Reactions to Disney/Pixar's prequel to the highly successful Monsters Inc. (2001) seem to be falling into three distinct categories:
1. "Another Pixar Triumph!!!" hosannas from those for whom Pixar has never, and can never, do wrong.
2. "A Cold-Blooded and Aesthetically Lame Attempt to Cash In!" from disillusioned Pixar fans who are still recovering from the disappointment of Cars 2 and are worried that the huge success Pixar enjoyed with the Toy Story trilogy is leading it in the wrong, overly derivative direction.
3. "Hey, It's Revenge of the Nerds With Monsters! Cool!" from casual moviegoers.
I consider myself a Pixar fan, though not a blindly supportive one (I disliked the highly illogical Cars and have no interest whatsoever in seeing either Cars 2 or the upcoming Planes). Despite the company's high batting average when it comes to the crafting of imaginative, "Heart"-filled movies, I must admit to initially being a little skeptical about the idea of Monsters Inc.'s Mike (Billy Crystal) and Sully (John Goodman) in a "college frat movie" setting, simply because the track record of such movies in the human world is so notoriously mixed (to put it charitably). I've never been a huge fan of such movies and worried that Monsters University, thanks to the "extreme non-humanness" of the cast, would try to be even more loud, obnoxious, and gross than the norm, perhaps in an attempt to compete with the cruder, more pop-culture-saturated tone of many other recent animated releases (more about those later). Thankfully, MU eschews cheap laughs for the most part and sticks staunchly to the basics -- character development, the maturation of relationships, and even some sly commentary about social class. The result is a highly enjoyable film that I found myself liking even more than Monsters Inc.
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The key to the movie's success, I think, lies in the decision to bring Mike and Sully to MU from two different social and psychological worlds. Mike, who's not really THAT scary on the surface, is the ambitious nerd who seeks to get through the School of Scaring by sheer force of effort and will. Sully, the shaggy scion of what appears to pass for "nobility" in the monster world, expects to glide through school on the strength of his family name alone -- and we learn rather late in the game that this is an elaborate cover to hide some legitimate insecurity about his own scare-abilities. The approach ensures that character will take precedence in this narrative, first and foremost, and that we will be full partners in the long, strange (even for a couple of monsters) journey that will end with Mike and Sully as best friends. All the frat gags and pranks in the world won't be able to obscure those simple facts. It goes without saying that the casting of Crystal and Sullivan, who clicked so well in the original movie, made the social-class aspects of MU much easier to believe.
Ultimately thrown together in an unwilling alliance with each other -- plus a friendly, much-put-upon fraternity of "geeks and feebs" who hold initiation ceremonies in a member's mother's basement -- Mike and Sully must prove their true mettle in the Scare Games, a fraternity event to determine which society is the scariest. I was a little nervous when the storyline narrowed down to this pursuit; it reminded me all too much of the contrived X-Games competition in An Extremely Goofy Movie (2000), in which Max and PJ's campus seemed to all but shut down academic activities to focus on extreme sports. We literally never saw Mike and Sully in class for the entire second half of the movie. In the case of the Scare Games, however, a version of official sanction was present in the forbidding form of the legendary Dean Hardscrabble (Helen Mirren), so I imagine that the monsters must have gotten co-curricular credit, or something similar, for participating. The Scare Games proceed as you might expect, and the finish seems eminently predictable, but then the narrative takes a clever swerve that carries us through to a somewhat unexpected, but emotionally satisfying, conclusion. Suffice it to say that Mike and Sully learn that you can achieve your lifelong ambition -- you just may have to take a different path than you originally anticipated.
The Blue Umbrella, the Pixar short that preceded MU, turned out to be a rarity -- a Pixar short that I found myself disliking intensely. The "animate inanimate objects fall in love, are separated, yet come back together in a contrived manner" plot has so been done, of course, but what made Umbrella particularly creepy was the fact that EVERYTHING in the city was alive -- drainpipes, walk signals, mailboxes, storefronts, you name it. Some might call this imaginative and whimsical; I call it something that might give an impressionable kid (the kind of kid who tiptoes past portraits at night because he or she is convinced that the eyes are moving) serious nightmares for weeks.
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Monsters University was, of course, accompanied by a raft of "coming attractions" previews for various 3-D animated projects, some of which looked reasonably good (Despicable Me 2) and some of which... did not (The Smurfs 2, which is probably two too many). The thing that struck me about all of them was the utter SAMENESS of their approaches. No matter what sorts of creatures were involved, you saw the same kind of smart-ass humor, the same non-stop references to pop culture, the same wild physical action. Just as the immense success of The Little Mermaid and Beauty and the Beast locked the "Hollywood Musical" template in place for a decade, the Shrek movies unquestionably inspired the aesthetic directions of many of the subsequent 3-D animated films. (One could argue that Aladdin anticipated the trend, but that was more of a "Hollywood Musical" with contemporary throw-ins, most of which were confined to the Genie and Iago.)
