an era in which the MICKEY strip was primarily recognized for adventure. (The story actually served as a "tipping point" of sorts in the strip's history; Gottfredson would plot only one more non-domestic tale, "The Mystery at Hidden River," before turning the strip over, first to a gag-a-day format, then to the writing talents of Bill Walsh.) It also features a "perfect storm" of strip talent -- Merrill de Maris was Gottfredson's best dialogue man in the pre-Walsh era, while Bill Wright's inking of Floyd's pencils is droolingly beautiful -- and has recently grown unexpected "legs" in the form of Minnie's new beau, the wiseacre Montmorency Rodent, being used as the model for the modern version of Mortimer Mouse. I can, however, blame it for one truly horrific precedent in Disney comics history. While Mickey's supposed "rival babe" Millicent Van Gilt-Mouse is plenty cute, her collagen-enhanced lips are a real turn-off. Alas, Minnie got "the treatment" later in her career and spent a long period of time with an unflattering pucker that, when coupled with her rather dowdy clothing of the era, made her look like a candidate for some "face time" in an Old Maid deck. Carl Barks and the Ducks fell into a similar trap, resulting in a string of femmes with full-figured flanges that ranged from the unnamed girl duck of "Lifeguard Daze" (1943) to DuckTales' Millionaira Vanderbucks. Even Clarabelle Cow, plain though she may be under the best of circs, took a step backward when she was stuck with "the big red ones" on House of Mouse. Let's get one thing straight: big lips DO NOT make anthropomorphic female Disney characters more attractive. Capiche?



Barks' "My Lucky Valentine" (1953) is the only true Valentine story herein, and it's a good one, despite a rather awkward ending in which a fuming (of course) Donald is pursued by a blathering HD&L for eight whole panels. The thing that I like about this story, actually, has little to do with the Valentine theme. Here, Donald actually succeeds in getting a responsible job (as a mail carrier) and does not fail in his work. He's so dedicated, in fact, that, after pitching away Gladstone's Valentine to Daisy in a fit of rage, he repents and tracks the letter down in the teeth of a snowstorm. Daisy doesn't acknowledge his efforts -- was Daisy channeling the "Thing That Wouldn't Leave" Daisy of the early Mickey Mouseworks era here? -- which explains why Don is so upset at story's end. Apart from that setback, however, Don still has his job and has proven that he is good at it. Too bad Barks had to "reset the clock" before the next ten-page story.

Romano Scarpa's "Lights Fantastic" (1963) is a fitting companion piece to "Love Trouble" in that the scheming Brigitta MacBridge seeks to stoke Scrooge's jealousy by apparently casting her lot with would-be business maven Jubal Pomp, who's out to market a line of "firefly mood lights." Scrooge, of course, never loved Brigitta in the first place, so his reaction is less romantically jealous than it is philosophical; he worries that by "resting on his laurels" and letting new ideas pass him by, his empire may be in peril. Scarpa plays up the "fiduciary midlife crisis" angle (which is somewhat similar to the approach writer Michael Keyes took in his adaptation of Barks' "The Giant Robot Robbers" for DuckTales) by giving Scrooge an imaginary living moneybag to talk to as a sort of combination conscience and goad, but the bit lasts a little past its sell-by (cash-in) date. This entertaining Scarpa romp is enlivened, as always, by superb dialogue from David Gerstein.

