Showing posts with label The Jetsons. Show all posts
Showing posts with label The Jetsons. Show all posts

Tuesday, August 13, 2013

DUCKTALES RETROSPECTIVE: Episode 48, "The Right Duck"

In order to fully enjoy most comics and animated cartoons, some degree of "suspension of disbelief" is usually a necessity.  We don't expect the logic in shows about talking Ducks with bins full of cash to resemble that of the "real world."  (Of course, given how screwed up the world can appear to be sometimes, the simpler logic of cartoons and comics is frequently quite refreshing, especially when it's based on the works of a master storyteller like Carl Barks.)  BUT, even the most fanciful of animated confections has to pay at least some attention to wider reality.  That, in its essence, is the major beef I have with "The Right Duck," the closest DuckTales equivalent to Barks' own unfortunate extraterrestrial misfire, "Island in the Sky."

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I know that a number of folks (including some who haunt this blog) love "Island," and the story, considered strictly in context, is a fairly effective piece of sentimentality, with Scrooge demonstrating compassion for the humanoid aborigines onto whose Edenish planetoid the old miser originally planned to move his money for safekeeping.  It's the context itself that bothers me -- this whole notion that Duckburg has suddenly become this off-the-wall foreshadowing of The Jetsons.  At least in a story like "Monsterville," the "futurization" of Duckburg is carried out in a conscious fashion.  In "Island," it just springs into existence from nowhere in particular.  Where's the logic?

The situation in "The Right Duck" is slightly different, of course, arising out of a reasonable (if somewhat contrived) premise: Launchpad picks up on an offhand remark by Doofus and decides to become an astronaut to "prove to Mr. McDee what a great pilot [he is]." But Ken Koonce and David Weimers then proceed to throw literally everything they know, or SHOULD know, about space travel right out the window and produce a script that, in its basic level of intelligence and respect for its audience, resembles nothing so much as the "childlike scrawl" that LP submitted to the Duckburg space agency as an application.  GeoX's description of the resulting ep as "just plain dumb" seems a bit of an understatement, to be honest.  Given that K&W will put forth an infinitely superior parody of another film genre just two episodes down the road, the lack of care with which "The Right Duck" was slapped together seems infuriatingly mystifying.

In all honesty, the episode doesn't begin too terribly badly -- at least, once we get past the iffy reason for Scrooge's "firing" of Launchpad (note that Scrooge doesn't even originally look upset when LP runs out of gas and falls into the pool -- he only explodes after LP has safely emerged from the copter).  The "astronaut training" business is reasonably well grounded in the reality of what human astronauts have to face, so the slapstick gags resulting from Ronnie the chimp's sabotage (or, in the case of the G-force simulator, LP's attempt to turn the tables) are completely acceptable.  K&W slip up badly, however, when they have Dr. von Geezer suggest that drafting LP as an "idiot" pilot means that DASA won't have to send Ronnie into space.  Um, guys, the whole idea of having chimps as test pilots is to AVOID having to send humans into space in order to beta-test unproven aircraft.  Why would DASA have a vested interest in protecting Ronnie anyway?  Is he some sort of "superchimp" like the "simps" in Arthur C. Clarke's novel RENDEZVOUS WITH RAMA?


I don't think that K&W's choice of a name for Ronnie was a coincidence.  I suspect that they might have been referring to a certain future President who once starred opposite a chimpanzee, especially since Ronnie winds up ruling Mars after Emperor Ping the Pitiless has been kicked to the celestial curb.  The fact that the duo included an out-of-nowhere rib of George H.W. Bush ("Presidents have better things to do than play horseshoes!") in a TaleSpin episode ("Bearly Alive") lends further support to my hypothesis, I think.

The ep begins to fall fast, and hard, once LP and Doofus accidentally find themselves aboard a "Voyager probe" headed for Mars.  Even BEFORE the episode had presented us with the proposition of a stereotyped Martian civilization -- domed cities, green skins, antennae, and all -- I found myself tearing my hair out over K&W's complete and utter ignorance of what an unmanned space probe is supposed to look, behave, or move like.  I'm not talking about piddly stuff, such as the historical fact that the Voyager craft were originally sent to explore the outer planets and enter interstellar space.  No, K&W's "unmanned" probe has windows, seats, and a manual guidance system.  Even if you allow for the fact that the robot probe belched out of the "Voyager"'s vitals is meant to "collect data und specimens" and return them to Earth, there would be NO NEED WHATSOEVER for the DT "Voyager" to look like anything remotely resembling one of the Apollo spacecraft that went to the Moon.  (The really infuriating thing is that K&W's inclusion of the gags involving Von Geezer's recorded message suggests that they knew something about the details of the Voyager missions, so the silly simplifications may have been a result of willful neglect, as opposed to garden-variety benightedness.)  Even the real Voyagers didn't travel as quickly as their DT equivalent, the speed of which allows Doofus to crack that lame gag about possibly missing supper.  I mean, kids shooting off bottle rockets probably have more of a grasp of the elementary principles of space flight than K&W display here.

