Wednesday, September 29, 2010
Well, we did get our heroes-and-villains "cooperation sequence," but without Negaduck getting involved. Indeed, we never did find out what happened to Negs after Taurus Bulba's Crimebots arrested him. (Perhaps Negs' apparent alliance with Magica De Spell had its roots in Negs' getting Magica's magical help to escape from the pokey.) Once Megavolt made his "positively shocking" move, however, the "knob contingent" receded into the background (or through the floor) and we were left with Taurus vs. DW, Gosalyn, and Launchpad, which is what we really wanted to see all along. Thanks to Gos' completely unexpected transformation into Gosmoduck, DW got quite a lot of help with the "heavy lifting," but I still cherished seeing him and LP eschew fancy gadgetry and deck The Steerminator with that tooth-loosening "two-fer" punch. DW's apparent decision to sacrifice his life for the sake of the others was even more impressive, with our hero completely foregoing any alliterative amplification of his daring deed and proceeding in an almost deadpan manner. (I was actually disappointed when DW's dramatic freefall was broken in tongue-flapping, slapsticky fashion. I suppose that such exaggeration simply comes with the territory where these characters are concerned.) Despite his final defeat, Taurus fully lived up to his self-proclaimed status as "the greatest enemy [DW] will ever have." Since it's tough to say he was defeated "for good" -- wasn't his physical body left back at the space station? -- he'll surely appear again at some point, presumably with more hi-tech hardware than ever before. Actually, there's an even more compelling reason to believe he'll be back, as we'll see below.
Anyone who's watched "A Case of Mistaken Secret Identity" and "New Gizmo-Kids on the Block" knows that the track record of folks other than Fenton Crackshell (and where was he while the Gizmosuit was in the lockbox? Attending an accountant's convention?) handling the Gizmosuit can charitably be described as mixed. Needless to say, for Gosalyn to get a shot at the honor (thanks to Gyro -- he really needs to consider random selection of a codeword next time) was completely unexpected. She turned out to be just as adept at using the suit as was Webby in "New Gizmo-Kids," though the "shocking" climax was genuinely frightening, making Gos' brief plummet in "Darkly Dawns the Duck" look like child's play and fully justifying DW's emotional reaction. Given the broad hints dropped at story's end, will we ever see Gos as The Quiverwing Quack again? Since Fenton has to return sometime, I imagine we probably will. Besides, Gos' own original "secret identity" has a charm all its own.
The backstory of and motivation for Taurus' creation of Quackwerks -- so helpfully sketched out by that handily available "Tuskernini Production" (plot contrivance? What plot contrivance?) -- was fascinating but contained one big, fat hole (no, Taurus, this is not a joke about your weight). The end of "Steerminator" found Taurus defeated but very much "alive," surviving a plunge into a waterfall and flying away. So what "uncharacteristic mishap" (1) destroyed Taurus' cybernetic body and (2) suddenly gave him the ability to "travel through and possess electronics"? I smell, if not a fanfic coming, then at least another Taurus story that makes things clearer.
I had painful flashbacks to "Yuppy Ducks" when I saw the besuited HD&L who accompanied Quackwerks "caretaker" Scrooge. At least they didn't do anything egregiously out of character -- or, indeed, anything much at all. Delighted as I was to see Scrooge and the boys interact with the St. Canardites, I thought the wrapup was the weakest part of the issue. Scrooge's dialogue seemed a bit clunky to me, and would he really entrust the safety of Quackwerks to Launchpad? (I don't think that Launchpad could even approximate a CEO "close enough for government work.") It would be great if the upcoming Negaduck-Magica story gave Scrooge something more significant to do. Kim McFarland's APA story "Darkwing DuckTales" got to the idea first, but that was a long time ago.
Needless to say, I have every confidence that the regular DARKWING title will continue at a high level. If CHIP AND DALE'S RESCUE RANGERS is as good, then we have every reason to expect that other Disney Afternoon series will receive the four-color treatment as well. Of all the things that I would have predicted when Boom! took control of American Disney comics, this development would surely have ranked "next-after-last" on the list...