Gerstein, with Jonathan Gray, is also on hand to dialogue the 1987 Brazilian story "Wedding of the Century" (aka "A 'What-if' Love Story of Imaginary Proportions!"), in which Donald and Daisy finally (gasp!) get married and have kids, albeit (literally) in Don's dreams. This story was published in Brazil a couple of months before DuckTales debuted, and, if the "old sourdoughs" of the day had issues -- and they did -- about the TV show's fidelity to the Ducks' world, I can only imagine what they would have thought of this had "Gladstone I" seen fit to print it (fat chance). One gives "imaginary stories" some leeway in any event, but, in places, this qualifies as a "hallucinatory story," nowhere more so than in the pages immediately following Donald's long-awaited proposal to Daisy (after waking up from a coma into which he'd fallen upon getting the news that the long-suffering Daisy had finally agreed to get engaged to Gladstone). Four artists divided the duties here, and Luiz Podavin, the second member of the "tag team," gifts us with some of the weirdest Duck character designs I have ever seen. What the heck, let's show off some of Podavin's wares:

That's the sort of thing that can keep a Duck fan up nights. Thankfully, the other artists allow the characters to age more gracefully and do a good job with Don and Daisy's teenage offspring (who bear names like Denzel and Dilbert and are every bit as trouble-prone as you might expect, given their parentage). Gerstein and Gray, too, do a good job explaining some of the "squashing and stretching" of characters that takes place here. The story is a simple one at heart, but the combination of funny dialogue and the... erm... unconventional approach to the artwork help to make it entertaining. Boom! deserves credit for deciding to print it, just as it does for continuing to make its special hardbounds special.

Wednesday, February 24, 2010

Comics Review: WALT DISNEY'S MICKEY MOUSE CLASSICS: MOUSE TAILS (Boom! Kids, 2010)

CHRISTMAS CLASSICS may have beaten it into print by a couple of months, but this unquestionably ranks as Boom!'s first true Disney comics "classic." Its production values are far superior to those of the Christmas volume; it features a fine cross-section of MICKEY MOUSE comics stories from (almost) the beginning to the present day, including Carl Barks' only MICKEY story; and, I'm happy to say, it displays a sense of history that provides a sound counterpoint to the superheroics, spy capers, and wizardry of Boom! Kids' "New Direction" newsstand releases. Though none of Mickey's most truly memorable heroic moments are reproduced here -- indeed, the cliched scenario of "Mickey saving the day," which is trumpeted in the back-cover blurb, is conspicuous by its relative absence -- MOUSE TAILS succeeds admirably in its stated intent to help readers "acquaint [themselves] with the mouse of yesterday to better understand the Mickey of today."

As he should, Floyd Gottfredson gets pride of front-of-the-book place with the reprinting of a continuity from early 1931, Mickey Mouse vs. Kat Nipp. Neither Gladstone, Gemstone, nor Disney Comics ever got around to giving us this opus, and its only previous reprinting in the U.S., in a 1934 David McKay volume, omitted a number of strips. Gottfredson was just getting his feet under him as a writer, and it must have seemed natural to pit feisty Mickey against the preening bully Kat Nipp, who'd appeared in several Mickey cartoons a couple of years earlier. In a sense, Mickey deserves the somewhat painful treatment meted out to him, as he insisted on finding out the identity of the hidden Nipp -- the self-proclaimed "toufest (sic) guy in the county" -- even after being victimized by a number of booby traps. The gags are very much of the animated-cartoon variety, but Floyd milks a surprising amount of mileage out of the simple scenario, especially after "nepeta cataria" is shown to be Nipp's great weakness. It's funny stuff, if not particularly profound, and David Gerstein's brief afterword is much appreciated.