By my reckoning, the Shrek cycle should have just about run its course. The problem is that the movie industry is even more aesthetically reactionary now than it was in the late 1980s and 1990s, and so it will take an even bolder creator to buck the play-it-safe mentality. Even Disney's own 3-D division seems to have joined the herd (though Wreck-it Ralph was certainly a high-quality example of the genre), leaving Pixar as the one 3-D animation factory that seems to be making an effort to keep its output somewhat diverse. (This, I think, is why Pixar's increased reliance on sequels and prequels has elicited such a negative reaction, even from those who have tended to like the results.) Also tempering the drive for innovation is the fact that, thanks to the omnipresent use of CGI, many of today's "big" movies are, in essence, mixtures of live-action and animation. This leaves precious little wiggle room for an animated director to produce something truly different from either a bog-standard, Shrek-style smirkfest or an action/adventure film that simply mimics effects-filled live-action fare without the human element. Among recent releases, The Adventures of Tintin came the closest to splitting this difference, and that movie's disappointing American b.o. is a cause for concern.
The "predictability factor" in animated films is, if possible, even more pronounced in newspaper comic strips. Nicky and I don't get a daily paper, so I hadn't glanced through a daily comics page for quite some time before perusing the KANSAS CITY STAR at breakfast during the AP Statistics Reading. Remember the old gags about Ernie Bushmiller preparing his comic strip NANCY using a rubber stamp and a joke book? Well, reading all of those "badly drawn domestic sitcom strips featuring badly drawn humans and/or sentient animals performing more or less funny verbal gags" made me think that Bushmiller was ahead of his time. There wasn't a SINGLE truly innovative strip -- and by "innovative," I mean in the narrow sense of simply not BEING one of the aforementioned offerings -- in the bunch. I knew that newspaper strips were in trouble, but I was unaware as to just how rotten things had gotten. The vast chasm between these space-fillers and the old strips in the book collections I've been enjoying and blogging about would give even Nik Wallenda pause before he attempted a crossing.
Unlike animated films, newspaper strips are probably not making an aesthetic comeback. The inability of syndicates to even comprehend a different "universe" is probably inherent at this point. The newspaper industry is in parlous shape (it's hard not to be so when half of the country thinks you're biased against it and the other half is busy texting, tweeting, and so forth), and so the most likely location for outstanding strips in the future will probably be the Internet. (Indeed, I think so highly of KEVIN AND KELL and DAY BY DAY that I have links to them on my Web site.) We are more likely to see renewed innovation on the large screen, provided that the creators can negotiate the corporate boardrooms, ethical back alleys, and sociopolitical prejudices that have made it so difficult for modern Hollywood to produce anything truly lasting.
S
P
O
I
L
E
R
S
The key to the movie's success, I think, lies in the decision to bring Mike and Sully to MU from two different social and psychological worlds. Mike, who's not really THAT scary on the surface, is the ambitious nerd who seeks to get through the School of Scaring by sheer force of effort and will. Sully, the shaggy scion of what appears to pass for "nobility" in the monster world, expects to glide through school on the strength of his family name alone -- and we learn rather late in the game that this is an elaborate cover to hide some legitimate insecurity about his own scare-abilities. The approach ensures that character will take precedence in this narrative, first and foremost, and that we will be full partners in the long, strange (even for a couple of monsters) journey that will end with Mike and Sully as best friends. All the frat gags and pranks in the world won't be able to obscure those simple facts. It goes without saying that the casting of Crystal and Sullivan, who clicked so well in the original movie, made the social-class aspects of MU much easier to believe.
Ultimately thrown together in an unwilling alliance with each other -- plus a friendly, much-put-upon fraternity of "geeks and feebs" who hold initiation ceremonies in a member's mother's basement -- Mike and Sully must prove their true mettle in the Scare Games, a fraternity event to determine which society is the scariest. I was a little nervous when the storyline narrowed down to this pursuit; it reminded me all too much of the contrived X-Games competition in An Extremely Goofy Movie (2000), in which Max and PJ's campus seemed to all but shut down academic activities to focus on extreme sports. We literally never saw Mike and Sully in class for the entire second half of the movie. In the case of the Scare Games, however, a version of official sanction was present in the forbidding form of the legendary Dean Hardscrabble (Helen Mirren), so I imagine that the monsters must have gotten co-curricular credit, or something similar, for participating. The Scare Games proceed as you might expect, and the finish seems eminently predictable, but then the narrative takes a clever swerve that carries us through to a somewhat unexpected, but emotionally satisfying, conclusion. Suffice it to say that Mike and Sully learn that you can achieve your lifelong ambition -- you just may have to take a different path than you originally anticipated.
