Showing posts with label Junior Woodchucks. Show all posts
Showing posts with label Junior Woodchucks. Show all posts

Monday, September 22, 2014

POST-"DUCKTALES RETROSPECTIVE" PERSPECTIVES: "DuckTales Remastered" and "Scrooge's Loot"

DuckTales Remastered: The Cutscenes Movie now -- comments later!  (By which I mean, it would be a good idea for you to watch the video game's cutscenes before tackling my observations, since the latter will make more sense then.)


Evidently, some of the gamer magazine reviewers were not too pleased with the inclusion of "so much" interstitial material in this release.  For them, the play's the thing.  Those of us whose loyalty is to the animated series, rather than the mechanical imperatives of joystick manipulation, know better.

The running backstory here lasts 76 minutes, two minutes longer than the running time of DuckTales: The Movie.  It's only natural, therefore, to consider Scrooge and company's search for five long-lost treasures, and their ongoing entanglements with the Beagle Boys, Flintheart Glomgold, Magica de Spell, and several additional (and, in some cases, surprisingly familiar) foes, as being a "second movie" of sorts.  What is more unexpected is that the material hangs together well enough to actually merit a comparison to a theatrical feature.  This is to the game designers' credit.

The sequential nature of the treasure quests makes for a rather rigid narrative structure, at least throughout the majority of the game.  After a thwarted Beagle Boy raid on Scrooge's Money Bin reveals the existence of a map detailing the locations of the treasures, we're locked into a series of individual forays, separated by returns to the Money Bin, consultations with Scrooge's supercomputer (which is located under Scrooge's desk in this version, as opposed to simply "being there," as it was in the original Capcom game), and decisions as to the next treasure to find.  During each individual treasure hunt, Scrooge must literally put together a number of subpieces -- scraps of paper, golden coins, sections of the Gizmosuit, etc. -- before discovering the headlined bauble.  Once all the treasures are in place, the "allied" Flinty and Magica (a first -- and, as one might expect, a "marriage" that will prove to be very short-lived) intervene, and the Ducks' struggles against them constitute the remainder of the gameplay.  In the end, Scrooge winds up empty-mitted, but he doesn't mind, since he and his friends and family have gotten to enjoy "the adventure of a lifetime."

Scrooge's Nephews are captives on no less than three occasions during the game.  No surprise there, given that Scrooge's rescues are part of the gameplay, but I find the scenario somewhat ironic.  After all, many of Carl Barks' earliest DONALD DUCK adventures featured HD&L saving their Uncle Donald from one peril or another.  I could have asked for a bit more variety in the conditions of the boys' incarceration, however.  Each time they're jugged, HD&L are put in cages similar to the one they inhabited in "The Land of Trala La."  The only difference is that, the third time around, the boys are all in the same cage.

While the Beagles are first seen running en Rota-like masse towards the Bin, the only individual Beagles to get any game time are those old standbys: Big Time, Burger, Bouncer, and Baggy.  They're not searching for riches, but rather, an old painting that holds a "secret code" giving directions to the various treasures.  First on the "finding line": the Sceptre of the Incan King, deep in the Amazon jungle.  (Yes, this does make geographical sense... barely.)

While it does include both of the show's major second-season additions, many of the attitudes evinced by the characters are very much in the tradition of the first season.  The string of insults that Scrooge addresses to Launchpad will surprise no one who has seen "Scrooge's Pet," among other episodes.  Unfortunately, LP doesn't get any chances, here or anywhere else, to truly prove his mettle, serving instead as a means of (frequently bumpy) transportation from place to place.  The local natives who cede the Sceptre to Scrooge (and giggle behind Scrooge's back that the "treasure" is actually King Manco Capquack's old back-scratcher) look like miniature versions of the somewhat more, er, "traditionally depicted" locals of "Jungle Duck."  Their chief is extremely well-spoken, which should come as absolutely no surprise to anyone living in 2014.

Duckworth has little to do here other than chauffeur Scrooge to the Money Bin, stand around, and make dryly ironic comments.  Mrs. Beakley's plate is a bit fuller... literally.  At various times during gameplay, Mrs. B. appears OUT OF NOWHERE to provide Scrooge with sustenance (and, I presume, extra game points).  To me, this is additional evidence that the devoted nanny and housekeeper possesses immense innate talents, of which DT fans had the poor fortune to see only a few.