One of my favorite stories in the short-lived Gladstone Comics digest line was Ken Hultgren's 1943 adventure, Mickey Mouse and the Seven-Colored Terror. The muddy coloring and poor reproduction couldn't hide the quality of Hultgren's artwork (and it was real quality; Hultgren drew several beautiful BAMBI comics at about this same time and handled "funny animals" every bit as well). MOUSE TAILS gives Hultgren's tale the quality reprinting it's long deserved. Since Hultgren also wrote the story, Terror (and its backup stories in FOUR COLOR #27, The Great Swami Moo-Lah and Villain of the Victory Garden, which I also hope to see reprinted someday) is an artifact of a great "might-have-been" in American Disney comics history. Had Hultgren stayed with Western, rather than going off to script and draw now-forgotten animal characters for most of the rest of the 1940s, might he have developed into the Mouse version of Carl Barks? He certainly doesn't write a "formulaic" Mickey, depicting the Mouse's quest to solve the mystery of the headlined "monster" of idyllic Lake Tranquil as a product of Mickey's headstrong (albeit always well-intentioned) nature. Hultgren has a nice way with words -- "I've got to use my brains, or a reasonable facsimile," grumbles Mickey at one point -- and even characterizes the minor players well. Topping it all off is an unexpected wartime tie-in, as the "Terror" winds up being connected to a search for a rubber substitute. There's only one false note: when Mickey has a climactic fistfight with the putative villain of the piece, the "sounds of the battle" apparently can be heard for an amazingly long distance! Kermit Washington didn't hit Rudy Tomjanovich nearly as hard.

Asked to draw Mickey due to wartime manpower shortages, Carl Barks drew and scripted The Riddle of the Red Hat, then immediately forgot it. "My old pay vouchers prove I did do the work," he commented 25 years later, "so I'll puff out my chest and brag that I did a pretty fair Mickey and Goofy." They're actually better than fair, though some have claimed to have found swipes from Gottfredson in several character poses. Barks' dialogue is decent, as well. Where this story (which was reprinted not that long ago as a Gemstone contribution to "Free Comic Book Day") falls short is in the plotting, which appears to have been the work of Western managing editor Eleanor Packer. Mickey and Minnie's involvement in a jewel-thieving caper turns entirely upon the improbable coincidence of Minnie and her crazy new hat looking the same (from the back) as a female jewel courier. Chester Gould would be proud, but Barks probably wouldn't have thought up so clumsy a device himself, even at this early stage of his career. At least we get to see Mickey and Minnie packing heat when they corner the crooks (among whose number is Pete, though he's just a hired goon in this case).

The inclusion of Romano Scarpa's Lost in the Microcosmos (1957) in a volume supposedly devoted to examples of Mickey's "just generally saving the day" is a bit curious, as it's Eega Beeva who does most of the heavy lifting (or traveling, in his microscopic sort-of-spacecraft), especially early in the story. Mickey, Eega, and Chief O'Hara have to cooperate to foil a counterfeiting scheme masterminded by an "old fiend" disguised as a fruit salesman with a surprisingly stereotypical Italian accent (not to mention a mustache that disappears and reappears at least once). Dialogue mavens David Gerstein and Jonathan Gray are hereby sentenced to 100 lashes with a wet piece of linguine for their un-progressive transgression. They do, however, deserve credit for giving a semi-scientific basis to a weird "microcosmic" scene in which multiple microscopic copies of the villain go on a rampage. In Carl Fallberg and Paul Murry's The Last-Minute Mutiny (1959), Mickey likewise is drawn into the story as opposed to making it happen, with Goofy inviting him to participate in a ship-sailing contest to celebrate the founding of Mouseton "by thuh early Spanish explorers five hundred years ago!". Mickey more than gets his (sword) licks in before the end, though, as he and Goofy foil (heh) an attempt by the inevitable Pete to pilfer the prize. Fallberg and Murry did better stories than this, but it's wholly representative of their output.

The volume's last offering (apart from a handful of newspaper and strip gags), Byron Erickson and Cesar Ferioli's Trading Faces (2008), is by far its strangest. Erickson and Ferioli have teamed up Mickey and Donald Duck before, and in that adventure story they played with the theme of Donald resenting the two pals' diametrically opposed experiences of good fortune. Here, the entire story turns on the latter notion. Thanks to Gyro Gearloose's "holographic body switchers," Don and Mick spend virtually the entire story in one another's bodies (so to speak). Convinced that "Fate doesn't like my face!", Don wants to prove his theory by watching Mickey absorb punishment while clad in Duck feathers. The real charm of this tale is watching Ferioli (who also provides MOUSE TAILS' cover) tackle the task of portraying Mickey displaying Donald-like emotions while Donald "underplays" scenes as Mickey would under the circs. If any modern artist could pull that off, Ferioli could, and he does. It's not an adventure or anything close to it, but it's a nice way of tying Mickey into the other main segment of the Disney comics "universe."