Sunday, September 26, 2010
Conflict of interest? Yup, and who cares? I've been a contributor to Mark Arnold's "Harvey-themed" zine since 1993. This is the next-to-last issue before Mark hands over the reins to another individual... and it features the next-to-last RICHVILLE RUMINATIONS column that I plan to produce, though I'll certainly continue to post Harvey-related matter on this blog. The luscious "Queen of the In-Crowd," Bunny Ball, is this issue's featured cover girl. Jerry Boyd interviews BUNNY artist Hy Eisman and also provides an article on the BUNNY title, illustrated with enough eye-crossing late-60s psychedelic imagery to satiate even the "Deadest" of "Heads." Boyd throws in a nice reminiscence of the old Palisades Park theme park in New Jersey, where "Casper's Ghostland" was once one of the attractions. Throw in Mark Arnold's interview with SABRINA THE TEENAGE WITCH creator George Gladir, Joe Torcivia's penultimate "dead-tree" version of "The Issue at Hand", Milton Knight's memories of a brief sojourn at Harvey in the late 70s, and more reprints of Harvey-related ephemera than you can shake a Good Little Witch's wand at, and this is a bargain at $10.95 for 60 jam-packed pages. Even the formatting of the issue will surprise you (though not those who remember the earliest issues of SIMPSONS COMICS). Buy it, already!
Friday, September 24, 2010
MICKEY, IN A SCREAMING FALSETTO: THIS... IS... MOUSETON!!
But seriously... I'd like to toss the geniuses responsible for the $6.99 "Deluxe Edition" of this milestone issue into the nearest available "pit of doom." For your three extra bucks, you get (1) a Daan Jippes cover that I have a sneaking feeling I saw sometime back during the "Gladstone I" era and (2) a "foil-embossed" MICKEY MOUSE logo. Nothing so declasse, in other words, as, well, actually printing the lead story (Stefan Petrucha and Cesar Ferioli's "300 Mickeys") complete in an extra-sized issue. Just when it seemed as though Boom! were weaning itself off this multiple-cover routine, they squander a unique opportunity to do a "mega-issue" in favor of this cheesy gambit! The two "historical background" pages (including contributions from Casty, Jippes, and David Gerstein) don't really begin to make up for this, though they do add to the nostalgic feel associated with reading a "shoulda-coulda" Gemstone-issue-in-all-but-name.
"300 Mickeys" bears all the earmarks of a story that was originally slated to appear in Gemstone's MICKEY MOUSE ADVENTURES digest. Mickey uses Eega Beeva's "Pduplication Ray" to clone himself and keep simultaneous dates with Minnie (for dinner) and Goofy (at the arcade). Unfortunately, clones of "Mickey Nothing" unexpectedly continue to pop into existence even as Eega (who's suddenly got the "p"s back in his speech patterns -- this, plus the neat, MMA-style lettering, is a dead giveaway that this story was prepared a while back) returns to retrieve the gizmo. Adding to the inevitable chaos is the inconvenient fact that the clones, much like VHS tapes, "lose integrity" (in this case, become less intelligent) with every duplication. In the grand tradition of Pinky and the Brain's "Paper World," the increasingly mindless clones are soon fixing to set up shop for themselves on a newly-created island in the Tulebug River. Petrucha and Ferioli do their usual high-quality work, and the whiff of the Gemstone era is frankly quite refreshing after all those Italian WIZARDS OF MICKEY stories. Why Boom! didn't see fit to fit the entire story into issue #300 -- especially when the "300" conceit is part of the story's title -- is a complete mystery to me.
As he should, Floyd Gottfredson gets a nod at the back of the book with eight pages' worth of the quasi-continuity "Tanglefoot Pulls His Weight," essentially a string of gags in which Mickey tries to convert his knobbly-kneed horse into a "working animal," with decidedly mixed results. Now that MM&F has been re-established, I'd really like to see a "Gemstone-lite" issue like this now and again in between all the Italian imports. But, please, can we keep in mind that the drive to serialize may not always be appropriate?