Phase two finds Scrooge, HD&L, and Webby in Transylvania, at the haunted castle of Count Drake Von Vladstone, aka Count Dracula Duck.  (Cue grumbling from Britishers in the audience.)  The McGuffin in play here is the Coin of the Lost Realm.  Both Scrooge and HD&L are in familiar form during this trek, with hard-headed Scrooge pooh-poohing the existence of "vampires, banshees" and similar ephemera (evidently, he's forgotten all about the events of "Ducky Horror Picture Show") and HD&L dissing Webby as "a big chicken."  Karma comes to call when the boys subsequently fall into a trap, and it's up to Scrooge to save their tail feathers.  The Beagle Boys, disguised as ghosts, wander around the castle and cause mischief for a while, but Magica is the (entirely appropriate) main foe here.

All of the surviving voice actors from the TV series perform more than honorably in their return engagements.  Alan Young sounds a bit subdued, as one would expect of a 94-year-old, but his Scrooge is right on point.  Ditto the HD&L and Webby of the 70-year-old Russi Taylor.  Chuck McCann, Terry McGovern, and Frank Welker are themselves, nuff said.  As for June Foray... well, if her accent for Magica has slipped just a bit, then that is certainly understandable for someone who will turn 97 this fall.  The signature cackle and attitude remain pretty much intact.

Magica's appearance in the mirror is the occasion for what is, remarkably, Webby's first-ever comment about Magica, at least in an animated format:

Well, it IS in character.  Right, Joe?

The next two treasure treks add to our comforting sense of familiarity by directly retracing the steps of DuckTales -- and Barks -- adventures past.  First, Scrooge and HD&L visit Scrooge's African diamond diggings in search of the Giant Diamond of the Inner Earth, only to discover a panicked workers' stampede that seems -- and sounds -- mighty familiar:

Following Scrooge's mine-car descent to the depths, the Terri-Fermians make their reappearance.  They're pretty much identical to the multicolored clone-guys seen in "Earth Quack," though their King (once again, voiced by Welker) is a little more distinctively characterized this time around, and they refer to the diamonds that are interfering with their "Great Games" as "garbage rocks."  After defeating the King in a roll-and-crash-off, Scrooge has little trouble acquiring the Giant Diamond as part of a deal to take out the rest of the "garbage."

There's a bit of a continuity error in the setup to this sequence.  Before departing for Africa, Scrooge instructs the boys to "find Gyro," presumably to take him along for the ride.  The subsequent helicopter ride, however, includes Scrooge, Launchpad, and HD&L, but not Gyro.  Instead, Gyro is already in Africa when the Ducks arrive on the scene. 

The post-Africa Money Bin confab also features my favorite line in the "movie" (starting at time mark 35:05 in the video).  The line itself isn't exceptionally witty, but Russi Taylor's reading of it is.  She lays on the sarcasm with a trowel, as if she were channeling a line from the slightly more cynical Nephews of Barks' later period.  Or, perhaps Russi has spent so much time working on The Simpsons by now that she finds it easier to sound snarky, no matter what character she is voicing.  You be the judge.

Treasure number four turns out to be nothing less than The Lost Crown of Genghis Khan.  And the Ducks need to find it in Shadow Pass, no less.  The setup isn't quite the same as it was in the TV episode.  In a gambit reminiscent of Scrooge's reverse psychology in "The Golden Goose, Part 2," HD&L are left at home this time, while Webby is charged with "looking after them."  But Webby isn't to be put off so easily this time.  Instead, in the time-honored (if not wholly time-justified) tradition, she tags along.

Scrooge finds himself saddled with an additional passenger when he discovers Bubba Duck frozen in a block of ice inside a cave.  How Bubba got there (and why Scrooge was unaware of his disappearance and subsequent location) is more than I can tell, though unpleasant images of "one-way Himalayan rides" come to mind.  After being freed, Bubba subsequently has little more to do than run in cycles in the background, jumping up and down and pounding his club at random moments.  I don't know about you, but I find that to be extremely funny, especially considering Bubba's ultimate fate in the series.

Glomgold also makes his first appearance of the game during the trip to Shadow Pass, hurling insults and bombs at Scrooge and company.  His biggest moments are still to come, though.