There's little I can say about DT's depiction of the Martians; it is every bit as cut and dried as that seen in the infamous Santa Claus Conquers the Martians (1964).  With the possible exception of the amusingly paranoid Ping the Pitiless, the sticky-fingered robot probe disgorged by the "Voyager" displays more personality than any other inhabitant of the Red Planet, surreptitiously swiping the clothes of the guards tasked with imprisoning it...

... and then showing out-of-the-blue consciousness by helping Launchpad, Doofus, and the "lifers" in "Ping's Pit for the Pitiful" to escape:

You just know that the wandering whatsit will figure in the ultimate defeat of Ping, which shows a good sense of continuity, if nothing else.  Would that K&W could have been as consistent in its depiction of Doofus' attitude towards Launchpad, which is supposedly the central character-based focus of the episode, but instead "morphs" more times than one of the energy beings from Salusasius Delta (don't ask).  Greg made several comments about this issue; let me go into a bit more detail concerning the various phases of the relationship:

1.  Doofus starts by backing LP's astronaut ambitions to the hilt, as you would expect.  Check out the quasi-rapturous look on Doofus' face in the opening DASA scene:

2.  When Von Geezer finally spills the beans about the reason for LP's employment, Doofus is more concerned with stopping LP from blasting off than with arguing over Von Geezer's description of LP as an "idiot."

3.  Doofus is "glad" that Launchpad is a "smart pilot" when the two get caught in the "Voyager" probe.

4.  Doofus reacts to LP's inept attempts to get them out of Ping's Pit by wondering aloud whether Von Geezer might have been right after all.

5.  Doofus encourages his "hero" to ride the Martian bomb-rocket back to Earth and "warn them about Ping's attack."

6.  Doofus channels Von Geezer in angrily explaining why LP got to be an astronaut in the first place.

7.  Doofus claims that Launchpad will save the day because he's "the best."

8.  Well, maybe not...  (Plug your ears!)

9.  Doofus proclaims, "I knew you'd come through!" when Launchpad locates the steering mechanism (again... on an unmanned rocket carrying a "thermonuclear detonator"??).

10.  The final embrace at the testimonial for Launchpad.

Doofus' "awful, passive-aggressive whining" may have been the single lowest point of all of this, but the overall lack of coherence is even more maddening.  It would have been better had the episode followed the template of, say, "Merit-Time Adventure" and kept Doofus in consistent "rapture" mode until stage 8., at which time Doofus' sudden loss of faith in his "role model," as inexpertly acted as it might still have been, would have had more of a meaningful impact.

Scrooge's brief role is, as intimated by GeoX, in unfortunate line with the ep's dumbness as a whole: the business involving him hiding valuables from a Martian invasion (wouldn't he have prioritized securing his Money Bin above all else?) is embarrassing.  Also, given that he apparently knows that Launchpad has taken a trip to Mars (his spies aren't just on Mount Vesuvius anymore, it would seem -- either that, or he finances DASA), Scrooge really ought to have considered the possibility that LP was responsible for the terrible "flying skills" displayed by the pilots of the Martian rocket.  Scrooge does get one fairly clever bit, though, when he channels the radio announcer from Orson Welles' War of the Worlds (1938) while describing the opening of the rocket hatch.

As Greg says, "The Right Duck" is certainly better than Chip and Dale's Rescue Rangers' "Out to Launch," if only because it ISN'T a total snoozefest.  Its logic is equally as shaky, though the shambles probably could have been partially salvaged had Koonce and Wiemers deigned to do even a smidge more homework regarding space travel, had avoided falling back on lazy, out-of-date tropes about Mars, and had tried to characterize Doofus more in the "Hero for Hire" mode.  "The Right Duck" isn't a complete disaster; like an ultramarathon race who's just finished a race, it's just sort of lame all over.

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"DuckBlurbs"

(GeoX) [In] the training sequence[,] Launchpad is judged to be incompetent even though it's obvious that all of his "failures" are mechanical in nature and not remotely his fault...

This logical breakdown is most apparent during the "simulated space-walk in water" test.  Dr. V.G. and his assistant, looking down into the water as they are, should be able to see that Ronnie has deliberately sabotaged Launchpad's space suit.

(GeoX) Two Martians die offstage. Is this the first time death has occurred in a Ducktales episode? 

Interestingly, the on-screen death we'll be seeing in two eps' time also occurs in an episode played for laughs.  It's amazing what a difference some authorial care can make.