Book Review: CHARLIE CHAN: THE UNTOLD STORY OF THE HONORABLE DETECTIVE AND HIS RENDEZVOUS WITH AMERICAN HISTORY by Yunte Huang (W.W. Norton, 2010)
How thorough is Huang's discussion of Chan's role in popular culture -- not to mention his love for the character? He describes this obscure Hanna-Barbera offering from 1972 as a "phenomenal success":
Considering that The Amazing Chan and the Chan Clan lasted only 16 episodes, you might as well also term the show's exact contemporary The Roman Holidays a "phenomenal success." (Also, in case you were wondering... the convertible car and the dog are both non-canonical in Chan lore. You probably weren't wondering, but still.) One interesting feature of Chan Clan was the presence of Robert Ito (then "Bob") in the voice cast as one of Chan's ten kids. After his live-action stint on Quincy, Ito would become animation voice-acting's main "go-to" guy for "Oriental" characters for a number of years. (Keye Luke, who played Chan's #1 son in many of the movies and voiced Chan on Chan Clan, was outspoken in his admiration for Chan as a role model, as Huang notes.)
While he does mention the Alfred Andriola-drawn CHARLIE CHAN newspaper strip, Huang's discussion of print-based Chinese pop-culture figures akin to Chan is lacking in some ways. He really ought to have mentioned Ching Chow, a spin-off character from THE GUMPS who dispensed philosophical one-liners in a panel that ran for many years (it was in the NEW YORK DAILY NEWS at least until the early 1990s). When it came to images of the Chinese, Ching Chow was neither fish nor fowl (General Tso's chicken?) in that he was dressed like and looked like a stereotypical "Manchu Dynasty Chinaman" throughout much of his career, yet steered "velly" clear of the pidgin English that numerous other Chinese comics characters of the day employed (and which, strangely, Huang claims Chan himself used, though he clearly did not). Chow certainly didn't contribute as much to a more positive image of Chinese people as Chan did, but he must have contributed something. It's too bad Huang didn't discuss him.
Fans of pop culture will enjoy this book, which really does have something for everyone -- even if Huang's narrative sometimes becomes fractured as a result of his multiple (and admittedly entertaining!) digressions.
Friday, September 17, 2010
A scholarship fund has been established by Stevenson in memory of Dr. Slattery. If you are interested in contributing, please click here.
"The exciting conclusion to the fan-favorite [Double Duck] saga," my pinfeathered white... Seriously, Boom!istas, do you really believe that you're going to fool anyone into thinking that "Total Reset Button" is "the final Double Duck arc"?!? Yes, the story (or, rather, the nine-page fag-end of same -- see my review of #357) "ends" with Donald zapping ex-Agency head Felino Felinys back into happy obliviousness and using some trickery to keep Jana Smirnov and her goons from spiriting Felinys' repressed memories away in the "TRB" device. It's a nice reminder that Double Duck Donald has, more often than not, displayed a refreshing competence in the pursuit of his duties. But in the last several panels, we learn that the assassins who are after Double D (remember them?) are still very much at large AND are in a position to track Donald with relative ease. You can't simply slap a "THE END" logo on that "stinger" and walk away with a smug smile. I'd even have settled for a "Stay Tuned for Future Adventures" announcement. It would have been frustratingly vague, but at least it would have admitted that, no, the Double Duck saga really isn't over, we're just putting it on hold for a while. The way that the sidelining of Double Duck was handled is, quite frankly, an insult to the reader's intelligence. A real shame, too, for these stories weren't half bad.
"Bugged Duck" took away at least a portion of my pain with a funny, rousing climax that wouldn't have been out of place in an (unaccountably decent) Quack Pack episode. The tale of double- and triple-dealing skulduggery is rather more cynical that you'd even expect a Donald-vs.-Nephews free-for-all to be, with its two "Men in Black" on the make and a surprise ending that's meant to be -- and is -- more than a bit unsettling. Writers Laura and Mark Shaw even throw in an obscure DuckTales reference for good measure. The real star of the show, however, is artist Flemming Andersen, who does wonders with panel design (check out the "flow-of-action" special on the next-to-last page!) and facial expressions. I stand by my previous contention that DD&F should have wrapped up the Double Duck material in #357 (without trying to pull a fast one, of course) and run this story complete in #358 as a "transition tale." The page counts might not have complied with Boom!'s S.O.P., but I would have preferred paying a little extra for a few more pages to the highly unsatisfactory solution that we got here.