In Shadow Pass, Scrooge discovers the (female) Yeti himself, though he needs some assistance from Webby in order to communicate effectively with it.  In a nice callback to the series, Webby claims to have gotten her ability to deal with monster-speak from the Junior Woodchuck Guidebook.  (And she doesn't even need to consult it in order to tell what the monster is growling -- most impressive.)  The "thorn" plaguing the Yeti turns out to be the Lost Crown itself.  A bit simpler than DT's original telling of the tale, but perfectly acceptable.  Launchpad manages to get in a variation of a much-beloved line from the TV episode when he claims, "Usually, it's me the girls go ga-ga for."

Incidentally, you know that Launchpad is having a rough day (or, a rough series of treasure hunts) when even Webby feels free to make with a wisecrack after Scrooge temporarily leaves her in Launchpad's care.

The fifth and final treasure takes us the farthest afield: the Green Cheese of Longevity (is that referring to Duck longevity, or to the age of the cheese?) is located on the Moon.  This time, Scrooge's traveling companions are Gyro and Fenton (with Gizmosuit in tow, in a natty new briefcase this time).  The new voice actor for Fenton makes the character sound a little "goonier" than seems proper to me.  Hamilton Camp's Fenton was enthusiastic and somewhat naive, but he wasn't "goony."  Scrooge's insults to Fenton seem a bit more justified here than they did in the series, which I don't think was the idea.   

At least this Fenton seems a bit more on the ball when it comes to protecting his secret identity.  He is well aware that Gyro might get suspicious when he disappears and Gizmoduck reappears.  Scrooge blows it off by making a derogatory reference to Gyro's deductive reasoning skills, but the fact remains that Fenton was aware of the issue.  (Of course, there is always the distinct possibility that Gyro learned the truth about Fenton when he rebuilt the Gizmosuit after the original suit was destroyed in "Attack of the Metal Mites."  Given how thoroughly the series had mucked up the issue of Fenton's secret ID by the end, perhaps we should simply pretend that this whole sequence doesn't exist.)

Scrooge bests Glomgold, the Beagle Boys, and a giant rat (yes, really) for the Green Cheese and returns to Earth... only to find that Flinty and the Beagles have HD&L and the other treasures in their possession.  Flinty has barely finished chortling over securing the treasures and thereby becoming the richest Duck in the world (exactly how he would do that is never made clear; perhaps he was planning on auctioning them off, or something?) when Magica blows in and assumes ownership.  Intending to use the treasures to revive Count Dracula Duck and "rule the world" (a parlay of similar opacity to Glomgold's), Magica takes HD&L as hostages, demanding the Old Number #1 Dime in exchange.  (It's always good to have a backup plan, especially when it should be the main plan.)  Flinty and Scrooge decide on a "Robot Robbers" redo and agree to cooperate in order to get HD&L and the treasures back.  If this isn't confusing enough already, just wait.

Scrooge and Flinty brave a couple of snares inside Mount Vesuvius -- with Scrooge doing all of the heavy lifting, big surprise -- before the showdown in Magica's lair.  (Sorry, Greg, but there's no pentagram in evidence this time.)  There, Glomgold proves that he's been playing a double game all along by swiping Old #1.  Magica uses the treasures to summon Dracula Duck, whom Scrooge must then dispatch.  Dracula's demise turns out to be surprisingly creepy, with the undead monster writhing in apparent agony before drying up to ashes and blowing away.

Magica's lair subsequently begins to fall apart (huh??), and HD&L's cage breaks, freeing the lads (ditto??).  To finish the job, Scrooge must recover Old #1 from Flinty and Magica, who are tussling over it.  Glomgold won't give the dime up until Magica hands over the treasures... and, here, I really must object.  Magica used the treasures to summon Dracula, so, presumably, they don't exist any more, just as Old #1 would no longer exist if Magica were to melt it down to become part of a magical amulet.  Glomgold must therefore be either exceptionally naive or exceptionally stupid, neither of which I can truly buy.  To me, this is the most questionable moment of the entire narrative.  The fact that it comes at the climax is most unfortunate.