The Blue Umbrella, the Pixar short that preceded MU, turned out to be a rarity -- a Pixar short that I found myself disliking intensely. The "animate inanimate objects fall in love, are separated, yet come back together in a contrived manner" plot has so been done, of course, but what made Umbrella particularly creepy was the fact that EVERYTHING in the city was alive -- drainpipes, walk signals, mailboxes, storefronts, you name it. Some might call this imaginative and whimsical; I call it something that might give an impressionable kid (the kind of kid who tiptoes past portraits at night because he or she is convinced that the eyes are moving) serious nightmares for weeks.
.
.
.
Monsters University was, of course, accompanied by a raft of "coming attractions" previews for various 3-D animated projects, some of which looked reasonably good (Despicable Me 2) and some of which... did not (The Smurfs 2, which is probably two too many). The thing that struck me about all of them was the utter SAMENESS of their approaches. No matter what sorts of creatures were involved, you saw the same kind of smart-ass humor, the same non-stop references to pop culture, the same wild physical action. Just as the immense success of The Little Mermaid and Beauty and the Beast locked the "Hollywood Musical" template in place for a decade, the Shrek movies unquestionably inspired the aesthetic directions of many of the subsequent 3-D animated films. (One could argue that Aladdin anticipated the trend, but that was more of a "Hollywood Musical" with contemporary throw-ins, most of which were confined to the Genie and Iago.)
By my reckoning, the Shrek cycle should have just about run its course. The problem is that the movie industry is even more aesthetically reactionary now than it was in the late 1980s and 1990s, and so it will take an even bolder creator to buck the play-it-safe mentality. Even Disney's own 3-D division seems to have joined the herd (though Wreck-it Ralph was certainly a high-quality example of the genre), leaving Pixar as the one 3-D animation factory that seems to be making an effort to keep its output somewhat diverse. (This, I think, is why Pixar's increased reliance on sequels and prequels has elicited such a negative reaction, even from those who have tended to like the results.) Also tempering the drive for innovation is the fact that, thanks to the omnipresent use of CGI, many of today's "big" movies are, in essence, mixtures of live-action and animation. This leaves precious little wiggle room for an animated director to produce something truly different from either a bog-standard, Shrek-style smirkfest or an action/adventure film that simply mimics effects-filled live-action fare without the human element. Among recent releases, The Adventures of Tintin came the closest to splitting this difference, and that movie's disappointing American b.o. is a cause for concern.
The "predictability factor" in animated films is, if possible, even more pronounced in newspaper comic strips. Nicky and I don't get a daily paper, so I hadn't glanced through a daily comics page for quite some time before perusing the KANSAS CITY STAR at breakfast during the AP Statistics Reading. Remember the old gags about Ernie Bushmiller preparing his comic strip NANCY using a rubber stamp and a joke book? Well, reading all of those "badly drawn domestic sitcom strips featuring badly drawn humans and/or sentient animals performing more or less funny verbal gags" made me think that Bushmiller was ahead of his time. There wasn't a SINGLE truly innovative strip -- and by "innovative," I mean in the narrow sense of simply not BEING one of the aforementioned offerings -- in the bunch. I knew that newspaper strips were in trouble, but I was unaware as to just how rotten things had gotten. The vast chasm between these space-fillers and the old strips in the book collections I've been enjoying and blogging about would give even Nik Wallenda pause before he attempted a crossing.
Unlike animated films, newspaper strips are probably not making an aesthetic comeback. The inability of syndicates to even comprehend a different "universe" is probably inherent at this point. The newspaper industry is in parlous shape (it's hard not to be so when half of the country thinks you're biased against it and the other half is busy texting, tweeting, and so forth), and so the most likely location for outstanding strips in the future will probably be the Internet. (Indeed, I think so highly of KEVIN AND KELL and DAY BY DAY that I have links to them on my Web site.) We are more likely to see renewed innovation on the large screen, provided that the creators can negotiate the corporate boardrooms, ethical back alleys, and sociopolitical prejudices that have made it so difficult for modern Hollywood to produce anything truly lasting.