Call it "The Audacity of Rope" -- an attempt to tie up an intriguing, but easily overlooked, "loose end" from the Carl Barks era and to firmly fasten the oft-patronized "world of DuckTales" to a tent pole in the dead center of the Barksian galaxy. Dialoguist David Gerstein's decision to turn "The Curse of Flabberge" into the story of the end of the dictatorship of Brutopia -- which the original French story clearly was not -- is one of the cleverest ideas I've ever seen in a Duck comic. Sometimes the seams of the "retrofitting" show, but, as a DuckTales partisan literally from day one, I can't help but be grateful to David for counting DT worthy of mounting this historically significant Duck-happening. I'd still have to count Bob Langhans' "The Gold Odyssey" as the best made-for-comics DuckTales Duck tale, but "Flabberge" is definitely on the (all too) short list of standouts. (It is also the best story that the extremely disappointing Boom! UNCLE $CROOGE has presented to date, but that hurdle admittedly wasn't particularly difficult to clear.)
The "Flabberge Egg McGuffin" turns out to be a mere casing for the story's real prize: the Brutland "Peace Pippin," the ownership of which legitimizes one's right to rule what is now the dystopian -- at least in theory -- land of Brutopia. I say "in theory" because the fearsome Brutopia of Barksian lore -- the country that gifted us with the ruthless Nikita Khrushchev look-alike of "A Cold Bargain" and the "Quintagon"-infiltrating agents of "Have Gun, Will Dance" -- seems to be something of a hollow shell itself. Dictator "Papa Bruto" is plenty nasty, but henchmen are decidedly lacking -- a couple of clone bulldogs who speak pidgin Slavic, a grumpy customs agent, and a handful of police who look like French gendarmes. Moreover, Western media reps are present and free to roam about the main square of Brutengrad at the climax of the story. Thembria was Oceania compared to this. Of course, the problem here is that the original story was about a more or less generic dictatorship, and it's hard to conceal the difference. But by turning the deposed good guys (to be precise, Tsarevna Felina, the heiress to the throne of Alexpanther III) into the Brutopian equivalent of the Romanov family -- even unto the use of Faberge-egg simulacra -- Gerstein manages to give the tale's backstory an historical heft that at least partially overcomes the slight letdown of the Brutopian "reality."
Save for a couple of truly atrocious puns from Launchpad during the opening chase sequence in the sewers of Paris, Gerstein's dialogue maintains the high standards of Part One. Oddly enough, Scrooge doesn't really have a lot to do; the Nephews' frequent references to the Junior Woodchucks' Guidebook, plus a tremendous slice of luck (to wit: the Ducks getting tossed into a dungeon that contains a major clue), actually contribute more to the ultimate solution of the mystery of the Flabberge Egg's whereabouts. But in this case, it's the setting and theme that really take center stage. With UNCLE $CROOGE due to stick to DuckTales stories for at least a few more issues, it'll be difficult to live up to the standards of this effort, but I look forward to the attempt.
Wednesday, September 15, 2010
The day before Nicky's surgery, I also found myself facing the prospect of going under the knife, albeit a much smaller one. I developed a small umbilical hernia on my abdomen some time ago and, while it's not that painful, I did strain it once while Nicky and I were putting together our new treadmill in the basement. I went to a general surgeon for a consultation and we discussed the possibility of repairing the hernia. There's always a danger of the thing getting tangled up with "functioning parts" in the vicinity, so I do plan to have it fixed. Surgery will have to wait until December, after final exams, because I'll need a couple of days to recoup.
I'll be picking up Bengie's ashes from Mountainside Vet Hospital tomorrow. We plan to keep them along with the ashes of Nicky's dogs Paula and Squirt.
Reviews should recommence this weekend when I have time in between making up tests and ministering to Nicky.
Sunday, September 12, 2010
Friday, September 10, 2010
Comics Review: LITTLE LULU'S PAL TUBBY: THE CASTAWAY AND OTHER STORIES by John Stanley (Dark Horse Publishing, 2010)
In these first half-dozen TUBBY issues, Stanley plays with the notion of unbridled fantasy in a way that he never did outside of the tightly constrained limits of the "Alvin Story Telling Time Tales" in LITTLE LULU. He does give himself "outs" of sorts -- Tubby's adventures as a pirate with a lethal yo-yo and as an "Indian fighter" (and yes, in case you were wondering, Dark Horse prefixes the latter with the annoyingly smug, we-know-better-than-this-today disclaimer) turn out to be dreams -- but what about "Tubby's Secret Weapon," in which Tub's horrific violin-playing causes a group of tiny Martians to shanghai the boy with the hopes of getting him to fork over a potential cosmos-conquering cudgel? Stanley leaves us no escape hatch to explain away the little greenies as the result of slumber or a plate of tainted food; Tubby and Gloria (who functions as Tubby's love/hate interest) must be rescued from the top of the "Umpire State Building" at story's end. Several other tales straddle the gap between "real" fantasy and "imaginary" fantasy, with Tubby stumbling into trouble despite himself (e.g., in "The Bank Robber," he gets mixed up with a bunch of midget crooks by innocently helping their "prank" robbery because he thinks they're kids in cowboy costume). In all instances, Stanley appears to be thoroughly enjoying himself. Stanley continued to write TUBBY for other artists until late in the title's life, but I have to wonder how his later work on LULU would have been different had he continued to have an artistic, as well as literary, outlet for these wilder flights of fancy. Or perhaps the workload would have been simply too much for him. In any event, these are stories worth owning.