Scrooge short-circuits the villains' somewhat contrived quarrel by barging in and recovering the dime.  Following a 'copter rescue from a fiery fate, we get a flyoff scene suspiciously reminiscent of the ending of "Send in the Clones."  Given that "Clones" was Magica's first major starring role *annoyed side glance at "Magica's Magic Mirror"*, there's a pleasing symmetry in this.

Back in Duckburg, the proverbial "whole gang" grins with glee as Glomgold and the Beagle Boys are carted off in the paddy wagon.  (Seeing as how Flinty was last seen hanging onto Vulture Magica's tail feathers, while Magica had transformed the Beagles into pigs before taking her leave of Scrooge's office, there are some obvious continuity issues here.)  We iris out on a reprise of a familiar gag from "Scroogerello."  Scrooge's short-bordered generosity is even narrower than it appears to be; he takes HD&L to the ice-cream shop while ignoring everyone else, including Webby.  Somehow, I don't think that the "wee lassie" would take that dissement lying down.  Perhaps she will defy Scrooge and tag along again?  (Let's not even talk about Bubba's reaction.)

The creators of DuckTales Remastered have a lot to be proud of.  With the perspective of a quarter-century and the help of advanced technology, they were able to revamp a much-loved video classic while using the cutscenes to pay a more elaborate, and highly knowledgeable, tribute to the series that inspired it.  That mythical 101st episode of DuckTales?  Close enough, I deem.

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Oh, there's another DuckTales-related video game out there, you say?

Actually, this one is of comparatively little interest to DT fans.  Alan Young and Terry McGovern do appear as the voices of Scrooge and Launchpad, and Flintheart Glomgold, Magica de Spell, and Ma Beagle are the villains who have absconded with Scrooge's (ugh) loot, but the gameplay features a generic Duck-boy character.  (HD&L are off visiting Uncle Donald, in case you're wondering.)  It appears to be a pleasant diversion for gaming enthusiasts, nothing more, nothing less.

Some DUCKTALES comics reviews should be coming your way next.

Sunday, August 31, 2014

DUCKTALES RETROSPECTIVE: Episode 97, "Attack of the Metal Mites"

In my comments on "Liquid Assets," I identified three key moments that I consider to be the three biggest events in the history of DuckTales.  There should be little debate, however, as to the single most shocking moment in the annals of the series.  Sorry, Joe, but it's not the appearance of The Phantom Blot in "All Ducks on Deck," as thoroughly unexpected as that was.  For sheer, jaw-dropping improbability, the blue ribbon simply has to go to the Disney Afternoon closing credits for Monday, September 17, 1990.  In that era, you may recall, all four shows in the block ran their credits at the end of the two hours, together with "teasers" for the episodes to be run on the next edition of DAft.  Wonder of wonders, the "teaser" for DuckTales' 9/18/90 offering showed material that was clearly from an episode that had not previously been known to exist.  Even what little we knew about "The Duck Who Knew Too Much" and "Scrooge's Last Adventure," the two 1989-copyright episodes that had yet to be broadcast, did not match up with the stuff we were seeing on that tiny inset screen.  This was mind-blowing enough, but then, guess who favored us with his out-of-left-field presence -- ironically, falling OUT of the audience's view when he first appeared on screen:

Dijon: "Oh noooooooo!!"
Audience:  "No wayyyyy!!"

The appearance of "Attack of the Metal Mites" led to immediate, and highly understandable, speculation as to how many additional "completely new" eps the 1990-91 season was going to deliver.  Little did we know at the time that WDTVA had contracted to produce just enough material (namely, four half-hours) to bring the total number of DT eps to 100.  Perhaps, we should have gotten the hint when "The Golden Goose" gave us its "climactic" end-of-the-world scenario, but I recall waiting and hoping for a little while longer that more new eps might, just might, come our way.  Of course, this kind of thing was S.O.P. for the era before the existence of social media and the Internet.

WDTVA might have exhibited tidy-mindedness in its decision to wrap up its DT manifest on a nice, round number, but it also evidently did not want to put any more resources into the 1990 DT eps than it absolutely had to.  Nothing in the DT "Final Four" looked as horribly sloppy as, let's say, some of the 1990-copyright episodes of Gummi Bears, but some penny-pinching is nonetheless noticeable.  Some of it is disquietingly blatant, e.g., the sequence outside the First Interfeather Bank in "Mites" in which Dijon lets Glomgold's metal-eating bugs loose to devour an armored car.  In the first scene below, the screen freezes as we hear the bugs chomping away.  In the second, the car literally vanishes in a cloud of dust before our eyes, with no transition scene whatsoever.  And, yes, the whole thing REALLY looks that bad in "real time."