If MOUSE TAILS is any indication of what is to come from Boom!'s hardback "classics" line, then that segment of the Boom! Disney line, at least, is in sure hands. My review of the next (in chronological order of reception, that is) release, VALENTINE CLASSICS, will appear in this space soon.

Thursday, December 4, 2008

Comics Review: WALT DISNEY'S COMICS AND STORIES #697 (Festivus, 2008*, Gemstone Publishing)

* No, this isn't a Seinfeld reference... but how else can I describe a comic with an October cover date but a Christmas theme?!


A first-class holiday (ah, that otherwise annoying euphemism seems to hit the mark in this case) issue leads off with one of my favorite "low-key" Carl Barks seasonal stories, 1954's "Submarine Christmas." This could have been so much sappier than it actually was, but Barks treats Scrooge's decision to abandon his undersea search for a sunken, money-laden McDuck Industries steamship and improvise a Christmas celebration for Donald and the Nephews with a directness that seems quite appropriate for Scrooge's no-guff character. The good fortune that soon follows makes for one of the most delightful endings of any Barks story. The one criticism I would make is that Donald's forgetting to mail HD&L's letter to Santa introduces a "fantasy element" that really didn't have to be there. Barks famously used Santa in the classic long story "Letter to Santa" and in "Toyland", a FIRESTONE GIVEAWAY story originally written by someone else, but otherwise steered clear of directly involving the jolly old elf. HD&L's explosive reaction to Don's brain-lapse suggests that Santa is the only possible source for presents, which he obviously is not. It would have been better had the boys simply evinced depression and then dutifully provided Scrooge with the midnight (I guess) snack that pricked the old miser's conscience. Aside from this one nit, the story is near-perfect -- beautifully written and just as beautifully drawn.

Noel Van Horn next serves up a new holiday classic in the sprightly and imaginative MICKEY MOUSE story "Tradition." (No, Tevye is not involved. How could he be?) Mickey, it seems, has a most unusual holiday habit -- hunting for a Christmas tree "high atop Mt. Ominous!" and then using it as a toboggan to slide back down to Mouseton, where eager citizens await his return. This time around, the Mouse runs afoul of an obsessed dealer in artificial trees who wants to sell Mickey one of his charlatan conifers. The pushy pseudo-pine peddler is exceptionally reminiscent of those "one-shot loony" characters that so thickly populated Papa Bill's older stories, though Noel, true to his somewhat more subdued approach, dispenses with outright insanity for the most part. Very funny stuff, though Noel once again gets a little wordy with his dialogue.

The 1970s Dutch BIG BAD WOLF story "So Bad He's Good" is the only story in the issue sans even the remotest holiday trimmings (unless you reflexively mumble "... so be good, for goodness sake!" after reading the title), but it's so attractively drawn (by Robert van der Kroft) and so expertly dialogued (by the modern "Big Bad Wolf Dialogue Daddy," David Gerstein) that it's a welcome visitor here. Arm-twisted into performing bad deeds to prove his "goodness" on Zeke's inverted scale of values, Li'l Bad finally hits on a satisfying solution: save the Pigs and thereby disobey his Dad (by doing good deeds) to show that he's truly "bad"! Got that? A simple enough idea, but very, very well executed. Van der Kroft's Li'l Bad isn't as cute as Cesar Ferioli's, but he's close.