Wednesday, September 8, 2010
I was sitting up in the student section above the end zone that the Irish were driving away from. I saw at least one fan prepare for the historic boot by pulling out and quickly running through her rosary beads. The story goes that, just as Oliver kicked the ball, the wind that had been blowing from that end zone towards "our" end suddenly died. I can't vouch for that, but that ball seemed to hang in the air for about five minutes. We only knew that it had sneaked over the crossbar when we saw the people begin rushing the field. It took a good long while, but I eventually meandered on down on the turf myself. Keep in mind that this was only the second game I'd ever attended. I figured that similar heroics were BOUND to happen over the next four years. Nope, this one was pretty much it, at least in terms of home games. But, if I had to have only one great moment of ND football, this was a pretty good choice, one routinely listed as one of the Top 20 ND games of all time. The "God Bless Harry Oliver" signs lingered in the South Bend area for a long while. (Sadly, Oliver died just a few years ago.)
The Michigan radio announcer's call of the same climactic play is worth hearing, as well, if only because the "shock to the system" appears to have been so great that he temporarily forgot how to count!
Our Dean finally decided to cancel Expanding Your Horizons; it seems that a lot of the information we needed was stored on Susan's laptop and Blackberry, both of which were destroyed in the car crash. It will take a full year to put all the pieces back together, but we are hoping to hold another EYH in October 2011. In the meantime, the Kappa Mu Epsilon Initiation Ceremony on September 21 will feature a special slideshow tribute to Susan. The School of the Sciences has put up a "wall of remembrance" as well.
Tuesday, September 7, 2010
"Market Garden" -- the brainchild of glory-hungry Field Marshal Montgomery -- was intended to hasten German collapse on the Western front by landing paratroopers in Holland, who would then seize key bridges over the Rhine and, aided by fast-moving columns of infantry, open the path to Germany's industrial heartland. A combination of bad luck (including fog that delayed the dropping of additional supplies to the advance units) and, more to the point, slipshod planning and logistics (intelligence failures, radios that didn't work properly, and unrealistic timetables for moving along narrow roads) left small bands of Allied soldiers at the mercy of an enemy that proved to be better prepared and equipped than anticipated. Bridge focuses in particular on the British paratroopers in Arnhem, under the command of Lt. Col. Frost (Anthony Hopkins), who do their stiff-upper-lip derndest to take the bridge and hold off the advancing Germans but are eventually forced to capitulate. Their commander General Urquhart (a super-stalwart Sean Connery) barely manages to get back to safety, but without 8,000 of the 10,000 troops that began the assault. The Americans, who played a supporting role, come off better on screen, especially the cigar-chomping Col. Stout (Elliott Gould), whose men rebuild a blown bridge in double-quick time, and a sergeant (James Caan) who gets a wounded officer back to the medics against all the odds. This last incident seems to have dropped in from a different movie, bearing more of a resemblance to the closely focused personal stories in Saving Private Ryan than the "big-picture" heroics and follies that constitute most of the on-screen action. Gene Hackman provides an unexpected (and unintentional) note of levity as a Polish colonel with an hilariously bad accent. (To be fair to Gene, however, he probably was told to "sound Polish!" and little else.) In contrast to a movie like, say, The Guns of Navarone, the German soldiers who are charged with fighting off the attack are characterized as decent men who respect the rules of warfare. SS Panzer Corps C.O. Bittrich (Maximilian Schell) is portrayed particularly positively, allowing the British in and around Arnhem to evacuate their wounded.