Dijon subsequently appears in a sewer as the bugs go marching by, with his muzzle conveniently placed so that the animators don't have to show his mouth moving as he speaks some dialogue.  Shades of UPA's Dick Tracy Show showing Dick holding the Two-Way Wrist Radio over his mouth as he talked to his "field agents."

These mingy moments tend to stand out in the mind's eye, precisely because they are so at variance with even some of the weaker examples of animation from the series' first two seasons.  A closer look, however, reveals an even more troubling trait: a tendency to mount "normal" scenes with as small a number of background characters and other extraneous details as possible.  Consider:

(1) Dijon is generally seen sneaking around in deserted or near-deserted streets.

"Is that my cue I am hearing?"

(2) Scrooge calls for the National Guard, and ONE tank shows up.  (I'd like to think that the Goose Guard from "Attack of the Fifty-Foot Webby" would have provided a more effective response.)

(3)  For a bunch of pests who are supposedly "multiplying" -- exactly how this parthenogenetic phenomenon is being accomplished, we are never told -- the mites remain relatively few in number throughout.  A single bubble from Gyro's bubble-gum-blowing robot is apparently sufficient to trap ALL of them at once, despite what the earlier consumption of the tank and the missile might have led us to believe.

(4)  The massive media coverage of the mites' attack on Scrooge's Money Bin is handled by Walter Kronduck and a pair of cameramen and draws a vast throng of... um... ten denizens, in addition to Scrooge, HD&L, Webby, and Fenton.  And Scrooge shouldn't even BE there, because, in the immediately previous scene, we saw him fondling some of his "precious friends" inside the vault.

The simplicity of Jeffrey Scott's central plot, and the slightly shopworn nature of the subplot (Fenton reacting to the mites' destruction of the Gizmosuit by losing confidence in himself, only to come through in the end, as in "Money to Burn" and "A Case of Mistaken Secret Identity"), further add to the impression of straitedness.  It must be admitted, however, that the effects of the "stripdown" aren't quite as deleterious here as they are in "The Golden Goose," which marries an adventure tale that SHOULD have been a true epic to a razor-thin cast and sparsely populated settings.  It speaks to the overall excellence of "Goose" that the two-part finale managed to get away with it and be a big success despite the self-imposed limitations, largely due to a stimulating injection of some real "Heart."  The effects of cheapness on a modest effort like "Mites," by contrast, only serve to make the episode seem... well, a bit more modest.  GeoX observed that "Mites" "very much feels like your average early first-season episode" -- decent plot and characterizations, reasonably good action -- and that's pretty much correct, I think, even given that the visual accompaniment is a bit more poverty-stricken than we have grown accustomed to. 

Glomgold's determination to destroy Scrooge's money, rather than to simply try to outearn him or thwart one of his financial deals, goes well beyond anything Carl Barks tried to do with the character in terms of its potential direct impact on the McDuck quadzillions.  Yes, even including Flinty's attempt to shrink Scrooge's money pile with the "Jivaro Juice" in "The Money Champ."  Reduction in size is not obliteration, and the Glomgold of "Money Champ" worried about what his "dear mother" would think of him for stooping so low, even as he dealt with the witch doctor out of sheer desperation.  By contrast, Greg's invocation of Duke Igthorn's use of the wood-devouring bug Big Tooth in "King Igthorn," the Gummi Bears two-part finale, may give Glomgold too much credit, since the physical destruction triggered by Big Tooth's arrival ultimately had an impact on the entire kingdom of Dunwyn.  (Of course, you could always argue that the ingestion of Scrooge's fortune would have had just as great of a long-term economic impact on Duckburg, but that depends upon how seriously you take some of the claims that have gone before in DT.)