"All Work and No Christmas," by Janet Gilbert and Vicar, is the only questionable story in the holiday stocking, on a philosophical level at least. Consumed with the development and subsequent marketing of a new computer game, HD&L forget all about Christmas and claim to be too "busy" to engage in the usual festivities. It takes a cooperative effort from Donald, Daisy, Grandma, Gyro, and Scrooge to break the spell, but my main gripe lies in the fact that HD&L went so far off the rails in the first place. "Comical obsession" plots are all well and good when Donald is involved, but the down-to-earth HD&L?? It's also hard to believe that HD&L would become such big moguls so quickly, moving from backyard (in this case, actually, bedroom) inventors to inhabitants of a snazzy office building in the span of just eight pages. I didn't like this sort of thing in the DuckTales episode "Yuppy Ducks," and I'm not buying it here, either.

Of the grab bag of short stories that fill out the balance of the ish, the best item is Sarah Kinney and Miguel Martinez' "Cabin Fever." It's the familiar situation of two characters (Mickey and Goofy) getting stuck in a snowed-in cabin and rubbing one another the wrong way, but with an extra edge to it given the nature of the characters involved. "You haven't even started to be as irritating as I know you can be," Mickey groans as he starts to panic, and M&G are about to engage in all-out snowball warfare when they discover that their dire situation isn't nearly as dire as they'd thought. I wonder how long M&G will take to forget this unpleasant sojourn and reboot to their default settings. In Lars Jensen, David Gerstein, and Marsal's "The Great Swap Flop" (and how are you today, Mr. Lockman?), Donald strings together a chain of commitments to others just so he can avoid shoveling his own snow-filled walk. You just know that it has to snap back on him at some point. Another Dutch "Swamp Folk" tale dialogued by Gerstein has Brer Fox dressing as Santa to trick Brer Rabbit, only to run afoul of Brer Bear. Bucky Bug returns in a story dialogued by Donald Markstein, as he and his snowbound pals are forced to blast their way to freedom using New Year's fireworks. Finally, a one-page gag by the 1930s British Disney artist Wilfred Haughton, "Snow Use," makes an extremely obscure point with the assistance of an extremely out-of-place British householder.

Sunday, November 16, 2008

Comics Review: WALT DISNEY'S COMICS AND STORIES #696 ("September" 2008, Gemstone Publishing)


Two days hence marks the 80th anniversary of the release of Steamboat Willie and the debut of Mickey Mouse, the fount from whom all other things Disney flowed. What better way to celebrate the occasion than to... er, bring back a singularly irritating character to torment Mickey and his friends? Byron Erickson and Cesar Ferioli give Mickey "An Impish Bad Birthday" in this issue, and, if a complaints window for such "gifts" existed, I'm sure Mickey would be heading there even as we speak. The painfully derivative "imp from the 11th dimension" "blunks" back into Mouseton, causing Mickey to skip an entire day and thus miss his birthday. When Mickey tries to outsmart him by claiming that his friends had planned a later birthday party, the punk pixie turns everyone present into manifestations of their "worst personal nightmares" and deposits them in the monkey cage at the zoo. Several pages of tedious non-shenanigans precede the inevitable moment when the bumptious brownie is sent packing by being forced to unwittingly do a backwards recital of the phrase on his "magical jar." By that time, in the words of Gilbert Gottfried's Mr. Mxyzptlk, I really do "need a barf bag!" Ferioli's superb artwork is literally the only thing this story has going for it. Well, that, and a moment of curious candor from Minnie. After the imp has zapped Mickey and Minnie into baby clothes, the two mice re-raiment themselves and take off in pursuit of him, with Minnie commenting, "It's a good thing I keep a spare outfit at your house!" Hmmmm, how conveeeeenient! Spare bows I can perhaps understand, but what would a spare outfit be doing there, unless....?!?!