(Greg)  So we logically go to the space building which is called D.A.S.A. (Take one guess what the D stands for.) as the male receptionist greets him to the Duckb[u]rg Aeronautics and Space Administration. Basically N.A.S.A in Duckb[u]rg which is funny considering that this takes place in America according to Carl Barks' vision. I guess Duckb[u]rg has a local space program. Wonder if Scrooge had anything to do with it? Hmmmm...

See my comment above.  The notion that Duckburg runs some sort of quasi-independent space program has a long history: see, for example, Barks' story "Raven Mad" (WALT DISNEY'S COMICS AND STORIES #265, October 1962).

(Greg)  So we go to a shot of the planet Mars as the space rocket lands down and Doofus realizes that he will miss supper. Okay; we then cut to a far shot of the alien city as we cut to inside the throne room of the King of Mars as we see green dogspeople wearing purple outfits. Man; even the aliens are like humans only greener...  They spread out and form a line and then declare to their king who is a thinner dogsperson with the same purple outfit but with a red cape and a ruby crown on his head. I'm guessing the guards in question are Terry McGovern and Frank Welker. They call him Ping The Pitiless which absolutely sucks as a name and title. He is voiced by Ronnie Schell...

... and, Greg, you should immediately turn in your Canadian citizenship card for neglecting to mention that Schell was the voice of the immortal Peter Puck!  (BTW, "Ping the Pitiless" wasn't plucked out of thin air; it is a riff on FLASH GORDON's Ming the Merciless.)

 
(Greg) After the commercial break; we return to the building of DASA as we head to Mission Control with Von Geezer pacing back and forth while the rest of the science guys are on the computers are having heart to heart talks. I wonder: dogspeople are the smart ones; ducks are the unemotional ones and the pigs are just pigs. What's wrong with this picture?

I think that Duckburg's equivalent of the Fair Employment Practices Commission might find something wrong with the fact that ALL of the employees of DASA appear to be dogfaces.

Next: Episode 49, "Scroogerello."

Saturday, May 8, 2010

Book Review: DAN DeCARLO'S JETTA (IDW Publishing/Yoe Books, 2010)

The first offering in IDW/Yoe's "Good Girl Art Library" takes the form of a handsomely mounted reprinting of all three issues -- officially tagged issues #5-7, but that's due to a little publishing chicanery from an era that, amazing as it may seem to us, shied away from making a big deal of "risky" first issues -- of Standard Comics' JETTA, an early product of the luscious pen of the young and ambitious Dan DeCarlo. DeCarlo had already established himself at Timely/Marvel with such "good girl" titles as JEANNIE and MY FRIEND IRMA when Standard asked him to develop its new epic of teenage hijinks in a then-far-distant 21st century. JETTA apparently failed to click with audiences despite DeCarlo's best efforts, but the title definitely presages the creation of The Jetsons a decade later... that is, if you can imagine The Jetsons projecting cultural cliches forward from the early 1950s, rather than the early 1960s, and tagging Judy Jetson as its focal character.

DeCarlo's most distinctive and viscerally appealing work is probably the pin-up art he did for 1950s men's magazines, but the best of that material lay some years beyond JETTA's debut. He had also just begun working for Archie on the original BETTY AND VERONICA title, and what little I've seen of that work indicates that DeCarlo was sticking fairly closely to the then-regnant Archie house style (which he would ultimately uproot and smarten up considerably). JETTA is basically a contemporary ARCHIE comic with a lot of in-panel clutter added, a lot of space-related jargon inserted as "hep" patter, some extremely short skirts on most women... and, I'm sorry to say, far less distinctive characters on the stage. Jetta, her boyfriend Arky (no coincidence, there!), her rival-of-sorts Hilaria, menacing teacher Miss Gorgon, teenage gizmo-whiz... uh, Gizmo... and the rest don't really spark to life at any time, even when the unusual setting is new and interesting, as in issue #1/#5. Sometimes, the uncredited writers don't even try to disguise character swipes; Jetta's well-meaning but slightly bumbling father is a fairly brazen copy of Archie Andrews' Dad. The "dead hand of the present" seems to lie on JETTA's futuristic setting a bit more firmly than it later would on The Jetsons, as reflected in the graffiti-scrawl on characters' "Jetmobiles" -- that particular craze was already old in the 1950's, having peaked during the "Swing Era" and the WWII years. Even DeCarlo's fine artwork is undercut in several places by the use of lesser inkers. Jetta is certainly a treat for the eyes, though, and the good cheer exuded by DeCarlo's art lifts even these predictable situations a bit above the level of the mundane.

The book makes "weight" thanks to an enjoyable Introduction by Craig Yoe and a series of Jetta portraits by a variety of contemporary "good girl" artists, which run the glamour gamut from excellent to hideous (the latter of which, by contemporary standards, might actually be preferred by some). All in all, it's an interesting portrait of a talented young artist turning a less-than-stellar concept into something greater than the sum of its parts.