The use of bugs as a menace has some precedent in such Barks stories as "Donald Duck and the Titanic Ants" (DONALD DUCK #60, July 1958) and "Billions in the Hole" (UNCLE $CROOGE #33, March 1961).  For a more exact analogy, however, you have to turn to "The March of the Giant Termants" (DONALD DUCK #133, September 1970, drawn by Tony Strobl and Steve Steere).  In this story, the Beagle Boys, with the unwilling help of a kidnapped bugologist, breed bugs that can chew through metal.  Using commands from a fife, they march the bugs to the Bin and swipe some loot, only for Dewey to steal a march on them and use his Junior Woodchuck Fife and Drum Corps training to foil the plot.  The JW-inspired efforts to thwart the metal mites, we should remember, are actually every bit as successful as they were in "Termants"; it certainly wasn't the JWs fault that Dijon just happened to stumble onto the scene at the wrong time.

At the time "Mites" first aired, I was quite pleased and surprised to see Dijon reappear as a "special guest lackey" a mere month after he had been introduced to the public in DuckTales: The Movie.  Glomgold reaps the full harvest of his complaint in "Master of the Djinni" that "you just can't get good lackeys these days," with Dijon's overcooked obsequiousness and perpetual surname-strangling driving Flinty increasingly mad.  Upon further review, however, I am no longer quite so certain that Dijon should have been reintroduced in THIS particular episode.  In a sense, he actually isn't reintroduced at all, as no character except Glomgold seems to take the slightest notice of his presence, let alone recognize who he is (as, surely, Scrooge, HD&L, and Webby should).  Scrooge obliviously running over the "Dijon bridge" after the mites is only the most obvious example of this peculiar case of localized astigmatism. 

A far more troublesome example of this almost willful ignorance, at least to my mind, comes when Dijon is trying to lure the mites away from the ruins of the Duckburg Bean Factory and back towards the Bin with some metal scrap. In a sequence that lasts about 35 seconds but seems to take two or three times that long, Dijon runs out of scrap, plops the empty bag on his head, cowers for a moment in the finest "Cringing Ay-rab" style, pauses, exits stage left, returns with a new bag of metal, and leads the mites back across the screen, all in plain sight of Scrooge and Gizmoduck. It makes sense that Gizmoduck wouldn't recognize Dijon, but Scrooge???  What is the purpose of using Dijon in this role if the past relationship between Dijon and other cast members isn't going to be addressed?


In retrospect, it probably would have been a better idea for DT to have held off on reintroducing Dijon until "The Golden Goose."  In that story, his past reputation IS a key plot point, and Scrooge's initial reaction to his presence in Barkladesh DOES take Dijon's reputation for thievery (which was, let us remember, amplified by his getaway with a pantload of Scrooge's money in DT:TM's very last scene) into account.  Dijon's soul-searching and partial rehabilitation in "Goose" would then have seemed even more meaningful than they ultimately were.  Using Dijon just to USE him... well, it was certainly nice and all, but it's hard to see what it accomplished.

Fenton's emotional travails here, as I mentioned above, should be more than familiar to the attentive longtime viewer.  What's particularly noteworthy is how quickly Fenton despairs after his Gizmosuit is gulped.  It's the Crackshell equivalent of Scrooge's passive acceptance of his fate in "The Money Vanishes" and much of the first act of "Scrooge's Last Adventure."  Fenton's meltdown is so complete that he describes his role as Scrooge's accountant as "worthless" and intends to quit McDuck Enterprises entirely.  More dubiously, he's STILL ready to resign even after he has cleverly used his Gizmo-call to attract the mites to himself and trap them with the convenient giant magnet.  Not until he captures the one missing mite "with no super-stuff" does he (rather abruptly) return to his normal self.  The character changes here are not exactly subtle, or anything close to it.

A good deal of the Fenton-Gizmo action here, of course, takes place in full view and/or earshot of the public (or what little of it could be troubled enough to be on set).  After the following concatenation of events, how could ANYONE in Duckburg, including the supposedly still-ignorant members of the main cast, possibly NOT be aware that Fenton and Gizmoduck are one and the same:

(1)  Fenton and Scrooge have their amusing little conversation about Fenton turning to Gizmoduck to save the Bean Factory right in front of Walter Cronduck and a cameraman.  Their attempts at "whispering" here can only be described as pathetic.

(2) Fenton screams his code phrase in the Bean Factory, and the Gizmosuit comes flying in from several miles away to encase him (nice trick if you can do it!).

(3) Fenton becomes "unsuited" right in front of a TV news crew, which is then seen running towards him.