Unfortunately, Netflix only sent us the DVD containing the movie itself; there is apparently a two-disc set out there with lots of extras, but ours was strictly a "plain vanilla" viewing. Bridge has grown in stature since it was released, with many now calling it the last great war movie until Private Ryan came along. It's certainly worth seeing if you're interested in the history of WWII, and even if you just want to see what an "all-star" cast really meant back in the day.
Saturday, September 4, 2010
We do get some decent catharsis here. Duke Hight's "man" Maximus suddenly acquires the power of speech and chases his no-doubt-soon-to-be-ex-boss over the horizon at story's end. Minnie gives the all-bluster, no-balls Duke a verbal hiding and apologizes to Mickey for being taken in by the con artist. Pete actually shows some real compassion when he insists on helping Mickey save the day so that his paramour Trudy will be safe -- and Mickey shows no hard feelings by letting Pete share in the glory. Even Goofy gets in a priceless line while flattening a bug-creature: "Take a 'Goofy Look' at THIS, pal!" By contrast, the pallid ending of "Minnie Runs out of Time" -- all she has to do is go home and smash the coffee maker to restart time? That's IT?! -- only leaves one to wonder why Minnie wasted so much time goofing around. "Minnie Runs of Time" ended up being only marginally better than "Peg-Leg Pete and the Alien Band," and I'd suggest that Boom! seriously consider replacing these not-meant-to-be-serialized backups with "done-in-one" gag stories featuring Donald, Scrooge, and other non-Mouseton-based characters. It may have "all started with a Mouse," but WDC&S really should show some measure of diversity in its contents.
We are happy that we were able to give Beng 2 1/2 extra years of life after we inherited him from our late next-door neighbor, Hazel Sprinkle. Having lived his entire life with a chain-smoker, Beng came to us suffering from heart failure and smelling like he'd just come from an all-night party at Philip Morris'. We shaved him down to the nub at a local groomer's and kept him short-haired most of the time. In a smoke-free home, Beng got his "man bark" back in short order, but he had to take regular doses of medication for his heart issues. Luckily, Harry and Shasta had had lots of exposure to him, and the three of them got along well, apart from the occasional "I'm not touching you..." flare-up. Harry and Beng often did a funny routine in which they faced each other nose-to-nose and then started dancing around each other like a couple of boxers feeling each other out in the ring.
We'll miss you, Beng. At least you are finally back with Hazel again.
Friday, September 3, 2010
The first glimpses of the cover art for Boom!'s CHIP AND DALE'S RESCUE RANGERS #1 (December release) are certainly not discouraging. Writer Ian Brill also reveals (in the accompanying interview) that RANGERS will open with a four-part, globe-girdling "big epic story." We never did get a "Disney Movietoons" C&DRR movie, but perhaps we'll get something like one two decades-plus later.
This collection of "brain-droppings" comes from the mind (I can't say "the pen" because it's more of a sequence of "views sans news" than a real "book" book) of the guy behind Fox News' wee-hours satirical program Red Eye. I've never seen the show but have read many of Gutfeld's posts at Big Hollywood, and the musings printed here accurately reflect the man's take-no-PC-prisoners, anarcho-libertarian approach to humor. He's especially good on liberals' hypocrisy when it comes to slamming Christians on the one hand and appeasing radical Muslims on the other. This being a blog devoted to comics, I also want to highlight his evisceration of Garry Trudeau, aka "An Untalented Sack of Poop" who's revered because, and only because, he toes the liberal line so faithfully. (This is an exaggeration, but only a mild one. Walt Kelly was ten times the talent Trudeau is and can still be read with enjoyment by anyone today, even those who don't agree with his politics and don't get the contemporary references.) Everyone will find something to offend them here, but liberals and leftists will probably need to put on a Tyvek suit before plunging in.
Wednesday, September 1, 2010
HERO SQUAD is Disney comics' ultimate "Throw Something at the Wall" title, featuring fights between characters we'd never seen before, Disney superhero i.d.'s whipped up from scratch, and characterizations that gave new meaning to the term "stick figure." I found it amusing and generally entertaining at first, but, the more I read, the more I realized just how shallow the whole concept was. With little additional Ultraheroes material available, I wouldn't be surprised if this were the last we ever saw of the creation.