Luckily, part two of Romano Scarpa's "The Sacred Spring of Seasons Past", which takes up most of the last half of the issue, saves Mickey's bacon insofar as a fitting tribute is concerned. (A vintage Floyd Gottfredson Sunday-page reprint doesn't hurt, either.) The standard Scarpa strangeness more than manifests itself in the person of an obsessed sea captain in search of Moby Dud, an albino sardine. Rest assured, however, Cap'n Ahab (yes, really) has a significant role to play before story's end. Mickey, Atomo Bleep-Bleep, and absent-minded antique dealer Heath O'Hara wind up losing out on a really big haul, but, thanks to the generosity of the guardian "wandering ghost" of the long-lost Native American treasure -- who had been obliged to wander the earth to complete his bungled mission -- they do come out ahead on the deal. Jonathan Gray's dialogue is top-notch, as always.

Donald, as is proper on this occasion, has a low-key role in the issue. In Carl Barks' 1947 story "The Cantankerous Cat," Don and HD&L's plans to get a good night's sleep before a fishing outing are wrecked when a stray cat Don's bull-headedly insisted on taking in (much as he insisted on trying to tame an untamable wild colt in a story a few years earlier) howls from dusk to dawn. The trip goes on, with Donald and the boys punch-drunk from lack of sleep, but Don still hopes to get some use out of the annoying cat. He doesn't, of course. The funniest thing about the story is the weird dialogue that Don and HD&L use when they're trying to stay awake to fish. (I've never said anything like they did when I've been sleep-deprived, but I may have thought it.) Continuing on the theme of pestiferous animals, Travis Seitler and Mau Heymans' "Playing Possum" finds Donald trying ineptly to take care of an opossum (named Pogo, man, what a stretch!) the Nephews have brought home as part of a school project. As with Barks' cat, Don's knuckleheaded consideration backfires on him, as he takes the possum's "playing dead" for the real thing and winds up bringing a whole slew of others possums into his home to make up for the "damage" he caused. A David Gerstein-scripted BIG BAD WOLF story with an "election" theme (to wit: Zeke wanting to get elected to the Forest Council but needing the Three Pigs' votes in order to succeed) wraps an ish that would have been better had that annoying BATMAN supporting-cast ripoff not been on hand.

Wednesday, October 8, 2008

Cheering for Old Notre Duck (Comics Review: UNCLE $CROOGE #379 [July 2008, Gemstone Publishing])


Critical opinion on this issue's featured Carl Barks reprint, 1965's "The Phantom of Notre Duck," seems to be decidedly mixed. One online post I found termed it "the worst" Barks story ever done (worse than "Interplanetary Postman"? I think not!), and I get the impression that it's knocked down a few notches because of (1) the seemingly anachronistic setting of a "legendary" Duckburgian cathedral and (2) a general lack of gravitas, the hooded Phantom aside. It certainly bears many of the hallmarks of Barks' "camp" years -- slangy dialogue, gags better suited to an animated cartoon, and such like -- but it hangs together fairly well and ranks as one of my favorite late Barks efforts, sort of a comedic version of "The Old Castle's Secret." The Phantom's theft of a special fife that Scrooge is now using to activate his vault door seems at first like a straight "raid-the-Bin" notion, but it turns out that the black-clad brigand has very unusual plans in mind for the money he plans to swipe. (Unfortunately, despite the memorable "unmasking" scene at the end, the Phantom doesn't really have a distinctive characterization, which is probably the tale's biggest flaw.) As for Notre Duck itself, the vast cathedral is far more believable as a modern setting than is the absurd "castle of the Mad Duke of Duckburg" in the vastly inferior "House of Haunts." Barks takes obvious pains to present the interior of N.D. as "museum-like" rather than tied to any sort of religion, but the "wishing fountain" in which Scrooge wishes to "dunk" his fife for luck is pretty clearly a "holy water font" by another name, and, in the scene in which a howling Scrooge is hanging from the ceiling by a rope, one can see an altar-like shape in the background. An agnostic Barks may have been, but I appreciate these touches.