(4) Fenton yells for the mites from outside the Bin in such a manner that Scrooge, HD&L, Webby, and Gyro can clearly hear him and can subsequently clearly see the visual consequences (the mites encasing Fenton in a Gizmosuit-like manner).

(5) HD&L compliment Fenton for his quick thinking without making any mention of the fact that Fenton has just revealed that he is Gizmoduck.

My best guess, if you want to know the truth, is that Jeffrey Scott, who wrote the scripts for all four of the DT eps of the Disney Afternoon era -- another sign of corporate cheapskatery, if you ask me -- was simply NEVER TOLD about the whole secret-identity issue.  The fact that we will see similar evidence in "New Gizmo-Kids on the Block" of Fenton's secret ID being accepted as a given lends some additional support to my theory, I think.  I'm not sure whether we should blame Scott so much as we should the uncredited story editor(s), who should have done a better job of making sure that Scott was up to date on the particulars of the series.  Of course, that's assuming that Scott even had a story editor.  No such credit is given, nor will it be for any of the remaining new episodes.  The phrase "we don't want it good so much as we want it Thursday" comes to mind.

I don't want to be too harsh on Scott.  Giving him the benefit of the doubt on the matter of adequate advance preparation and the unnecessary inclusion of Dijon -- which, for all we know, may have been mandated to WDTVA by Disney higher-ups in order to take advantage of the publicity surrounding the movie -- he turns in an honest, workmanlike effort here, though one that does raise a number of questions about basic biology, physics, and such (as if those issues have never come to the fore before during DT!).  All the cast members who appear get meaningful things to do, and Scott gives us one of the finest Warner Bros.-style sight gags of the entire series when the mites cross the street and discomfit the decidedly atypical Walk/Don't Walk sign:

Then, too, Act Three makes up for the rather sedately paced Acts One and Two by building up some legitimate suspense as the mites get nearer and nearer to Scrooge's vault.  I haven't a clue how the mites managed to get into the vault through the security camera, but there can be no complaints about the effectiveness of the "last-minute cavalry call," with Fenton pulling the mites away just as they are about to nosh on the top layer of coins.

For a supposed "hands-off," minimalist production, "Metal Mites" isn't half-bad.  Unfortunately, Scott would not be fortunate enough to get away with it the next time.

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"DuckBlurbs"

(GeoX)   I knew from the Wikipedia episode list that [Dijon] was going to reappear in the final two-parter, but seeing him here was an unwelcome surprise. My mind just reels that someone somewhere at some point announced "a cringing, sycophantic, avaricious A-rab stereotype? Boys, we've got ourselves a winner!" Jeez. Though I suppose if it's between him and the Ducktales Beagles, there isn't much to choose.

Assuming that WDTVA was bound and determined (or were bound and directed by someone) to use a character from the movie, Dijon was the only logical choice.  Merlock was presumably destroyed due to his talisman-less fall from the heavens, while Gene, the "boy-version" of the transformed Genie, doesn't seem to add much to the table that HD&L don't already possess.  Even Bubba is a more distinctive character than Gene.  Whether Dijon should have been introduced here, as opposed to "The Golden Goose," is another question.

(GeoX) I like the idea that Fenton can count all of Scrooge's money at a rapid rate while frantically tunneling through the piles of cash.

Fenton gets more chances to display his amazing counting abilities here than at any time outside of the "Super DuckTales" serial.  Strange; that shtick could probably have made for a number of funny side gags along the way.

(GeoX) Gizmoduck, on deploying his head-copter to save a worker from a mite-eaten catwalk: "And you thought my head was only full of brains!" "No! I'd never think that!"

I like this exchange, because it's fun to hear a Duckburgian evince a highly negative, even cynical, attitude towards Gizmoduck's doings.  In the past, Gizmoduck has been feted, celebrated, been subjected to intense media examination, and so forth.  Evidently, the novelty of having a (somewhat fallible) superhero in town is beginning to wear off, and more quickly with some of the denizens than with others.

(GeoX) Webby as a Junior Woodchuck, recalling "Merit-Time Adventure." I'm down with that.

Ditto, and I think it says something about the Junior Woodchucks' willingness to make its distaff members feel welcomed that Webby is allowed to wear blue here after sporting pink in "Merit-Time." Too bad that Scott fumbled the ball a bit by mistakenly calling the JW Guidebook the JW Manual (which was, I believe, Barks' original name for the tome).  Additional evidence that Scott was flying at least partially blind here?

(Greg) So we head to Flint's mansion and into Flint's office as Flint is talking to Dijon. That's right; they introduced this guy without any build up at all. Although to be fair; this is not his first appearance as that was the Ducktales Movie a few months earlier. However; the problem is that most fans of the series probably never got to watch the movie and thus didn't see Dijon's first appearance or origin story.

I think that it was reasonable for WDTVA to assume that most (at the very least) of the regular DT watchers had gone to see the movie.  I agree, though, that it would have made more sense to have provided a bit more background justifying Dijon's presence.  (Not that anyone ultimately noticed his presence, anyway...)

(Greg) Sadly; since Wang Films cannot animate a collapsing factory properly we quickly scene change to the sidewalk in front of Scrooge's mansion at the gate. We see Webby and the nephews (Louie) with a lemonade like stand as we discover that they are giving away free soda crackers and some of the denizens start taking them. Then we pan over to a real lemonade stand as Huey and Dewey are selling lemonade for a dollar (still better than the $2.25 lemonade in a bottle that the businesses sell; so I cannot complain) as everyone mobs the two nephews and Dewey has to tell them to relax. Huey then sees Scrooge in the window and asks how they are doing and Scrooge calls it better than expected. Then Fenton arrives with Scrooge at the window as Scrooge has the Gruffi pose and wants to do a cracker/lemonade franchise. You would think that after what happened in Duck To The Future and Yuppy Ducks that Scrooge would take the hint and NOT be trying to leech ideas off of his nephews. They are hardly shrew[d] Scroogie.

The obvious question here is: How can we square the actions and attitudes of the kids and Scrooge with the events of "Duck to the Future," in particular?  Actually, it's not that hard, though the manner in which the actions and attitudes are portrayed isn't particularly helpful.  In "Future," as the Nephews ran the second (post-Scrooge's-advice) version of their lemonade stand, they actively trying to cheat people by selling lemonade as water and were cheating their employee, Doofus, besides.  Even Gosalyn Mallard's selling of hose water as "bottled water" in a parched St. Canard in the Darkwing Duck episode "Dry Hard" didn't sink as low as this.  HD&L and Webby's saltine-cracker-and-lemonade emporium, by contrast, is... well, let's call it an example of "sharp practice," as opposed to outright dishonesty.  Scrooge's reaction to the initiative suggests that he thinks of the gambit as an example of being "smarter than the smarties."  The problem is that the characters' reactions seem to be hinting that we should put a more negative spin on things.  Scrooge rubs his hands in a conniving way when he praises the "shrewdness" of his "wee Nephews," while the kids take rather too much... well, pleasure a bit later in talking about their chili-peppers-and-water idea.  More matter-of-fact reactions by Scrooge and the kids would have cleared up the contradiction a bit.

(Greg) Then in one of those moments that annoys me; we see Louie and Webby with the water hose. Wait; we clearly didn't see Webby run in so how did she teleport over to here now?!

I simply assumed that she got a late start for some reason (perhaps she was gathering up some supplies) and ran over to join HD&L a bit later.

(Greg) Webby proclaims that the bugs will be here any minute and Huey points out that the door is made of metal and it will turn to Swiss cheese. Scrooge runs into the storage office and returns with...cement? Yeah; we are suppose[d] to buy that Scrooge had wet cement prepared beforehand just for such a moment.

It came from the same mysterious location where Dijon got the extra bag of metal scrap, Walter Cronduck's cameramen got their spare cameras, and... you get the picture.

(Greg)  So we head to Flint's mansion as Flint is checking his gold coins and then out of nowhere; Dijon appears from the open window. Even Flint demands to know about this outrage as Dijon has some news to share with him. The bad news is that Scrooge is making billions with the wrecking business which makes Flint groan in pain.

Vic Lockman would be proud of this ending... just as the late Hal Smith should be proud of that fadeout shriek.  That would have been a fitting note on which to end Glomgold's animated career, though I'm certainly not going to carp about his appearance in "The Golden Goose."

Next: Episode 98, "New Gizmo-Kids on the Block."