In a rare solo appearance, Magica essays time travel in Paul Halas, David Gerstein, and Jose Massaroli's "The Taxman Cometh," the better to catch a younger and unsuspecting Scrooge off guard and snatch the Old #1 Dime. Are you pondering what I'm pondering -- namely, the extreme similarity to Don Rosa's "Of Ducks, Dimes, and Destinies"? Perhaps thrown off by guilty feelings of plagiarism, Magica messes up her metric units and winds up in medieval Italy, where she's arraigned as a "witch" (such an insult!). The local tax collector spares her in exchange for her becoming his magical "enforcer," and all goes well until the taxmen raid a real witch. As Magica gets blown back to 2008, we get a clever reminder that Magica, unlike "the great witch Arcadia," is actually a self-taught dabbler in sorcery (or even worse -- remember the gadget she used to throw foof bombs in her origin story?).

Gorm Transgaard, John Clark, and Cesar Ferioli next serve up a superbly-drawn (surprised? Hey, it's Ferioli!) but only moderately inspired caper, "Wreckered Time." The title pun is actually the best thing the opus has going for it. Reliving his glory days as a "Master Wrecker," Donald faces ruin after Scrooge debuts the Kapow-3000 Wrecking Robot (a "Giant Robot Rubbler," if you will). In desperation, Don sabotages the robot's public demonstration, the robot sustains damage and goes on a rampage, and... you can pretty much fill in the rest. At least Don doesn't get stuck with the bill for damages in the end, thanks to timely intervention by HD&L. It's OK, but there are simply too many familiar ideas from past stories here for me to give the tale full marks.

Remember those William Van Horn gag stories from the "Gladstone I" era in which Launchpad tested planes for Gyro? In Bob Langhans and Jose Millet's "I of the Storm," the pair get to experience an actual adventure together. Helper accompanies them on a daring trip through a forming hurricane, and that actually turns out to be a major plot point, albeit one that isn't paid off until the final panel. Forced to take refuge inside a volcano (shades of the DuckTales episode "Launchpad's First Crash"!), LP and Gyro ride their disabled plane to safety with the help of a giant parachute (the script calls it a "balloon") filled with hot gases. Believe it or not, I first saw that gag in a RICHIE RICH story in 1975, and it still works for me, however physically improbable it may be. I appreciated seeing this story if only because it's sort of a "warmup act" for the impending release of the trade-paperback version of Langhans' Disney Comics-era epic, "The Gold Odyssey", which is by far the best adaptation of DuckTales to the four-color format.

We close with John Lustig and Esteban's "A Soft Job for a Hard Head," where we get to find out how Scrooge would fare without his faithful secretary, Mrs. Quackfaster. After she quits over Scrooge's refusal to grant her her first raise in two decades, Scrooge trusts to "the next person I meet!" to fill what he considers an easy position. Along comes Donald, and his stint at the desk goes about as well as you'd expect. It turns out that Mrs. Q. has such a way with paperwork (which overwhelms Scrooge, Don, and HD&L in her absence) that she almost comes off like one of the Rich family's "perfect" servants. Fenton Crackshell's ability to count quickly doesn't come close, if you ask me -- and, if you consider Scrooge as a "big tycoon" rather than a miserly oddball, then Mrs. Q's skill seems even more vital. This story would have been even better had the art not been quite so crude. Even so, it's a good capper on a very solid issue.

Tuesday, September 9, 2008

The Irritant Jones (Comics Review: WALT DISNEY'S COMICS AND STORIES #693 [June 2008, Gemstone Publishing])

The only thing more intimidating than this issue's cover -- in which a menacing Neighbor Jones bears down on a desperate, soccer-ball-dribbling Donald – is the prospect that Don's eternal antagonist actually fancies himself a soccer enthusiast. Next thing we know, he'll be taking over as sponsor of The Riverside Rovers. The "classic" and contemporary Jones are both featured here, with Carl Barks' "The Purloined Putty" (1944) and Michael T. Gilbert and Paco Rodriquez' modern confection "The Odd Couple" bookending the issue. Both tales are chock full of gags more suited to an animated cartoon, though Barks' effort has a nastier edge to it. Gilbert (who seems rather above using such a trite and obvious story title) dumps Don and Jones onto a cruise ship as the unlikeliest of cabin mates. Battles over the possession of waffles, of all things, put the two neighbors at loggerheads. After Jones (in a somewhat contrived fashion) falls overboard while sandwiched inside an inner tube, the captain and other passengers quickly suspect Donald of foul play. To clear his name, Don goes to Jones' rescue, but the duo must contend with an exaggeratedly cartoony shark before they can get back to peaceful battling on board ship. "Putty" finds Donald and Jones at war over a precious can of caulk. The "back-at-cha" gags escalate until both reprobates are sunk in a pit filled with the gooey stuff. Leaving aside the obvious question of how Don and Jones could be expected to breathe for the duration while covered with hardened putty, this is pretty much the quintessential Barks Jones story. Well, that, or 1943's "Good Neighbors." Your mileage may vary.

Mickey also features in a pair of stories here, though the spotlight on the second actually falls more on faithful Pluto. Noel Van Horn's "Prometheus" finds Mickey, Horace, and Noel's oddly coherent and grammatically correct Goofy caught out in the wilderness with a storm coming on. No problem, it would seem, as each character has a special talent to employ for just such an occasion: Mickey is a whiz at finding safe campsites, Horace can gather firewood like nobody's business, and Goofy has "the power to ignite the densest wood!" This is a "pride goeth" sitch if I ever saw one, and, sure enough, the trio of overconfident outdoorsmen barely manages to survive the night, thanks to a series of potentially deadly blunders. Mickey ends up being the "fall guy" of sorts, but only because his goof happened to be the last -- and the most destructive. The much sedater "Once Upon a Dog," by Jeff Hamill and Cesar Ferioli, is a "Rashomon-comes-to-Mouseton" scenario, with Mickey, Goofy, Minnie, Clarabelle, and Horace all claiming to remember how Mickey came to acquire his beloved pooch – and each of them getting the story only partially right. Pluto tells us… or should that be "thinks us"?... the real scoop on how he helped to save Mickey from death at the hands of Pete and subsequently "adopted" his master. Ferioli sculpts Pete and his unwilling seaman henchman in classic 1930s style, befitting the era that saw Pluto's real debut, and he also tributes Pat McGreal by drawing him into the story as a butcher victim of puppy Pluto's food-filching.

Thanks to LAST KISS, John Lustig may be better qualified to write a DAISY DUCK'S DIARY entry than anyone has ever been, and he's in top form in this ish's "Are You Really You?", drawn with great panache by Daan Jippes. Daisy and a Donald attend a masked ball where they run into a "hussy" (so labeled by an angry Daisy because she's wearing the same dress as Don's prize-hungry girlfriend) – and her husband, a lookalike for the costumed Donald. Donald, for his part, is petrified at the thought that his superior in the "Manly Men Marching Society" might spy him in his effeminate getup. Let the mistaken identities and misunderstood gestures commence! Lustig's "calm and rational" "diary entries" contrast dramatically with Daisy's actual behavior. Jippes' rendering of a ballroom-girdling fight brings Barks' famous "Back to the Klondike" panel of Scrooge's fight in the Black Jack Ballroom immediately to mind. Lightweight stuff, but very expertly done. A 1947 LI'L BAD WOLF story drawn by Paul Murry fills out the book, and it's not half bad itself, as Zeke finds trouble when he attempts to swipe from JACK AND THE BEANSTALK and con Brer Bear out of his cow in exchange for supposedly "magic" beans. At this early stage of his career, Brer B. appears to have a little more brain power than expected. Still, this early melding of the "Bad Wolf" and Song of the South universes holds promise that was amply fulfilled in subsequent years.